Player Matchup

Cthulhu
Cthulhu
Casey Manlyman
Cthulhu
Level 96
God Stats
11W - 9L
1,149 SR
Queue Stats
118W - 71L
1,500 Elo+
Party 2
Vulcan
Vulcan
ClampGodGage2
Vulcan
Level 101
God Stats
9W - 3L
1,500 SR
Queue Stats
162W - 114L
1,500 Elo+
Party 2
Skadi
Skadi
Reece Manlyman
Skadi
Level 40
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Team Averages
Level 79
1,383 SR
1,500 Elo+

VS

Team Averages
Level 54
1,477 SR
1,385 Elo+
Anhur
Anhur
BIG POPPA 3E
Anhur
Level 69
God Stats
0W - 1L
1,274 SR
Queue Stats
48W - 66L
1,375 Elo+
Party 1
Vamana
Vamana
CAPALOT6836
Vamana
Level 28
God Stats
6W - 5L
1,693 SR
Queue Stats
25W - 21L
1,422 Elo+
Party 1
Ra
Ra
MagisterViper
Ra
Level 66
God Stats
4W - 8L
1,463 SR
Queue Stats
48W - 64L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 2 / 8
11,189
799
11,087
17,319
13,503
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
10 / 3 / 7
11,284
806
15,767
6,930
2,761
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
3 / 2 / 11
10,060
719
9,854
5,928
1,836
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 8 / 2
10,857
776
5,617
12,772
3,846
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vamana
13
1 / 4 / 4
9,056
647
8,396
16,228
11,739
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

14
2 / 8 / 4
10,094
721
6,042
13,602
5,943
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
20
Kills
7
7
Deaths
20
26
Assists
10
Player
Kills
Deaths
Assists
KDA
L
4
8
2
0.63
L
Vamana
1
4
4
0.75
W
7
2
8
5.5
W
10
3
7
4.5
L
2
8
4
0.5
W
3
2
11
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,708
Damage
20,055
30,177
Taken
42,602
18,100
Mitigated
21,528
3,230
Healing
8,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,617
2,029
0
655
12,772
3,846
906
8,556
4,216
0
22,714
L
Vamana
8,396
5,324
0
4,002
16,228
11,739
556
7,863
8,365
0
26,244
W
11,087
543
515
1,301
17,319
13,503
208
3,249
14,070
39,324
0
W
15,767
3,013
0
891
6,930
2,761
524
2,210
4,720
43,499
0
L
6,042
503
1,985
1,531
13,602
5,943
523
10,804
2,798
27,239
0
W
9,854
3,605
523
0
5,928
1,836
1,661
972
4,956
0
25,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,533
Gold Earned
30,007
144
Minions Killed
117
5
Camps Cleared
5
777,750
Distance Traveled
716,877
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
10,857
776
37
3
2
219,183
3
L
Vamana
9,056
647
36
3
2
260,531
0
W
Cthulhu
11,189
799
63
5
1
278,667
0
W
Vulcan
11,284
806
48
3
3
272,454
1
L
Ra
10,094
721
44
3
1
237,163
4
W
Skadi
10,060
719
33
2
1
226,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role