Player Matchup

Ravana
Ravana
 
Ravana
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
Akyør
Cernunnos
Level 125
God Stats
17W - 27L
1,376 SR
Queue Stats
368W - 358L
1,502 Elo+
Party 1
Eset
Eset
Danum16
Eset
Level 97
God Stats
10W - 5L
2,044 SR
Queue Stats
165W - 168L
1,648 Elo+
Solo
Shiva
Shiva
ItsQ
Shiva
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
156W - 162L
1,533 Elo+
Solo
Scylla
Scylla
Khufu is King
Scylla
Level 140
God Stats
0W - 1L
1,500 SR
Queue Stats
236W - 191L
1,461 Elo+
Solo
Team Averages
Level 117
1,584 SR
1,529 Elo+

VS

Team Averages
Level 125
1,479 SR
1,563 Elo+
Atlas
Atlas
 
Atlas
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Merlin
Merlin
King Neesko
Merlin
Level 144
God Stats
6W - 4L
1,622 SR
Queue Stats
58W - 60L
1,559 Elo+
Solo
Shiva
Shiva
Quake Vibe
Shiva
Level 125
God Stats
6W - 2L
1,500 SR
Queue Stats
178W - 184L
1,699 Elo+
Party 2
Guan Yu
Guan Yu
TheBunnyKicker
Guan Yu
Level 73
God Stats
1W - 0L
1,325 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Chiron
Chiron
dj_pitbull_88
Chiron
Level 129
God Stats
5W - 8L
1,450 SR
Queue Stats
589W - 667L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
5 / 5 / 2
8,829
519
8,769
10,769
4,508
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cernunnos
Akyør
Cernunnos
15
3 / 1 / 0
9,013
530
10,599
13,915
4,115
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Eset
Danum16
Eset
12
0 / 4 / 5
7,426
437
5,366
9,673
7,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Shiva
ItsQ
Shiva
15
3 / 3 / 2
8,545
503
9,556
14,743
11,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
1 / 6 / 0
7,369
433
5,028
8,796
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
13
1 / 4 / 6
8,337
490
5,288
13,734
11,371
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Merlin
15
3 / 3 / 5
9,279
546
7,760
8,659
2,705
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
17
11 / 0 / 2
10,439
614
12,890
13,844
9,699
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
2 / 4 / 2
9,387
552
10,085
18,515
9,601
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
2 / 1 / 3
9,100
535
7,735
10,274
3,413
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
12
Kills
19
19
Deaths
12
9
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
5
5
2
1.2
W
Atlas
 
Atlas
1
4
6
1
L
Cernunnos
Akyør
Cernunnos
3
1
0
3
L
Eset
Danum16
Eset
0
4
5
0.63
L
Shiva
ItsQ
Shiva
3
3
2
1.33
L
1
6
0
0.17
W
Merlin
3
3
5
1.83
W
Shiva
11
0
2
12
W
2
4
2
0.75
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,318
Damage
43,758
57,896
Taken
65,026
29,325
Mitigated
36,789
18,546
Healing
19,759
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
8,769
2,066
0
640
10,769
4,508
0
2,130
8,639
0
62,970
W
Atlas
 
Atlas
5,288
1,309
362
3,101
13,734
11,371
70
2,721
10,638
19,620
0
L
Cernunnos
Akyør
Cernunnos
10,599
5,406
169
7,511
13,915
4,115
407
3,934
9,372
0
81,415
L
Eset
Danum16
Eset
5,366
528
212
2,493
9,673
7,233
0
3,839
5,834
18,959
0
L
Shiva
ItsQ
Shiva
9,556
1,403
101
6,725
14,743
11,258
0
171
14,572
0
49,869
L
5,028
645
0
695
8,796
2,211
0
2,974
5,822
41,745
0
W
Merlin
7,760
660
0
1,852
8,659
2,705
860
1,585
6,910
55,632
0
W
Shiva
12,890
2,957
50
2,248
13,844
9,699
591
3,422
10,148
0
67,244
W
10,085
2,667
513
7,394
18,515
9,601
96
228
17,518
0
60,984
W
7,735
2,216
903
3,336
10,274
3,413
1,849
2,028
8,157
0
62,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,182
Gold Earned
46,542
465
Minions Killed
488
0
Camps Cleared
0
1,603,755
Distance Traveled
1,655,230
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,829
519
111
7
0
344,086
1
W
Atlas
8,337
490
24
1
0
338,856
6
L
Cernunnos
9,013
530
157
9
0
306,635
6
L
Eset
7,426
437
27
2
0
325,147
9
L
Shiva
8,545
503
89
5
0
334,023
0
L
Scylla
7,369
433
81
5
0
293,864
4
W
Merlin
9,279
546
108
6
0
304,334
8
W
Shiva
10,439
614
103
6
0
373,498
3
W
Guan Yu
9,387
552
115
7
0
317,341
1
W
Chiron
9,100
535
138
8
0
321,201
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role