Player Matchup

Discordia
Discordia
Inigualavell
Discordia
Level 159
God Stats
2W - 0L
1,500 SR
Queue Stats
179W - 163L
1,675 Elo+
Party 3
Ne Zha
Ne Zha
Lovely_Nanda
Ne Zha
Level 160
God Stats
8W - 10L
1,670 SR
Queue Stats
320W - 312L
1,584 Elo+
Party 3
Shiva
Shiva
NoCapHardestEse
Shiva
Level 45
God Stats
29W - 25L
1,500 SR
Queue Stats
151W - 162L
1,518 Elo+
Party 2
Charybdis
Charybdis
gurisp
Charybdis
Level 160
God Stats
45W - 45L
1,626 SR
Queue Stats
364W - 369L
1,563 Elo+
Party 3
Merlin
Merlin
pwningU4life
Merlin
Level 158
God Stats
24W - 20L
1,789 SR
Queue Stats
322W - 301L
1,514 Elo+
Party 2
Team Averages
Level 136
1,617 SR
1,571 Elo+

VS

Team Averages
Level 62
1,533 SR
1,529 Elo+
Ares
Ares
Bil121
Ares
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,596 Elo+
Solo
Kukulkan
Kukulkan
FrothyLoofah
Kukulkan
Level 14
God Stats
4W - 6L
1,429 SR
Queue Stats
8W - 15L
1,355 Elo+
Solo
Shiva
Shiva
Nexail
Shiva
Level 85
God Stats
9W - 5L
1,698 SR
Queue Stats
110W - 114L
1,531 Elo+
Party 1
Sol
Sol
NiiiiightHawk
Sol
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
86W - 79L
1,572 Elo+
Party 1
Danzaburou
Danzaburou
Tyne00
Danzaburou
Level 80
God Stats
6W - 1L
1,539 SR
Queue Stats
143W - 142L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Inigualavell
Discordia
11
3 / 1 / 2
5,074
846
5,624
2,809
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ne Zha
10
1 / 1 / 4
4,873
812
3,792
2,811
1,278
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 7
4,770
795
3,507
3,468
1,741
Morningstar

Morningstar

+7
Physical Power
+50
Mana

Charybdis
gurisp
Charybdis
11
4 / 1 / 2
5,561
927
2,508
4,058
1,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
11
0 / 0 / 2
5,107
851
2,180
2,717
802
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Bil121
Ares
8
0 / 1 / 1
4,447
741
972
3,492
1,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Kukulkan
FrothyLoofah
Kukulkan
10
0 / 1 / 0
4,830
805
2,911
2,839
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Shiva
Nexail
Shiva
9
0 / 3 / 1
4,520
753
1,840
6,666
2,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 3 / 3
4,823
804
3,430
4,469
1,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
Tyne00
Danzaburou
11
3 / 0 / 0
5,480
913
3,087
2,931
738
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
8
8
Kills
3
3
Deaths
8
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Ares
Bil121
Ares
0
1
1
0.5
L
Kukulkan
FrothyLoofah
Kukulkan
0
1
0
0
W
Discordia
Inigualavell
Discordia
3
1
2
4
W
Ne Zha
1
1
4
3
L
Shiva
Nexail
Shiva
0
3
1
0.17
L
0
3
3
0.5
W
0
0
7
3.5
L
Danzaburou
Tyne00
Danzaburou
3
0
0
3
W
Charybdis
gurisp
Charybdis
4
1
2
5
W
Merlin
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,611
Damage
12,240
15,863
Taken
20,397
5,749
Mitigated
7,321
4,921
Healing
5,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
Bil121
Ares
972
135
0
1,050
3,492
1,685
0
1,146
2,298
2,011
0
L
Kukulkan
FrothyLoofah
Kukulkan
2,911
52
0
153
2,839
888
0
1,527
1,284
16,479
0
W
Discordia
Inigualavell
Discordia
5,624
420
0
1,197
2,809
800
0
1,335
1,402
10,614
0
W
Ne Zha
3,792
326
0
859
2,811
1,278
0
1,492
1,257
0
12,325
L
Shiva
Nexail
Shiva
1,840
114
208
2,313
6,666
2,751
0
1,861
4,657
0
9,624
L
3,430
1,500
0
806
4,469
1,259
0
2,168
2,234
12,788
1,284
W
3,507
534
235
732
3,468
1,741
0
1,303
2,078
0
7,751
L
Danzaburou
Tyne00
Danzaburou
3,087
787
0
598
2,931
738
0
1,102
1,736
0
15,908
W
Charybdis
gurisp
Charybdis
2,508
394
0
1,148
4,058
1,128
0
1,195
2,716
0
12,167
W
Merlin
2,180
82
0
750
2,717
802
0
1,232
1,437
21,574
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,385
Gold Earned
24,100
114
Minions Killed
120
0
Camps Cleared
0
647,347
Distance Traveled
631,158
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
4,447
741
1
0
0
100,478
0
L
Kukulkan
4,830
805
35
6
0
129,959
2
W
Discordia
5,074
846
9
2
0
131,114
2
W
Ne Zha
4,873
812
10
2
0
131,802
2
L
Shiva
4,520
753
17
3
0
139,609
2
L
Sol
4,823
804
27
5
0
122,426
2
W
Shiva
4,770
795
11
2
0
144,903
3
L
Danzaburou
5,480
913
40
7
0
138,686
1
W
Charybdis
5,561
927
31
5
0
115,148
0
W
Merlin
5,107
851
53
9
0
124,380
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role