Player Matchup

Zeus
Zeus
 
Zeus
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
Boon_The_Outlaw
Shiva
Level 122
God Stats
6W - 4L
1,306 SR
Queue Stats
62W - 94L
1,341 Elo+
Party 2
Atlas
Atlas
FrostyzCocane
Atlas
Level 93
God Stats
5W - 7L
1,334 SR
Queue Stats
32W - 41L
1,308 Elo+
Party 2
Team Averages
Level 111
1,380 SR
1,383 Elo+

VS

Team Averages
Level 56
1,485 SR
1,405 Elo+
Atlas
Atlas
DeepDreamz69
Atlas
Level 83
God Stats
1W - 3L
1,500 SR
Queue Stats
12W - 27L
1,500 Elo+
Solo
Sol
Sol
LooneyTwos
Sol
Level 16
God Stats
15W - 15L
1,455 SR
Queue Stats
82W - 115L
1,358 Elo+
Party 1
Hou Yi
Hou Yi
Mr ALBINO 5
Hou Yi
Level 69
God Stats
9W - 9L
1,500 SR
Queue Stats
103W - 131L
1,358 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
14
3 / 4 / 10
9,869
759
11,375
9,298
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
5 / 3 / 10
10,213
786
10,509
11,734
5,361
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
8 / 0 / 8
11,917
917
8,820
9,259
11,891
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 3
8,318
640
6,122
15,732
15,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
1 / 5 / 2
8,459
651
9,118
9,719
2,494
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hou Yi
13
5 / 5 / 1
8,963
689
9,373
11,604
3,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
13
16
Kills
7
7
Deaths
16
28
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
3
4
10
2
W
5
3
10
3.33
L
1
6
3
0.42
W
8
0
8
12
L
1
5
2
0.4
L
Hou Yi
5
5
1
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,704
Damage
24,613
30,291
Taken
37,055
20,214
Mitigated
21,295
10,894
Healing
5,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
11,375
1,134
0
2,008
9,298
2,962
849
4,605
4,693
41,308
0
W
10,509
2,308
848
2,441
11,734
5,361
1,092
6,012
5,722
0
39,024
L
6,122
2,112
0
574
15,732
15,079
0
6,874
8,432
17,383
0
W
8,820
2,762
0
5,597
9,259
11,891
343
5,079
4,180
25,590
0
L
9,118
1,849
415
2,503
9,719
2,494
0
5,415
4,066
31,098
0
L
Hou Yi
9,373
3,076
213
1,504
11,604
3,722
320
7,168
4,074
0
23,934

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,999
Gold Earned
25,740
157
Minions Killed
109
10
Camps Cleared
3
757,710
Distance Traveled
642,153
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,869
759
61
5
6
228,417
4
W
Shiva
10,213
786
65
5
3
265,233
1
L
Atlas
8,318
640
20
2
0
188,629
0
W
Atlas
11,917
917
31
2
1
264,060
1
L
Sol
8,459
651
58
4
2
241,710
0
L
Hou Yi
8,963
689
31
2
1
211,814
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role