Player Matchup

Hachiman
Hachiman
GettheMemoo
Hachiman
Level 128
God Stats
19W - 9L
1,552 SR
Queue Stats
126W - 67L
1,759 Elo+
Party 1
Shiva
Shiva
Morino01
Shiva
Level 124
God Stats
5W - 2L
1,500 SR
Queue Stats
91W - 48L
1,613 Elo+
Party 1
Vulcan
Vulcan
SuspecK
Vulcan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 11L
1,835 Elo+
Party 1
Team Averages
Level 114
1,517 SR
1,736 Elo+

VS

Team Averages
Level 155
1,424 SR
1,579 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
LordZajaek
Vamana
Level 147
God Stats
2W - 1L
1,205 SR
Queue Stats
118W - 140L
1,711 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
UnusualSupport
Ah Muzen Cab
Level 160
God Stats
28W - 17L
1,568 SR
Queue Stats
203W - 216L
1,526 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
GettheMemoo
Hachiman
14
4 / 2 / 4
9,349
668
17,801
11,178
4,952
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shiva
Morino01
Shiva
14
2 / 2 / 5
9,069
648
8,908
15,378
11,025
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
SuspecK
Vulcan
14
3 / 2 / 5
9,474
677
13,144
12,356
4,856
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
13
1 / 5 / 4
9,054
647
11,337
12,553
3,859
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Vamana
LordZajaek
Vamana
14
1 / 4 / 5
10,147
725
8,686
23,107
25,863
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Muzen Cab
UnusualSupport
Ah Muzen Cab
16
4 / 0 / 2
10,390
742
13,424
10,544
5,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
17
9
Kills
6
6
Deaths
9
14
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
1
5
4
0.6
L
Hachiman
GettheMemoo
Hachiman
4
2
4
3
W
Vamana
LordZajaek
Vamana
1
4
5
0.88
L
Shiva
Morino01
Shiva
2
2
5
2.25
L
Vulcan
SuspecK
Vulcan
3
2
5
2.75
W
Ah Muzen Cab
UnusualSupport
Ah Muzen Cab
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,853
Damage
33,447
38,912
Taken
46,204
20,833
Mitigated
34,828
8,547
Healing
18,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,337
2,322
0
4,243
12,553
3,859
1,468
3,104
9,324
41,793
0
L
Hachiman
GettheMemoo
Hachiman
17,801
8,964
0
2,922
11,178
4,952
867
3,661
7,517
96
41,666
W
Vamana
LordZajaek
Vamana
8,686
2,960
145
9,722
23,107
25,863
433
6,584
15,983
0
26,858
L
Shiva
Morino01
Shiva
8,908
785
990
2,099
15,378
11,025
151
4,896
10,482
2,301
26,777
L
Vulcan
SuspecK
Vulcan
13,144
3,823
60
2,476
12,356
4,856
120
3,109
9,247
42,235
0
W
Ah Muzen Cab
UnusualSupport
Ah Muzen Cab
13,424
3,872
0
4,647
10,544
5,106
1,043
3,487
6,861
0
48,882

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,892
Gold Earned
29,591
186
Minions Killed
190
9
Camps Cleared
4
789,090
Distance Traveled
829,223
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,054
647
64
5
0
258,929
5
L
Hachiman
9,349
668
73
5
2
230,903
4
W
Vamana
10,147
725
37
3
3
291,814
6
L
Shiva
9,069
648
41
3
3
293,501
0
L
Vulcan
9,474
677
72
5
4
264,686
2
W
Ah Muzen Cab
10,390
742
89
6
1
278,480
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role