Player Matchup

Shiva
Shiva
 
Shiva
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
 
Chang'e
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
DSR_EdDyy
Rama
Level 63
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 86L
1,350 Elo+
Solo
Bacchus
Bacchus
ItsKewlPikle4K
Bacchus
Level 106
God Stats
1W - 1L
1,285 SR
Queue Stats
18W - 19L
1,441 Elo+
Solo
Gilgamesh
Gilgamesh
MonKeyToes115
Gilgamesh
Level 65
God Stats
1W - 0L
1,737 SR
Queue Stats
5W - 5L
1,554 Elo+
Solo
Team Averages
Level 77
1,504 SR
1,469 Elo+

VS

Team Averages
Level 84
1,310 SR
1,323 Elo+
Athena
Athena
Hey Its Creez
Athena
Level 117
God Stats
1W - 2L
1,500 SR
Queue Stats
143W - 160L
1,369 Elo+
Solo
Heimdallr
Heimdallr
MythicalNeo
Heimdallr
Level 44
God Stats
4W - 10L
1,180 SR
Queue Stats
10W - 19L
1,117 Elo+
Party 1
Agni
Agni
ReverzFlames
Agni
Level 88
God Stats
0W - 1L
1,302 SR
Queue Stats
12W - 26L
1,190 Elo+
Party 1
Loki
Loki
alcala_boyz
Loki
Level 85
God Stats
11W - 19L
1,387 SR
Queue Stats
357W - 346L
1,488 Elo+
Solo
Shiva
Shiva
vGodStarv
Shiva
Level 88
God Stats
0W - 3L
1,180 SR
Queue Stats
118W - 125L
1,452 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
5 / 3 / 2
9,524
560
9,936
11,444
4,964
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
 
Chang'e
14
0 / 2 / 4
8,631
508
5,840
10,979
4,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Rama
17
4 / 0 / 3
10,103
594
5,471
7,648
3,127
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 1 / 4
8,563
504
6,510
9,447
12,923
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gilgamesh
MonKeyToes115
Gilgamesh
14
0 / 1 / 3
8,761
515
6,890
13,345
9,325
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 4
6,455
380
1,671
7,966
5,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
MythicalNeo
Heimdallr
12
1 / 2 / 0
6,982
411
5,241
7,540
2,189
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
2 / 3 / 4
7,858
462
10,099
11,303
3,792
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
1 / 1 / 5
8,123
478
4,377
10,472
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
vGodStarv
Shiva
13
3 / 3 / 3
8,045
473
8,840
12,677
10,407
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
23
11
Kills
7
7
Deaths
11
16
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
3
2
2
W
Chang'e
 
Chang'e
0
2
4
1
W
Rama
4
0
3
5.5
L
0
2
4
1
W
2
1
4
4
W
Gilgamesh
MonKeyToes115
Gilgamesh
0
1
3
1.5
L
Heimdallr
MythicalNeo
Heimdallr
1
2
0
0.5
L
2
3
4
1.33
L
1
1
5
3.5
L
Shiva
vGodStarv
Shiva
3
3
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,647
Damage
30,228
52,863
Taken
49,958
34,699
Mitigated
25,397
21,922
Healing
17,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
9,936
2,169
143
2,595
11,444
4,964
49
2,222
9,222
0
64,955
W
Chang'e
 
Chang'e
5,840
424
976
6,555
10,979
4,360
638
5,623
5,356
48,946
0
W
Rama
5,471
4,892
0
5,788
7,648
3,127
3,956
728
6,920
0
75,804
L
1,671
395
0
2,053
7,966
5,691
600
2,180
5,786
9,820
0
W
6,510
743
288
1,466
9,447
12,923
0
2,089
7,358
25,164
4,786
W
Gilgamesh
MonKeyToes115
Gilgamesh
6,890
1,765
0
4,111
13,345
9,325
589
1,218
12,127
0
47,903
L
Heimdallr
MythicalNeo
Heimdallr
5,241
2,568
0
1,641
7,540
2,189
0
1,057
6,483
0
33,035
L
10,099
648
0
3,988
11,303
3,792
0
4,826
6,477
52,761
0
L
4,377
831
506
4,116
10,472
3,318
0
1,793
8,679
0
55,506
L
Shiva
vGodStarv
Shiva
8,840
2,906
732
4,262
12,677
10,407
0
1,950
10,583
0
40,937

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,582
Gold Earned
37,463
490
Minions Killed
367
0
Camps Cleared
0
1,681,845
Distance Traveled
1,562,809
16
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
9,524
560
99
6
0
361,467
0
W
Chang'e
8,631
508
93
5
0
332,213
8
W
Rama
10,103
594
156
9
0
325,499
0
L
Athena
6,455
380
13
1
0
236,202
0
W
Bacchus
8,563
504
44
3
0
347,464
2
W
Gilgamesh
8,761
515
98
6
0
315,202
6
L
Heimdallr
6,982
411
68
4
0
299,479
3
L
Agni
7,858
462
95
6
0
307,159
2
L
Loki
8,123
478
110
6
0
383,577
0
L
Shiva
8,045
473
81
5
0
336,392
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role