Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
CameloAstronomo
Geb
Level 53
God Stats
6W - 2L
1,551 SR
Queue Stats
208W - 188L
1,418 Elo+
Solo
Sun Wukong
Sun Wukong
CoffeLake
Sun Wukong
Level 85
God Stats
2W - 1L
1,500 SR
Queue Stats
288W - 330L
1,412 Elo+
Party 1
Hachiman
Hachiman
Ilkhanate
Hachiman
Level 48
God Stats
9W - 11L
1,774 SR
Queue Stats
528W - 568L
1,389 Elo+
Solo
Vulcan
Vulcan
OGFelz
Vulcan
Level 83
God Stats
21W - 18L
1,613 SR
Queue Stats
478W - 507L
1,427 Elo+
Party 1
Team Averages
Level 67
1,588 SR
1,429 Elo+

VS

Team Averages
Level 58
1,416 SR
1,260 Elo+
Shiva
Shiva
 
Shiva
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
ENDLESSTWO4
Nox
Level 15
God Stats
10W - 12L
1,452 SR
Queue Stats
22W - 31L
1,281 Elo+
Party 3
Izanami
Izanami
HarveyTime
Izanami
Level 29
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 6L
1,139 Elo+
Party 2
Atlas
Atlas
KingKillaqueued
Atlas
Level 44
God Stats
4W - 10L
1,337 SR
Queue Stats
15W - 24L
1,139 Elo+
Party 2
Cliodhna
Cliodhna
oblivousXO
Cliodhna
Level 61
God Stats
10W - 14L
1,288 SR
Queue Stats
39W - 45L
1,242 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
14 / 1 / 6
12,698
668
18,525
15,565
7,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
4 / 1 / 13
10,404
548
7,292
15,576
17,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Sun Wukong
CoffeLake
Sun Wukong
18
3 / 0 / 10
11,001
579
9,975
17,114
17,567
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hachiman
Ilkhanate
Hachiman
16
5 / 1 / 9
9,789
515
11,000
7,978
2,785
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
OGFelz
Vulcan
17
5 / 4 / 5
10,409
548
12,265
10,489
3,702
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
16
0 / 8 / 1
9,603
505
9,533
19,959
17,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

13
1 / 7 / 4
8,761
461
8,776
12,467
4,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
HarveyTime
Izanami
15
0 / 7 / 2
9,084
478
5,675
13,552
4,512
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 5 / 0
7,496
395
4,318
19,008
13,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cliodhna
oblivousXO
Cliodhna
16
5 / 4 / 0
9,458
498
10,544
13,679
5,474
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
31
Kills
6
7
Deaths
31
43
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
14
1
6
17
L
Shiva
 
Shiva
0
8
1
0.06
W
4
1
13
10.5
W
Sun Wukong
CoffeLake
Sun Wukong
3
0
10
8
L
1
7
4
0.43
L
Izanami
HarveyTime
Izanami
0
7
2
0.14
W
Hachiman
Ilkhanate
Hachiman
5
1
9
9.5
L
0
5
0
0
W
Vulcan
OGFelz
Vulcan
5
4
5
1.88
L
Cliodhna
oblivousXO
Cliodhna
5
4
0
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,057
Damage
38,846
66,722
Taken
78,665
49,026
Mitigated
44,867
23,308
Healing
17,773
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
18,525
4,088
0
10,787
15,565
7,319
3,554
2,963
12,602
0
94,133
L
Shiva
 
Shiva
9,533
1,591
0
5,262
19,959
17,064
44
2,324
17,622
8,676
53,500
W
7,292
901
439
4,197
15,576
17,653
359
3,612
11,964
26,615
2,272
W
Sun Wukong
CoffeLake
Sun Wukong
9,975
2,158
89
4,489
17,114
17,567
2,662
746
16,368
5,989
62,788
L
8,776
309
0
1,090
12,467
4,733
71
6,173
5,946
46,903
0
L
Izanami
HarveyTime
Izanami
5,675
4,238
0
2,841
13,552
4,512
2,980
3,728
9,766
0
70,912
W
Hachiman
Ilkhanate
Hachiman
11,000
4,059
0
2,574
7,978
2,785
642
1,736
6,242
0
48,701
L
4,318
1,968
0
3,802
19,008
13,084
0
4,203
14,741
25,737
0
W
Vulcan
OGFelz
Vulcan
12,265
3,166
0
733
10,489
3,702
1,154
5,614
4,875
55,443
0
L
Cliodhna
oblivousXO
Cliodhna
10,544
321
0
4,778
13,679
5,474
0
3,641
9,922
0
64,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,301
Gold Earned
44,402
478
Minions Killed
461
0
Camps Cleared
0
1,938,769
Distance Traveled
1,715,078
23
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
12,698
668
154
8
0
445,482
9
L
Shiva
9,603
505
115
6
0
313,311
3
W
Geb
10,404
548
27
1
0
375,955
5
W
Sun Wukong
11,001
579
112
6
0
390,822
6
L
Nox
8,761
461
70
4
0
323,301
2
L
Izanami
9,084
478
138
7
0
313,982
0
W
Hachiman
9,789
515
81
4
0
381,556
2
L
Atlas
7,496
395
35
2
0
354,030
5
W
Vulcan
10,409
548
104
5
0
344,954
1
L
Cliodhna
9,458
498
103
5
0
410,454
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role