Player Matchup

Bacchus
Bacchus
HineNui-TePo
Bacchus
Level 64
God Stats
7W - 3L
1,637 SR
Queue Stats
30W - 27L
1,543 Elo+
Party 1
Artemis
Artemis
sebas_0703
Artemis
Level 98
God Stats
5W - 5L
1,709 SR
Queue Stats
96W - 118L
1,452 Elo+
Solo
Shiva
Shiva
xDarkLung
Shiva
Level 127
God Stats
1W - 0L
1,693 SR
Queue Stats
112W - 85L
1,519 Elo+
Party 1
Janus
Janus
xSlipzz--
Janus
Level 26
God Stats
3W - 0L
1,949 SR
Queue Stats
23W - 20L
1,495 Elo+
Party 1
Nemesis
Nemesis
zxRYANRBTS
Nemesis
Level 45
God Stats
4W - 4L
1,428 SR
Queue Stats
50W - 39L
1,485 Elo+
Party 1
Team Averages
Level 72
1,683 SR
1,499 Elo+

VS

Team Averages
Level 94
1,480 SR
1,484 Elo+
Janus
Janus
 
Janus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
SKlion3357
Gilgamesh
Level 107
God Stats
2W - 3L
1,298 SR
Queue Stats
198W - 211L
1,391 Elo+
Party 3
Shiva
Shiva
dooms_day47
Shiva
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
42W - 21L
1,653 Elo+
Solo
Anhur
Anhur
graybuu
Anhur
Level 67
God Stats
2W - 3L
1,780 SR
Queue Stats
342W - 386L
1,440 Elo+
Party 2
Thanatos
Thanatos
kingGinger73
Thanatos
Level 66
God Stats
8W - 14L
1,323 SR
Queue Stats
508W - 575L
1,438 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
HineNui-TePo
Bacchus
14
2 / 6 / 9
9,844
447
8,221
20,747
26,731
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Artemis
sebas_0703
Artemis
16
0 / 9 / 9
10,423
474
11,530
16,113
6,063
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shiva
xDarkLung
Shiva
20
7 / 0 / 4
12,844
584
14,984
22,314
18,612
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Janus
xSlipzz--
Janus
18
6 / 6 / 5
12,185
554
13,242
15,113
5,498
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
zxRYANRBTS
Nemesis
20
13 / 0 / 8
13,624
619
17,738
18,621
9,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
1 / 9 / 5
9,471
431
13,426
16,674
4,961
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Gilgamesh
SKlion3357
Gilgamesh
17
4 / 4 / 1
11,033
502
12,610
21,069
17,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

15
6 / 5 / 3
10,676
485
17,276
21,880
22,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Anhur
graybuu
Anhur
14
4 / 7 / 5
9,235
420
7,408
16,211
5,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
kingGinger73
Thanatos
16
6 / 3 / 3
10,399
473
7,530
10,904
4,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

63
Kill Participation
38
28
Kills
21
21
Deaths
28
35
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
1
9
5
0.39
W
Bacchus
HineNui-TePo
Bacchus
2
6
9
1.08
L
Gilgamesh
SKlion3357
Gilgamesh
4
4
1
1.13
L
6
5
3
1.5
L
Anhur
graybuu
Anhur
4
7
5
0.93
L
Thanatos
kingGinger73
Thanatos
6
3
3
2.5
W
Artemis
sebas_0703
Artemis
0
9
9
0.5
W
Shiva
xDarkLung
Shiva
7
0
4
9
W
Janus
xSlipzz--
Janus
6
6
5
1.42
W
Nemesis
zxRYANRBTS
Nemesis
13
0
8
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,715
Damage
58,250
92,908
Taken
86,738
65,982
Mitigated
54,708
23,689
Healing
24,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
13,426
412
322
2,083
16,674
4,961
0
6,640
9,872
66,817
0
W
Bacchus
HineNui-TePo
Bacchus
8,221
676
373
3,094
20,747
26,731
0
4,554
16,193
28,618
0
L
Gilgamesh
SKlion3357
Gilgamesh
12,610
2,735
0
5,739
21,069
17,841
36
2,071
18,976
0
78,807
L
17,276
2,433
198
4,226
21,880
22,650
91
5,959
15,765
0
61,703
L
Anhur
graybuu
Anhur
7,408
4,142
0
991
16,211
5,085
601
5,369
10,509
0
31,523
L
Thanatos
kingGinger73
Thanatos
7,530
1,735
0
10,675
10,904
4,171
0
916
9,924
0
65,409
W
Artemis
sebas_0703
Artemis
11,530
5,257
0
3,059
16,113
6,063
2,783
1,545
14,568
0
63,534
W
Shiva
xDarkLung
Shiva
14,984
1,628
361
10,064
22,314
18,612
439
2,057
20,257
0
89,671
W
Janus
xSlipzz--
Janus
13,242
343
0
2,778
15,113
5,498
48
1,497
13,616
89,352
0
W
Nemesis
zxRYANRBTS
Nemesis
17,738
7,630
0
3,960
18,621
9,078
83
3,773
14,848
0
112,193

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,920
Gold Earned
50,814
597
Minions Killed
488
0
Camps Cleared
0
2,259,905
Distance Traveled
2,126,934
23
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
9,471
431
103
5
0
400,659
1
W
Bacchus
9,844
447
24
1
0
433,877
6
L
Gilgamesh
11,033
502
145
7
0
391,177
1
L
Shiva
10,676
485
86
4
0
428,008
3
L
Anhur
9,235
420
55
3
0
402,931
0
L
Thanatos
10,399
473
99
5
0
504,159
4
W
Artemis
10,423
474
106
5
0
387,042
4
W
Shiva
12,844
584
168
8
0
495,776
6
W
Janus
12,185
554
156
7
0
397,533
4
W
Nemesis
13,624
619
143
7
0
545,677
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role