Player Matchup

Achilles
Achilles
HandyDragoon797
Achilles
Level 87
God Stats
3W - 2L
1,752 SR
Queue Stats
295W - 321L
1,510 Elo+
Party 3
Shiva
Shiva
RelativeTrain49
Shiva
Level 104
God Stats
0W - 3L
1,500 SR
Queue Stats
41W - 53L
1,174 Elo+
Party 3
Thanatos
Thanatos
StoneBoiZ
Thanatos
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Fenrir
Fenrir
ZackaryMilatent
Fenrir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
The Morrigan
The Morrigan
sebas_0703
The Morrigan
Level 98
God Stats
3W - 11L
1,444 SR
Queue Stats
96W - 118L
1,470 Elo+
Solo
Team Averages
Level 74
1,539 SR
1,431 Elo+

VS

Team Averages
Level 82
1,514 SR
1,457 Elo+
Arachne
Arachne
 
Arachne
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Izanami
Izanami
OG Mr Kipling
Izanami
Level 33
God Stats
3W - 5L
1,500 SR
Queue Stats
52W - 63L
1,352 Elo+
Solo
Ganesha
Ganesha
StalkiShore13
Ganesha
Level 106
God Stats
12W - 6L
1,568 SR
Queue Stats
126W - 112L
1,511 Elo+
Solo
Scylla
Scylla
WhiffyTuba379
Scylla
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 91L
1,435 Elo+
Party 1
Shiva
Shiva
cruzgamer55
Shiva
Level 100
God Stats
19W - 8L
1,500 SR
Queue Stats
383W - 404L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
7
2 / 5 / 0
5,232
523
2,316
7,103
3,839
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

5
0 / 4 / 1
4,336
434
1,737
5,724
1,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
StoneBoiZ
Thanatos
5
0 / 9 / 0
4,141
414
656
7,576
1,787
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

7
1 / 5 / 0
4,825
483
261
6,005
2,305
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Morrigan
sebas_0703
The Morrigan
8
0 / 4 / 1
4,880
488
3,629
5,419
1,336
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
10 / 0 / 5
7,723
772
8,350
6,575
2,022
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
11
4 / 1 / 0
6,730
673
2,102
3,645
1,164
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Ganesha
9
0 / 1 / 5
6,000
600
562
5,469
3,553
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 1 / 3
6,440
644
1,238
3,986
1,093
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
10 / 1 / 2
8,016
802
7,976
6,560
4,077
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
41
3
Kills
26
27
Deaths
4
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Arachne
 
Arachne
10
0
5
12.5
L
Achilles
2
5
0
0.4
W
Izanami
4
1
0
4
L
0
4
1
0.13
W
Ganesha
0
1
5
2.5
L
Thanatos
StoneBoiZ
Thanatos
0
9
0
0
W
2
1
3
3.5
L
1
5
0
0.2
W
10
1
2
11
L
The Morrigan
sebas_0703
The Morrigan
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,599
Damage
20,228
31,827
Taken
26,235
11,145
Mitigated
11,909
4,423
Healing
6,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
 
Arachne
8,350
6,342
0
1,925
6,575
2,022
184
175
6,400
0
41,285
L
Achilles
2,316
775
0
351
7,103
3,839
279
0
7,103
0
13,058
W
Izanami
2,102
1,182
144
702
3,645
1,164
4,173
1,538
2,107
0
34,052
L
1,737
492
0
1,067
5,724
1,878
0
0
5,724
0
13,446
W
Ganesha
562
34
14
1,238
5,469
3,553
1,145
49
5,420
16,603
0
L
Thanatos
StoneBoiZ
Thanatos
656
77
0
1,864
7,576
1,787
0
223
7,335
0
12,866
W
1,238
144
0
709
3,986
1,093
862
692
3,294
23,982
0
L
261
75
0
376
6,005
2,305
212
654
5,325
0
12,152
W
7,976
1,567
27
2,003
6,560
4,077
858
66
6,494
0
41,743
L
The Morrigan
sebas_0703
The Morrigan
3,629
1,285
0
765
5,419
1,336
68
791
4,512
18,244
5,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,414
Gold Earned
34,909
151
Minions Killed
306
0
Camps Cleared
0
725,576
Distance Traveled
1,022,562
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,723
772
65
7
0
244,623
2
L
Achilles
5,232
523
26
3
0
130,428
2
W
Izanami
6,730
673
101
10
0
170,755
0
L
Shiva
4,336
434
25
3
0
109,623
1
W
Ganesha
6,000
600
7
1
0
189,745
2
L
Thanatos
4,141
414
32
3
0
180,948
0
W
Scylla
6,440
644
47
5
0
195,473
1
L
Fenrir
4,825
483
26
3
0
138,298
0
W
Shiva
8,016
802
86
9
0
221,966
3
L
The Morrigan
4,880
488
42
4
0
166,279
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role