Player Matchup

Charybdis
Charybdis
Flex2fed
Charybdis
Level 133
God Stats
1W - 4L
1,194 SR
Queue Stats
23W - 30L
1,555 Elo+
Party 1
King Arthur
King Arthur
HoodieisHigh
King Arthur
Level 42
God Stats
0W - 1L
1,722 SR
Queue Stats
8W - 7L
1,637 Elo+
Party 1
Poseidon
Poseidon
MonkeyDMoochi
Poseidon
Level 39
God Stats
0W - 2L
1,381 SR
Queue Stats
3W - 4L
1,517 Elo+
Party 1
Ares
Ares
Pamillo
Ares
Level 44
God Stats
0W - 6L
1,134 SR
Queue Stats
31W - 35L
1,514 Elo+
Solo
Shiva
Shiva
Tgi alex1
Shiva
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,664 Elo+
Party 1
Team Averages
Level 73
1,386 SR
1,578 Elo+

VS

Team Averages
Level 86
1,590 SR
1,623 Elo+
Xbalanque
Xbalanque
GITOCHIEF
Xbalanque
Level 120
God Stats
2W - 0L
1,715 SR
Queue Stats
59W - 52L
1,603 Elo+
Party 2
Ares
Ares
Meep1
Ares
Level 26
God Stats
4W - 0L
1,723 SR
Queue Stats
35W - 18L
1,710 Elo+
Party 2
Ra
Ra
NothingMatters21
Ra
Level 40
God Stats
15W - 15L
1,510 SR
Queue Stats
127W - 156L
1,472 Elo+
Solo
Shiva
Shiva
POISNMND03
Shiva
Level 127
God Stats
5W - 2L
1,500 SR
Queue Stats
267W - 248L
1,660 Elo+
Party 2
Hun Batz
Hun Batz
whyRaijin
Hun Batz
Level 119
God Stats
1W - 3L
1,500 SR
Queue Stats
119W - 84L
1,670 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Flex2fed
Charybdis
19
2 / 7 / 0
11,867
494
12,898
18,795
6,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

King Arthur
HoodieisHigh
King Arthur
15
0 / 2 / 1
9,307
388
7,319
19,061
16,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Poseidon
MonkeyDMoochi
Poseidon
18
3 / 3 / 1
11,322
472
17,520
13,158
4,586
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ares
Pamillo
Ares
13
0 / 11 / 3
8,976
374
6,643
29,176
21,139
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shiva
Tgi alex1
Shiva
15
3 / 7 / 1
9,494
396
12,453
24,990
10,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
GITOCHIEF
Xbalanque
19
3 / 0 / 15
13,363
557
16,684
16,877
7,586
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ares
Meep1
Ares
17
2 / 2 / 16
12,203
508
9,763
28,510
32,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
10 / 1 / 8
14,864
619
16,024
19,740
8,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
19
5 / 2 / 12
13,184
549
15,883
20,572
27,928
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
whyRaijin
Hun Batz
20
10 / 3 / 8
14,035
585
21,047
19,233
9,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
89
8
Kills
30
30
Deaths
8
6
Assists
59
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Flex2fed
Charybdis
2
7
0
0.29
W
Xbalanque
GITOCHIEF
Xbalanque
3
0
15
10.5
L
King Arthur
HoodieisHigh
King Arthur
0
2
1
0.25
W
Ares
Meep1
Ares
2
2
16
5
L
Poseidon
MonkeyDMoochi
Poseidon
3
3
1
1.17
W
10
1
8
14
W
Shiva
5
2
12
5.5
L
Ares
Pamillo
Ares
0
11
3
0.14
L
Shiva
Tgi alex1
Shiva
3
7
1
0.5
W
Hun Batz
whyRaijin
Hun Batz
10
3
8
4.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,833
Damage
79,401
105,180
Taken
104,932
59,674
Mitigated
86,148
18,145
Healing
43,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Flex2fed
Charybdis
12,898
5,083
0
5,393
18,795
6,494
1,836
3,630
14,170
0
100,895
W
Xbalanque
GITOCHIEF
Xbalanque
16,684
8,489
0
10,871
16,877
7,586
3,640
4,403
12,072
0
132,031
L
King Arthur
HoodieisHigh
King Arthur
7,319
660
0
2,945
19,061
16,498
432
3,769
15,235
6,686
44,252
W
Ares
Meep1
Ares
9,763
506
0
6,476
28,510
32,331
0
7,711
17,209
41,969
8,838
L
Poseidon
MonkeyDMoochi
Poseidon
17,520
1,334
0
3,106
13,158
4,586
102
3,668
9,334
84,681
0
W
16,024
1,204
4,851
13,043
19,740
8,741
2,433
5,529
14,046
110,038
0
W
Shiva
15,883
2,482
294
5,566
20,572
27,928
624
5,134
15,216
0
85,837
L
Ares
Pamillo
Ares
6,643
568
0
1,889
29,176
21,139
0
5,750
23,233
36,139
0
L
Shiva
Tgi alex1
Shiva
12,453
3,061
607
4,205
24,990
10,957
0
7,302
17,478
0
63,317
W
Hun Batz
whyRaijin
Hun Batz
21,047
5,948
0
2,326
19,233
9,562
364
3,906
15,167
0
121,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,966
Gold Earned
67,649
584
Minions Killed
690
0
Camps Cleared
0
2,217,623
Distance Traveled
2,437,465
20
Wards Purchased
29
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,867
494
181
8
0
420,175
2
W
Xbalanque
13,363
557
158
7
0
452,570
3
L
King Arthur
9,307
388
115
5
0
480,961
1
W
Ares
12,203
508
64
3
0
476,290
9
L
Poseidon
11,322
472
144
6
0
469,710
4
W
Ra
14,864
619
196
8
0
464,991
6
W
Shiva
13,184
549
119
5
0
476,637
3
L
Ares
8,976
374
48
2
0
373,264
7
L
Shiva
9,494
396
96
4
0
473,513
6
W
Hun Batz
14,035
585
153
6
0
566,977
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role