Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Medusa
Medusa
DemonOnTheRoof
Medusa
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 14L
1,464 Elo+
Party 3
Khepri
Khepri
Mad21Skilz
Khepri
Level 45
God Stats
6W - 5L
1,684 SR
Queue Stats
16W - 11L
1,497 Elo+
Party 3
Thoth
Thoth
flyingpiggy211
Thoth
Level 57
God Stats
0W - 1L
1,439 SR
Queue Stats
20W - 21L
1,410 Elo+
Party 3
Shiva
Shiva
vikingkingDylan
Shiva
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,494 Elo+
Party 3
Team Averages
Level 59
1,525 SR
1,473 Elo+

VS

Team Averages
Level 78
1,465 SR
1,490 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ymir
Ymir
 
Ymir
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Tyr
Tyr
ILoveLizzos9343
Tyr
Level 67
God Stats
16W - 16L
1,410 SR
Queue Stats
383W - 379L
1,470 Elo+
Party 1
Neith
Neith
Long Rifle 20
Neith
Level 49
God Stats
65W - 52L
1,600 SR
Queue Stats
210W - 186L
1,462 Elo+
Party 1
Shiva
Shiva
Sherkdaddy
Shiva
Level 102
God Stats
3W - 3L
1,313 SR
Queue Stats
171W - 149L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
9
2 / 4 / 1
5,784
526
4,299
9,546
2,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

7
1 / 3 / 1
4,961
451
6,249
6,177
1,360
Mace

Mace

+10
Physical Power

Khepri
Mad21Skilz
Khepri
7
1 / 3 / 2
5,211
474
2,742
7,629
3,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

9
0 / 4 / 1
5,475
498
348
4,610
1,051
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 4 / 0
5,365
488
4,575
8,394
2,953
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
12
4 / 1 / 1
7,019
638
3,044
3,083
1,050
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ymir
 
Ymir
9
0 / 2 / 4
5,662
515
1,322
6,205
3,252
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

10
0 / 1 / 2
6,130
557
3,366
8,113
4,916
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

9
1 / 1 / 6
5,584
508
6,862
6,270
1,479
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shiva
13
12 / 0 / 2
7,660
696
10,947
8,709
3,663
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
5
Kills
17
18
Deaths
5
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
4
1
0.63
W
Kukulkan
 
Kukulkan
4
1
1
4.5
W
Ymir
 
Ymir
0
2
4
1
L
1
3
1
0.5
W
0
1
2
1
W
1
1
6
4
L
Khepri
Mad21Skilz
Khepri
1
3
2
0.67
W
Shiva
12
0
2
13
L
0
4
1
0.13
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,213
Damage
25,541
36,356
Taken
32,380
11,454
Mitigated
14,360
3,967
Healing
13,455
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
4,299
2,056
0
685
9,546
2,645
0
1,578
7,968
0
28,467
W
Kukulkan
 
Kukulkan
3,044
554
0
682
3,083
1,050
646
71
3,012
42,208
0
W
Ymir
 
Ymir
1,322
214
214
2,791
6,205
3,252
220
1,008
5,197
9,214
0
L
6,249
2,491
0
197
6,177
1,360
175
592
5,585
0
23,731
W
3,366
473
0
3,086
8,113
4,916
592
0
8,113
0
33,880
W
6,862
3,311
0
3,498
6,270
1,479
672
1,318
4,952
0
30,346
L
Khepri
Mad21Skilz
Khepri
2,742
383
432
1,162
7,629
3,445
36
897
6,732
8,379
0
W
Shiva
10,947
3,956
0
3,184
8,709
3,663
0
693
8,016
0
44,616
L
348
39
0
500
4,610
1,051
0
1,299
3,311
30,620
0
L
4,575
1,288
0
991
8,394
2,953
390
0
8,394
0
24,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,796
Gold Earned
32,055
202
Minions Killed
310
0
Camps Cleared
0
1,055,186
Distance Traveled
1,072,798
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
5,784
526
52
5
0
235,440
1
W
Kukulkan
7,019
638
103
9
0
210,919
2
W
Ymir
5,662
515
11
1
0
210,561
3
L
Medusa
4,961
451
39
4
0
194,851
2
W
Tyr
6,130
557
70
6
0
207,064
0
W
Neith
5,584
508
50
5
0
188,858
2
L
Khepri
5,211
474
6
1
0
224,323
5
W
Shiva
7,660
696
76
7
0
255,396
1
L
Thoth
5,475
498
58
5
0
180,440
0
L
Shiva
5,365
488
47
4
0
220,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role