Player Matchup

Merlin
Merlin
Silver II
APEX AllFatherx
Merlin
Silver II
Level 156
God Stats
1W - 1L
1,369 SR
Queue Stats
13W - 12L
1,582 MMR
Party 1
Jormungandr
Jormungandr
Silver II
LilyMaeRose
Jormungandr
Silver II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,531 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
TheCrunkMan420
Sun Wukong
Gold IV
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 143L
1,430 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 126
1,456 SR
1,514 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 122
1,515 SR
1,505 MMR
Anhur
Anhur
Silver II
ItsiReplays_
Anhur
Silver II
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,505 MMR
Party 2
Ares
Ares
Silver II
VahJynaKiller
Ares
Silver II
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 2L
1,505 MMR
Party 2
Horus
Horus
Silver II
umaadguy
Horus
Silver II
Level 126
God Stats
2W - 0L
1,545 SR
Queue Stats
7W - 2L
1,505 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 5 / 2
11,304
595
14,226
9,276
2,875
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
LilyMaeRose
Jormungandr
16
3 / 8 / 2
12,587
662
14,678
24,642
19,462
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
TheCrunkMan420
Sun Wukong
16
1 / 2 / 2
10,966
577
10,776
17,019
20,298
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Bans
GilgameshZeusChaacThothArtio

VS

Bans
GebPoseidonAh Muzen CabHadesChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
5 / 1 / 8
13,607
716
19,774
18,234
10,185
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 3 / 11
13,548
713
10,737
21,370
24,356
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Horus
umaadguy
Horus
19
6 / 1 / 8
13,124
691
15,748
19,348
21,495
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
42
5
Kills
15
15
Deaths
5
6
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
5
1
8
9
L
Jormungandr
LilyMaeRose
Jormungandr
3
8
2
0.5
L
Sun Wukong
TheCrunkMan420
Sun Wukong
1
2
2
1
W
4
3
11
3.17
W
Horus
umaadguy
Horus
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,680
Damage
46,259
50,937
Taken
58,952
42,635
Mitigated
56,036
6,814
Healing
22,605
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,226
247
0
375
9,276
2,875
881
3,054
6,222
55,220
0
W
19,774
11,295
0
6,513
18,234
10,185
1,673
8,405
9,829
0
119,914
L
Jormungandr
LilyMaeRose
Jormungandr
14,678
4,456
146
2,867
24,642
19,462
457
3,836
20,806
34,801
0
L
Sun Wukong
TheCrunkMan420
Sun Wukong
10,776
1,322
456
2,970
17,019
20,298
0
4,393
12,626
0
31,940
W
10,737
262
0
2,915
21,370
24,356
194
10,652
10,718
16,266
0
W
Horus
umaadguy
Horus
15,748
6,053
4,122
9,055
19,348
21,495
1,062
10,262
9,086
0
48,439

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,857
Gold Earned
40,279
192
Minions Killed
245
5
Camps Cleared
11
996,019
Distance Traveled
1,036,438
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
11,304
595
108
6
4
317,513
1
W
Anhur
13,607
716
187
10
4
322,667
3
L
Jormungandr
12,587
662
53
3
0
317,440
1
L
Sun Wukong
10,966
577
31
2
1
361,066
2
W
Ares
13,548
713
9
0
2
335,831
2
W
Horus
13,124
691
49
3
5
377,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role