Player Matchup

Chaac
Chaac
Gold I
J4k3Jake
Chaac
Gold I
Level 143
God Stats
4W - 5L
1,500 SR
Queue Stats
511W - 509L
1,481 MMR
Solo
Cliodhna
Cliodhna
Platinum IV
KolmersQay
Cliodhna
Platinum IV
Level 149
God Stats
1W - 5L
1,601 SR
Queue Stats
228W - 234L
1,585 MMR
Party 1
Persephone
Persephone
Gold IV
Nick5299
Persephone
Gold IV
Level 125
God Stats
9W - 10L
1,600 SR
Queue Stats
284W - 274L
1,482 MMR
Solo
Cerberus
Cerberus
Gold V
OldGentleman
Cerberus
Gold V
Level 152
God Stats
12W - 5L
1,843 SR
Queue Stats
82W - 82L
1,379 MMR
Party 1
Medusa
Medusa
Gold III
sondgoku
Medusa
Gold III
Level 66
God Stats
84W - 59L
1,618 SR
Queue Stats
393W - 406L
1,490 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 127
1,633 SR
1,484 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 114
1,519 SR
1,487 MMR
Sol
Sol
Gold II
Clǿud
Sol
Gold II
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
66W - 73L
1,551 MMR
Party 2
Cu Chulainn
Cu Chulainn
Gold IV
CrewKM
Cu Chulainn
Gold IV
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 32L
1,477 MMR
Solo
Thor
Thor
Gold IV
PerfectCopyHD
Thor
Gold IV
Level 152
God Stats
112W - 84L
1,500 SR
Queue Stats
746W - 739L
1,447 MMR
Party 2
Bacchus
Bacchus
Gold II
Soraine
Bacchus
Gold II
Level 65
God Stats
77W - 91L
1,593 SR
Queue Stats
248W - 244L
1,478 MMR
Solo
Skadi
Skadi
Gold V
TheBunnyKicker
Skadi
Gold V
Level 72
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 23L
1,481 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
J4k3Jake
Chaac
10
0 / 2 / 0
5,788
526
3,994
9,701
5,709
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cliodhna
KolmersQay
Cliodhna
11
3 / 1 / 0
6,429
584
4,532
7,051
2,339
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Persephone
Nick5299
Persephone
10
1 / 5 / 0
6,129
557
4,850
6,198
1,917
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
OldGentleman
Cerberus
9
0 / 4 / 2
5,717
520
2,199
9,008
5,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
sondgoku
Medusa
10
2 / 4 / 0
6,197
563
1,732
8,302
2,480
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Bans
ThothAgniCharybdisScylla

VS

Bans
BastetFenrirKaliGilgamesh
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Clǿud
Sol
13
5 / 1 / 0
7,124
648
4,210
5,138
1,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cu Chulainn
CrewKM
Cu Chulainn
13
5 / 0 / 1
7,646
695
10,930
8,266
5,781
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
2 / 0 / 2
6,031
548
3,178
7,694
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Soraine
Bacchus
11
2 / 1 / 7
6,537
594
5,702
8,192
4,867
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
1 / 4 / 1
5,777
525
2,927
6,258
1,237
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
26
6
Kills
15
16
Deaths
6
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Sol
Clǿud
Sol
5
1
0
5
W
Cu Chulainn
CrewKM
Cu Chulainn
5
0
1
5.5
L
Chaac
J4k3Jake
Chaac
0
2
0
0
L
Cliodhna
KolmersQay
Cliodhna
3
1
0
3
L
Persephone
Nick5299
Persephone
1
5
0
0.2
L
Cerberus
OldGentleman
Cerberus
0
4
2
0.25
W
2
0
2
3
W
Bacchus
Soraine
Bacchus
2
1
7
5.5
W
1
4
1
0.38
L
Medusa
sondgoku
Medusa
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,307
Damage
26,947
40,260
Taken
35,548
17,985
Mitigated
15,892
11,289
Healing
9,128
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
Clǿud
Sol
4,210
1,714
0
2,458
5,138
1,704
378
1,841
3,297
34,119
3,968
W
Cu Chulainn
CrewKM
Cu Chulainn
10,930
4,930
0
2,759
8,266
5,781
0
268
7,998
0
52,531
L
Chaac
J4k3Jake
Chaac
3,994
767
0
4,988
9,701
5,709
0
592
9,109
0
32,923
L
Cliodhna
KolmersQay
Cliodhna
4,532
494
0
2,329
7,051
2,339
0
1,546
5,505
0
38,881
L
Persephone
Nick5299
Persephone
4,850
390
0
672
6,198
1,917
0
3,232
2,961
38,584
0
L
Cerberus
OldGentleman
Cerberus
2,199
491
0
1,542
9,008
5,540
0
3,619
5,389
16,553
0
W
3,178
409
0
442
7,694
2,303
51
1,441
6,253
0
38,096
W
Bacchus
Soraine
Bacchus
5,702
852
0
2,942
8,192
4,867
263
3,030
5,162
15,225
3,947
W
2,927
1,512
0
527
6,258
1,237
0
469
5,789
0
34,598
L
Medusa
sondgoku
Medusa
1,732
935
0
1,758
8,302
2,480
348
328
7,778
0
37,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,260
Gold Earned
33,115
365
Minions Killed
347
0
Camps Cleared
0
1,102,915
Distance Traveled
1,163,327
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,124
648
82
7
0
222,163
3
W
Cu Chulainn
7,646
695
107
10
0
253,236
2
L
Chaac
5,788
526
85
8
0
220,521
4
L
Cliodhna
6,429
584
88
8
0
259,719
2
L
Persephone
6,129
557
70
6
0
219,059
3
L
Cerberus
5,717
520
47
4
0
216,755
2
W
Thor
6,031
548
66
6
0
237,487
5
W
Bacchus
6,537
594
29
3
0
243,845
2
W
Skadi
5,777
525
63
6
0
206,596
3
L
Medusa
6,197
563
75
7
0
186,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role