Player Matchup

Danzaburou
Danzaburou
Arlice
Danzaburou
Level 116
God Stats
11W - 11L
1,653 SR
Queue Stats
87W - 117L
1,408 Elo+
Party 2
Chaac
Chaac
FireNymph13
Chaac
Level 28
God Stats
2W - 9L
1,318 SR
Queue Stats
409W - 461L
1,417 Elo+
Party 2
Hera
Hera
RagingPickle
Hera
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Thanatos
Thanatos
SadKaz
Thanatos
Level 146
God Stats
17W - 9L
1,840 SR
Queue Stats
337W - 330L
1,467 Elo+
Party 2
Jormungandr
Jormungandr
Sonosi
Jormungandr
Level 72
God Stats
4W - 7L
1,424 SR
Queue Stats
66W - 75L
1,602 Elo+
Party 2
Team Averages
Level 86
1,547 SR
1,479 Elo+

VS

Team Averages
Level 96
1,586 SR
1,448 Elo+
Shiva
Shiva
Bloodalchemy
Shiva
Level 48
God Stats
6W - 3L
1,500 SR
Queue Stats
97W - 126L
1,394 Elo+
Solo
Skadi
Skadi
KingShlime
Skadi
Level 35
God Stats
12W - 7L
1,644 SR
Queue Stats
92W - 104L
1,453 Elo+
Party 1
Hun Batz
Hun Batz
LucidM3M3S
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
95W - 99L
1,474 Elo+
Party 1
Tiamat
Tiamat
Ze Lemonz
Tiamat
Level 141
God Stats
32W - 55L
1,561 SR
Queue Stats
233W - 257L
1,480 Elo+
Party 1
Kumbhakarna
Kumbhakarna
crewDADDY
Kumbhakarna
Level 126
God Stats
4W - 4L
1,725 SR
Queue Stats
137W - 151L
1,441 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Arlice
Danzaburou
16
2 / 7 / 4
10,368
518
8,145
15,572
5,799
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
0 / 7 / 0
9,307
465
6,297
24,331
26,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

15
1 / 5 / 4
9,067
453
11,610
10,274
3,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Thanatos
SadKaz
Thanatos
16
6 / 7 / 2
9,539
477
10,307
20,738
9,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Sonosi
Jormungandr
14
2 / 6 / 5
8,833
442
16,437
21,531
19,408
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 0 / 12
11,837
592
19,470
14,242
19,269
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Skadi
17
3 / 2 / 9
10,332
517
8,992
9,683
2,839
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hun Batz
LucidM3M3S
Hun Batz
20
14 / 1 / 11
12,699
635
21,019
15,174
5,984
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
Ze Lemonz
Tiamat
17
6 / 5 / 6
10,635
532
10,133
14,375
8,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Magic Focus

Magic Focus

+20
Magical Power

Kumbhakarna
crewDADDY
Kumbhakarna
15
3 / 3 / 15
10,058
503
6,350
23,284
20,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
85
11
Kills
32
32
Deaths
11
15
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Arlice
Danzaburou
2
7
4
0.57
W
6
0
12
12
L
0
7
0
0
W
Skadi
3
2
9
3.75
W
Hun Batz
LucidM3M3S
Hun Batz
14
1
11
19.5
L
1
5
4
0.6
L
Thanatos
SadKaz
Thanatos
6
7
2
1
L
Jormungandr
Sonosi
Jormungandr
2
6
5
0.75
W
Tiamat
Ze Lemonz
Tiamat
6
5
6
1.8
W
Kumbhakarna
crewDADDY
Kumbhakarna
3
3
15
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,796
Damage
65,964
92,446
Taken
76,758
65,450
Mitigated
56,778
27,795
Healing
27,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Arlice
Danzaburou
8,145
3,510
0
3,759
15,572
5,799
60
2,603
12,822
0
73,555
W
19,470
6,769
0
3,792
14,242
19,269
624
2,586
11,656
0
70,976
L
6,297
1,783
0
7,654
24,331
26,968
0
2,000
21,341
0
57,150
W
Skadi
8,992
4,412
0
3,914
9,683
2,839
2,119
2,300
7,383
0
68,320
W
Hun Batz
LucidM3M3S
Hun Batz
21,019
9,027
0
6,194
15,174
5,984
121
3,613
11,561
0
107,469
L
11,610
2,637
0
1,875
10,274
3,727
374
3,077
6,915
56,357
0
L
Thanatos
SadKaz
Thanatos
10,307
2,908
0
11,915
20,738
9,548
0
2,894
17,567
0
67,023
L
Jormungandr
Sonosi
Jormungandr
16,437
5,835
345
2,247
21,531
19,408
99
5,057
16,079
46,533
4,930
W
Tiamat
Ze Lemonz
Tiamat
10,133
661
560
3,850
14,375
8,458
0
6,627
7,748
60,117
0
W
Kumbhakarna
crewDADDY
Kumbhakarna
6,350
861
1,822
7,051
23,284
20,228
0
11,838
11,446
19,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,114
Gold Earned
55,561
475
Minions Killed
529
0
Camps Cleared
0
1,798,221
Distance Traveled
2,139,695
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,368
518
134
7
0
350,987
2
W
Shiva
11,837
592
136
7
0
415,723
6
L
Chaac
9,307
465
117
6
0
343,708
0
W
Skadi
10,332
517
120
6
0
439,064
9
W
Hun Batz
12,699
635
134
7
0
472,981
0
L
Hera
9,067
453
84
4
0
342,418
4
L
Thanatos
9,539
477
86
4
0
380,905
1
L
Jormungandr
8,833
442
54
3
0
380,203
6
W
Tiamat
10,635
532
114
6
0
387,171
3
W
Kumbhakarna
10,058
503
25
1
0
424,756
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role