Player Matchup

Neith
Neith
Alkrya
Neith
Level 145
God Stats
8W - 8L
1,369 SR
Queue Stats
303W - 308L
1,512 Elo+
Solo
Shiva
Shiva
JovenIzguerra
Shiva
Level 128
God Stats
19W - 12L
1,597 SR
Queue Stats
354W - 337L
1,604 Elo+
Solo
Bakasura
Bakasura
TraumaHunter
Bakasura
Level 154
God Stats
5W - 1L
1,876 SR
Queue Stats
320W - 294L
1,677 Elo+
Solo
Geb
Geb
uncannedsoup
Geb
Level 53
God Stats
4W - 8L
1,393 SR
Queue Stats
207W - 181L
1,662 Elo+
Solo
Thoth
Thoth
zarrowthedon
Thoth
Level 70
God Stats
8W - 8L
1,570 SR
Queue Stats
213W - 165L
1,653 Elo+
Solo
Team Averages
Level 110
1,561 SR
1,622 Elo+

VS

Team Averages
Level 113
1,513 SR
1,540 Elo+
Merlin
Merlin
 
Merlin
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Alleġory
Artemis
Level 68
God Stats
1W - 5L
1,295 SR
Queue Stats
139W - 133L
1,447 Elo+
Solo
Shiva
Shiva
EldenVg
Shiva
Level 53
God Stats
3W - 4L
1,500 SR
Queue Stats
167W - 147L
1,533 Elo+
Solo
Sobek
Sobek
MarcoNesso
Sobek
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
RustyLaxer
Hun Batz
Level 143
God Stats
18W - 24L
1,770 SR
Queue Stats
71W - 80L
1,722 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Alkrya
Neith
7
0 / 0 / 1
3,692
738
778
2,043
700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

5
0 / 0 / 1
3,334
667
676
2,821
1,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bakasura
TraumaHunter
Bakasura
6
0 / 0 / 1
3,445
689
739
2,741
1,011
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

6
0 / 0 / 0
3,308
662
689
2,982
838
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
2 / 0 / 0
4,220
844
1,326
1,505
346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
3
0 / 1 / 0
2,778
556
587
906
176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Alleġory
Artemis
1
0 / 0 / 0
2,427
485
0
0
0
Shiva
EldenVg
Shiva
7
0 / 0 / 0
3,782
756
2,562
2,445
1,191
Breastplate

Breastplate

+20
Physical Protection

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
5
0 / 1 / 0
2,981
596
499
2,837
1,207
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hun Batz
RustyLaxer
Hun Batz
6
0 / 0 / 0
3,345
669
203
1,824
421
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
0
2
Kills
0
0
Deaths
2
3
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
1
0
0
W
Neith
Alkrya
Neith
0
0
1
0.5
L
Artemis
Alleġory
Artemis
0
0
0
0
L
Shiva
EldenVg
Shiva
0
0
0
0
W
0
0
1
0.5
L
Sobek
0
1
0
0
L
Hun Batz
RustyLaxer
Hun Batz
0
0
0
0
W
Bakasura
TraumaHunter
Bakasura
0
0
1
0.5
W
0
0
0
0
W
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,208
Damage
3,851
12,092
Taken
8,012
4,062
Mitigated
2,995
6,164
Healing
3,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
587
156
0
195
906
176
0
287
565
5,967
0
W
Neith
Alkrya
Neith
778
473
0
1,069
2,043
700
0
331
1,712
0
19,482
L
Artemis
Alleġory
Artemis
0
0
0
0
0
0
0
0
0
0
0
L
Shiva
EldenVg
Shiva
2,562
603
0
883
2,445
1,191
0
689
1,756
0
18,886
W
676
77
0
744
2,821
1,167
0
238
2,583
0
8,105
L
Sobek
499
65
0
1,137
2,837
1,207
0
414
2,333
6,808
0
L
Hun Batz
RustyLaxer
Hun Batz
203
50
0
958
1,824
421
0
407
1,293
0
12,867
W
Bakasura
TraumaHunter
Bakasura
739
436
0
1,819
2,741
1,011
0
199
2,542
0
13,364
W
689
132
0
2,032
2,982
838
0
0
2,982
12,296
0
W
1,326
146
0
500
1,505
346
0
318
1,187
17,090
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,999
Gold Earned
15,313
155
Minions Killed
107
0
Camps Cleared
0
531,546
Distance Traveled
333,704
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
2,778
556
14
3
0
39,927
1
W
Neith
3,692
738
36
7
0
85,695
0
L
Artemis
2,427
485
0
0
0
0
0
L
Shiva
3,782
756
47
9
0
91,574
2
W
Shiva
3,334
667
10
2
0
119,475
2
L
Sobek
2,981
596
12
2
0
94,655
1
L
Hun Batz
3,345
669
34
7
0
107,548
1
W
Bakasura
3,445
689
40
8
0
116,991
2
W
Geb
3,308
662
27
5
0
101,787
0
W
Thoth
4,220
844
42
8
0
107,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role