Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Black_KnightxCR
Tsukuyomi
Level 143
God Stats
5W - 6L
1,188 SR
Queue Stats
44W - 37L
1,466 Elo+
Party 1
King Arthur
King Arthur
Miss_Kerie114
King Arthur
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 5L
1,537 Elo+
Party 1
Khepri
Khepri
Shidou--
Khepri
Level 156
God Stats
1W - 1L
1,193 SR
Queue Stats
52W - 61L
1,466 Elo+
Party 1
Artemis
Artemis
Skyzi-1
Artemis
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
158W - 142L
1,454 Elo+
Party 1
Team Averages
Level 119
1,376 SR
1,485 Elo+

VS

Team Averages
Level 61
1,412 SR
1,454 Elo+
Chronos
Chronos
Bawskee3741
Chronos
Level 137
God Stats
5W - 2L
1,221 SR
Queue Stats
132W - 128L
1,588 Elo+
Party 2
Neith
Neith
Ecsstacy
Neith
Level 29
God Stats
23W - 27L
1,597 SR
Queue Stats
131W - 128L
1,493 Elo+
Party 2
Shiva
Shiva
Phantom_Plmpig
Shiva
Level 45
God Stats
1W - 1L
1,753 SR
Queue Stats
324W - 300L
1,475 Elo+
Solo
Artio
Artio
topaz117
Artio
Level 32
God Stats
0W - 2L
1,113 SR
Queue Stats
1W - 11L
1,205 Elo+
Solo
Loki
Loki
xS0TAxSNiPAx
Loki
Level 61
God Stats
1W - 5L
1,376 SR
Queue Stats
160W - 158L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
19
6 / 4 / 14
13,005
520
26,466
22,863
10,054
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tsukuyomi
Black_KnightxCR
Tsukuyomi
20
10 / 4 / 7
14,161
566
19,975
22,534
11,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

King Arthur
Miss_Kerie114
King Arthur
19
1 / 5 / 9
12,606
504
11,414
21,643
18,650
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Khepri
Shidou--
Khepri
19
4 / 2 / 15
13,247
530
7,784
20,171
23,768
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Artemis
Skyzi-1
Artemis
20
14 / 3 / 9
15,497
620
33,067
21,498
9,751
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
Bawskee3741
Chronos
20
13 / 7 / 1
13,876
555
28,750
30,423
13,049
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Ecsstacy
Neith
16
1 / 11 / 4
10,873
435
12,966
18,802
6,924
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

19
2 / 5 / 2
12,195
488
15,312
25,201
25,247
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artio
topaz117
Artio
15
0 / 7 / 5
10,008
400
3,698
23,420
24,830
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
1 / 5 / 9
11,722
469
10,425
23,847
9,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
38
35
Kills
17
18
Deaths
35
54
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
6
4
14
3.25
L
Chronos
Bawskee3741
Chronos
13
7
1
1.93
W
Tsukuyomi
Black_KnightxCR
Tsukuyomi
10
4
7
3.38
L
Neith
Ecsstacy
Neith
1
11
4
0.27
W
King Arthur
Miss_Kerie114
King Arthur
1
5
9
1.1
L
2
5
2
0.6
W
Khepri
Shidou--
Khepri
4
2
15
5.75
W
Artemis
Skyzi-1
Artemis
14
3
9
6.17
L
Artio
topaz117
Artio
0
7
5
0.36
L
1
5
9
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

98,706
Damage
71,151
108,709
Taken
121,693
73,838
Mitigated
79,602
48,337
Healing
34,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
26,466
953
7,016
12,350
22,863
10,054
772
8,044
14,819
88,975
0
L
Chronos
Bawskee3741
Chronos
28,750
13,936
0
6,635
30,423
13,049
490
13,018
17,405
90,347
9,287
W
Tsukuyomi
Black_KnightxCR
Tsukuyomi
19,975
3,916
0
8,672
22,534
11,615
1,131
5,094
17,440
0
117,230
L
Neith
Ecsstacy
Neith
12,966
3,779
0
2,114
18,802
6,924
890
3,959
14,843
0
78,405
W
King Arthur
Miss_Kerie114
King Arthur
11,414
827
116
5,210
21,643
18,650
330
5,142
16,501
11,520
65,645
L
15,312
2,309
2,450
9,143
25,201
25,247
48
3,188
22,013
0
94,522
W
Khepri
Shidou--
Khepri
7,784
556
772
5,307
20,171
23,768
428
5,808
14,363
37,573
0
W
Artemis
Skyzi-1
Artemis
33,067
16,822
0
8,894
21,498
9,751
2,296
7,140
13,581
0
136,369
L
Artio
topaz117
Artio
3,698
313
2,393
5,440
23,420
24,830
222
9,774
13,646
25,178
0
L
10,425
2,794
0
6,778
23,847
9,552
78
6,730
17,117
0
90,891

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

68,516
Gold Earned
58,674
636
Minions Killed
608
0
Camps Cleared
0
2,448,158
Distance Traveled
2,235,202
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
13,005
520
117
5
0
499,574
3
L
Chronos
13,876
555
127
5
0
431,963
3
W
Tsukuyomi
14,161
566
143
6
0
561,769
5
L
Neith
10,873
435
144
6
0
393,196
3
W
King Arthur
12,606
504
151
6
0
491,320
2
L
Shiva
12,195
488
160
6
0
465,856
1
W
Khepri
13,247
530
55
2
0
483,706
2
W
Artemis
15,497
620
170
7
0
411,789
4
L
Artio
10,008
400
38
2
0
420,689
4
L
Loki
11,722
469
139
6
0
523,498
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role