Player Matchup

Shiva
Shiva
Alan_Dx15
Shiva
Level 157
God Stats
3W - 1L
1,500 SR
Queue Stats
81W - 91L
1,397 Elo+
Party 1
Medusa
Medusa
KurgerBingMyNuts
Medusa
Level 61
God Stats
8W - 5L
1,500 SR
Queue Stats
63W - 60L
1,431 Elo+
Solo
Izanami
Izanami
MisguidedChao5
Izanami
Level 80
God Stats
68W - 71L
1,456 SR
Queue Stats
179W - 210L
1,412 Elo+
Party 2
Athena
Athena
RedMayo
Athena
Level 48
God Stats
25W - 19L
1,622 SR
Queue Stats
131W - 156L
1,436 Elo+
Party 2
Zeus
Zeus
jmathias99
Zeus
Level 28
God Stats
8W - 5L
1,681 SR
Queue Stats
79W - 91L
1,404 Elo+
Party 1
Team Averages
Level 75
1,552 SR
1,416 Elo+

VS

Team Averages
Level 54
1,429 SR
1,362 Elo+
He Bo
He Bo
 
He Bo
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
Aaron_James00
Thanatos
Level 33
God Stats
1W - 1L
1,701 SR
Queue Stats
4W - 8L
1,451 Elo+
Party 3
Ymir
Ymir
Dynamo542
Ymir
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
31W - 42L
1,390 Elo+
Party 3
Pele
Pele
JHD_2570
Pele
Level 48
God Stats
0W - 4L
1,292 SR
Queue Stats
43W - 66L
1,268 Elo+
Party 3
Neith
Neith
jackbathee_
Neith
Level 13
God Stats
1W - 10L
1,150 SR
Queue Stats
7W - 25L
1,200 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Alan_Dx15
Shiva
13
9 / 1 / 7
8,039
670
10,249
7,128
3,586
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
7 / 0 / 3
8,612
718
6,994
4,400
1,680
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
3 / 0 / 3
7,544
629
4,157
5,510
1,594
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Athena
RedMayo
Athena
11
3 / 1 / 11
7,198
600
4,027
8,669
5,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
1 / 1 / 8
6,704
559
3,658
3,077
863
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
9
0 / 7 / 1
5,488
457
1,975
8,710
2,045
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
Aaron_James00
Thanatos
11
0 / 3 / 1
5,928
494
1,698
6,311
2,769
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ymir
9
1 / 3 / 1
6,141
512
1,882
9,226
3,975
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Pele
10
1 / 6 / 1
6,172
514
5,334
9,616
2,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 4 / 1
5,527
461
3,643
5,657
1,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
8
23
Kills
3
3
Deaths
23
32
Assists
5
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
0
7
1
0.07
L
Thanatos
Aaron_James00
Thanatos
0
3
1
0.17
W
Shiva
Alan_Dx15
Shiva
9
1
7
12.5
L
Ymir
1
3
1
0.5
L
Pele
1
6
1
0.25
W
7
0
3
8.5
W
3
0
3
4.5
W
Athena
RedMayo
Athena
3
1
11
8.5
L
1
4
1
0.38
W
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,085
Damage
14,532
28,784
Taken
39,520
13,409
Mitigated
12,425
6,093
Healing
8,534
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
1,975
66
0
264
8,710
2,045
0
1,142
7,388
22,703
0
L
Thanatos
Aaron_James00
Thanatos
1,698
598
0
4,025
6,311
2,769
0
383
5,912
0
26,469
W
Shiva
Alan_Dx15
Shiva
10,249
2,506
225
926
7,128
3,586
0
1,373
5,755
0
38,967
L
Ymir
1,882
323
0
1,026
9,226
3,975
0
2,207
6,968
16,218
0
L
Pele
5,334
1,076
0
2,423
9,616
2,276
0
1,166
8,304
0
40,106
W
6,994
4,192
0
1,435
4,400
1,680
668
559
3,841
0
43,560
W
4,157
2,028
0
1,379
5,510
1,594
3,054
373
5,137
0
58,720
W
Athena
RedMayo
Athena
4,027
1,027
142
1,933
8,669
5,686
84
1,231
7,438
8,315
3,599
L
3,643
1,627
0
796
5,657
1,360
0
1,658
3,985
0
20,333
W
3,658
336
0
53
3,077
863
223
321
2,756
28,201
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,097
Gold Earned
29,256
326
Minions Killed
253
0
Camps Cleared
0
1,209,692
Distance Traveled
1,185,214
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
5,488
457
44
4
0
229,877
2
L
Thanatos
5,928
494
69
6
0
254,545
0
W
Shiva
8,039
670
61
5
0
275,747
0
L
Ymir
6,141
512
34
3
0
218,359
2
L
Pele
6,172
514
68
6
0
271,459
1
W
Medusa
8,612
718
84
7
0
223,775
0
W
Izanami
7,544
629
108
9
0
203,121
0
W
Athena
7,198
600
19
2
0
285,228
1
L
Neith
5,527
461
38
3
0
210,974
0
W
Zeus
6,704
559
54
5
0
221,821
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role