Player Matchup

Cerberus
Cerberus
PortedPlains361
Cerberus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,719 Elo+
Party 2
Xbalanque
Xbalanque
WorldAlps
Xbalanque
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 9L
1,582 Elo+
Party 2
Medusa
Medusa
WorldMaster2598
Medusa
Level 128
God Stats
2W - 2L
1,800 SR
Queue Stats
75W - 36L
1,687 Elo+
Party 2
Xing Tian
Xing Tian
WorldRunnR
Xing Tian
Level 155
God Stats
6W - 3L
1,500 SR
Queue Stats
354W - 307L
1,606 Elo+
Party 2
Guan Yu
Guan Yu
worldraven
Guan Yu
Level 103
God Stats
1W - 0L
1,286 SR
Queue Stats
8W - 6L
1,502 Elo+
Party 2
Team Averages
Level 111
1,517 SR
1,619 Elo+

VS

Team Averages
Level 133
1,402 SR
1,499 Elo+
Sol
Sol
BDFred
Sol
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 18L
1,583 Elo+
Solo
Neith
Neith
DubstepGamerX
Neith
Level 157
God Stats
0W - 1L
1,298 SR
Queue Stats
2W - 4L
1,314 Elo+
Solo
Heimdallr
Heimdallr
GOLDROCKtv
Heimdallr
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
292W - 278L
1,535 Elo+
Party 1
Achilles
Achilles
JLDELTAWOLF
Achilles
Level 104
God Stats
3W - 2L
1,500 SR
Queue Stats
291W - 277L
1,516 Elo+
Party 1
Terra
Terra
vincent81
Terra
Level 134
God Stats
1W - 3L
1,211 SR
Queue Stats
109W - 98L
1,549 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
20
5 / 1 / 21
11,764
735
12,026
25,178
26,219
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Xbalanque
WorldAlps
Xbalanque
19
5 / 3 / 18
11,951
747
24,727
16,576
6,781
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
8 / 4 / 17
12,314
770
24,277
15,151
7,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Bow

Short Bow

+15%
Attack Speed

Xing Tian
WorldRunnR
Xing Tian
18
4 / 4 / 21
12,145
759
13,046
19,102
26,846
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Guan Yu
worldraven
Guan Yu
18
6 / 3 / 18
11,646
728
12,910
19,226
16,483
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
BDFred
Sol
17
1 / 5 / 9
10,693
668
20,551
15,702
8,061
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

17
1 / 6 / 6
10,916
682
14,217
15,895
8,744
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Heimdallr
GOLDROCKtv
Heimdallr
18
6 / 7 / 9
12,289
768
21,825
17,277
9,073
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
JLDELTAWOLF
Achilles
19
5 / 4 / 10
12,104
757
14,101
24,045
42,645
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
vincent81
Terra
17
2 / 6 / 11
11,858
741
12,170
25,190
33,582
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
60
28
Kills
15
15
Deaths
28
95
Assists
45
Player
Kills
Deaths
Assists
KDA
L
Sol
BDFred
Sol
1
5
9
1.1
L
1
6
6
0.67
L
Heimdallr
GOLDROCKtv
Heimdallr
6
7
9
1.5
L
Achilles
JLDELTAWOLF
Achilles
5
4
10
2.5
W
Cerberus
5
1
21
15.5
W
Xbalanque
WorldAlps
Xbalanque
5
3
18
4.67
W
8
4
17
4.13
W
Xing Tian
WorldRunnR
Xing Tian
4
4
21
3.63
L
Terra
vincent81
Terra
2
6
11
1.25
W
Guan Yu
worldraven
Guan Yu
6
3
18
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

86,986
Damage
82,864
95,233
Taken
98,109
83,644
Mitigated
102,105
54,892
Healing
32,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
BDFred
Sol
20,551
6,085
1,242
3,579
15,702
8,061
2,907
3,002
12,700
40,219
1,694
L
14,217
3,979
345
2,888
15,895
8,744
1,387
4,147
11,748
0
42,837
L
Heimdallr
GOLDROCKtv
Heimdallr
21,825
3,681
1,354
875
17,277
9,073
566
5,357
11,920
0
34,755
L
Achilles
JLDELTAWOLF
Achilles
14,101
3,646
1,703
3,638
24,045
42,645
656
6,552
17,493
0
22,953
W
Cerberus
12,026
869
3,441
9,089
25,178
26,219
797
9,460
15,718
22,009
0
W
Xbalanque
WorldAlps
Xbalanque
24,727
9,973
2,203
3,121
16,576
6,781
1,644
4,255
12,320
0
45,969
W
24,277
7,816
5,583
3,731
15,151
7,315
2,498
4,434
10,717
0
58,556
W
Xing Tian
WorldRunnR
Xing Tian
13,046
798
3,644
3,268
19,102
26,846
233
7,249
11,853
26,360
0
L
Terra
vincent81
Terra
12,170
978
10,237
6,422
25,190
33,582
250
6,265
18,925
16,375
0
W
Guan Yu
worldraven
Guan Yu
12,910
570
11,223
9,589
19,226
16,483
1,484
6,066
13,160
591
19,939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,820
Gold Earned
57,860
178
Minions Killed
154
0
Camps Cleared
0
1,754,102
Distance Traveled
1,369,005
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,693
668
39
2
0
268,757
1
L
Neith
10,916
682
69
4
0
250,643
0
L
Heimdallr
12,289
768
33
2
0
265,890
0
L
Achilles
12,104
757
7
0
0
290,779
1
W
Cerberus
11,764
735
24
2
0
354,141
2
W
Xbalanque
11,951
747
66
4
0
368,564
0
W
Medusa
12,314
770
44
3
0
393,621
2
W
Xing Tian
12,145
759
29
2
0
293,692
1
L
Terra
11,858
741
6
0
0
292,936
0
W
Guan Yu
11,646
728
15
1
0
344,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role