Player Matchup

Nu Wa
Nu Wa
GladiatorCrixus
Nu Wa
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 62L
1,713 Elo+
Party 2
Cerberus
Cerberus
KingJay00
Cerberus
Level 160
God Stats
3W - 8L
1,530 SR
Queue Stats
285W - 287L
1,510 Elo+
Party 3
Jormungandr
Jormungandr
Kramerican12
Jormungandr
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 14L
1,713 Elo+
Party 2
Sol
Sol
RionNinja
Sol
Level 112
God Stats
6W - 3L
1,267 SR
Queue Stats
177W - 188L
1,434 Elo+
Party 3
He Bo
He Bo
XUVERANT
He Bo
Level 121
God Stats
0W - 2L
1,500 SR
Queue Stats
25W - 38L
1,466 Elo+
Solo
Team Averages
Level 105
1,459 SR
1,567 Elo+

VS

Team Averages
Level 141
1,500 SR
1,657 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
Boss-GR35
Atlas
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,500 Elo+
Party 1
Hercules
Hercules
IncoherentDragon
Hercules
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,892 Elo+
Party 1
Skadi
Skadi
Moose_Lookin_AS5
Skadi
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 18L
1,892 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 7
6,904
690
6,581
8,680
4,028
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
KingJay00
Cerberus
14
1 / 4 / 10
7,517
752
8,962
17,432
21,538
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
Kramerican12
Jormungandr
15
6 / 4 / 7
8,722
872
5,922
11,922
13,476
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

15
3 / 2 / 9
8,090
809
12,735
10,169
4,446
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

He Bo
XUVERANT
He Bo
12
3 / 6 / 4
7,590
759
10,956
8,681
3,847
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
16
5 / 2 / 11
9,001
900
9,039
8,214
3,448
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zhong Kui
 
Zhong Kui
14
5 / 5 / 8
8,748
875
10,054
12,393
10,925
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
Boss-GR35
Atlas
15
3 / 2 / 17
9,364
936
9,936
16,897
14,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

15
2 / 2 / 17
8,614
861
10,021
16,537
14,795
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
7 / 2 / 6
9,339
934
8,862
9,395
3,439
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
81
13
Kills
22
22
Deaths
13
37
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
5
2
11
5.25
W
Zhong Kui
 
Zhong Kui
5
5
8
1.8
W
Atlas
Boss-GR35
Atlas
3
2
17
5.75
L
0
6
7
0.58
W
2
2
17
5.25
L
Cerberus
KingJay00
Cerberus
1
4
10
1.5
L
Jormungandr
Kramerican12
Jormungandr
6
4
7
2.38
W
7
2
6
5
L
3
2
9
3.75
L
He Bo
XUVERANT
He Bo
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,156
Damage
47,912
56,884
Taken
63,436
47,335
Mitigated
47,218
16,171
Healing
27,074
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
9,039
2,108
1,703
3,296
8,214
3,448
1,053
6,551
1,663
0
29,090
W
Zhong Kui
 
Zhong Kui
10,054
493
236
2,515
12,393
10,925
394
9,304
3,089
17,905
0
W
Atlas
Boss-GR35
Atlas
9,936
3,822
1,310
6,473
16,897
14,611
437
10,830
6,067
18,666
0
L
6,581
1,191
241
442
8,680
4,028
126
4,533
4,147
16,314
0
W
10,021
1,515
320
7,650
16,537
14,795
419
10,732
5,805
0
17,593
L
Cerberus
KingJay00
Cerberus
8,962
301
1,388
6,775
17,432
21,538
0
4,913
12,249
15,498
0
L
Jormungandr
Kramerican12
Jormungandr
5,922
1,808
386
343
11,922
13,476
278
3,884
8,038
14,313
0
W
8,862
5,140
789
2,782
9,395
3,439
2,963
7,739
1,656
0
20,251
L
12,735
3,587
790
4,304
10,169
4,446
1,241
3,162
7,007
23,341
0
L
He Bo
XUVERANT
He Bo
10,956
608
998
504
8,681
3,847
252
3,228
5,453
13,267
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,823
Gold Earned
45,066
97
Minions Killed
117
0
Camps Cleared
0
838,630
Distance Traveled
943,887
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
9,001
900
27
3
0
201,898
2
W
Zhong Kui
8,748
875
19
2
0
180,287
0
W
Atlas
9,364
936
20
2
0
191,362
4
L
Nu Wa
6,904
690
14
1
0
138,456
0
W
Hercules
8,614
861
21
2
0
185,605
0
L
Cerberus
7,517
752
24
2
0
193,118
0
L
Jormungandr
8,722
872
24
2
0
155,710
0
W
Skadi
9,339
934
30
3
0
184,735
1
L
Sol
8,090
809
27
3
0
200,782
3
L
He Bo
7,590
759
8
1
0
150,564
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role