Player Matchup

Medusa
Medusa
AetherrGod
Medusa
Level 109
God Stats
6W - 2L
1,795 SR
Queue Stats
30W - 26L
1,469 Elo+
Party 2
Loki
Loki
BigDirtyLip
Loki
Level 48
God Stats
3W - 0L
1,500 SR
Queue Stats
20W - 23L
1,462 Elo+
Party 1
Mulan
Mulan
Rich Replayz
Mulan
Level 15
God Stats
4W - 3L
1,436 SR
Queue Stats
8W - 12L
1,378 Elo+
Party 2
Bacchus
Bacchus
Sweezyes
Bacchus
Level 16
God Stats
5W - 6L
1,513 SR
Queue Stats
17W - 21L
1,368 Elo+
Party 2
Olorun
Olorun
potatofiend33
Olorun
Level 109
God Stats
10W - 4L
1,524 SR
Queue Stats
76W - 96L
1,453 Elo+
Party 1
Team Averages
Level 59
1,553 SR
1,426 Elo+

VS

Team Averages
Level 71
1,488 SR
1,475 Elo+
Ares
Ares
ExponentList444
Ares
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 64L
1,380 Elo+
Solo
Serqet
Serqet
Hakui_Koyorin_Ch
Serqet
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 30L
1,543 Elo+
Party 3
Shiva
Shiva
K0tana
Shiva
Level 46
God Stats
0W - 5L
1,336 SR
Queue Stats
23W - 20L
1,455 Elo+
Party 3
Chernobog
Chernobog
Menacer_LA
Chernobog
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 10L
1,452 Elo+
Party 3
Hera
Hera
ZA_WARUDO2000D
Hera
Level 102
God Stats
27W - 20L
1,604 SR
Queue Stats
57W - 46L
1,546 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AetherrGod
Medusa
15
18 / 2 / 3
9,767
698
16,483
10,854
4,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

12
3 / 2 / 3
7,710
551
3,044
7,206
2,109
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 2 / 3
6,867
491
6,873
14,878
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Sweezyes
Bacchus
13
1 / 0 / 18
8,646
618
5,341
7,608
7,608
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 3 / 1
7,986
570
5,851
9,324
3,713
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
4,532
324
209
1,608
273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 8 / 3
6,587
471
4,044
11,312
3,485
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
K0tana
Shiva
11
2 / 4 / 2
7,080
506
13,106
14,234
14,067
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Chernobog
Menacer_LA
Chernobog
11
3 / 9 / 1
7,157
511
6,873
12,799
3,823
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 6 / 3
7,523
537
6,757
10,237
3,351
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
18
28
Kills
9
9
Deaths
28
28
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
AetherrGod
Medusa
18
2
3
9.75
W
3
2
3
2.25
L
0
1
0
0
L
2
8
3
0.44
L
Shiva
K0tana
Shiva
2
4
2
0.75
L
Chernobog
Menacer_LA
Chernobog
3
9
1
0.39
W
1
2
3
1.25
W
Bacchus
Sweezyes
Bacchus
1
0
18
10
L
2
6
3
0.58
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
30,989
49,870
Taken
50,190
25,656
Mitigated
24,999
20,424
Healing
8,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
AetherrGod
Medusa
16,483
7,747
0
6,395
10,854
4,709
2,338
474
9,954
0
67,492
W
3,044
610
0
3,739
7,206
2,109
0
184
7,022
0
40,967
L
209
0
228
418
1,608
273
0
345
1,263
1,903
0
L
4,044
675
0
1,097
11,312
3,485
0
1,660
9,617
0
21,850
L
Shiva
K0tana
Shiva
13,106
3,213
130
3,989
14,234
14,067
58
1,502
12,193
0
40,635
L
Chernobog
Menacer_LA
Chernobog
6,873
3,676
158
1,035
12,799
3,823
801
2,322
10,444
0
28,163
W
6,873
1,426
0
5,902
14,878
7,517
0
1,439
13,412
0
32,303
W
Bacchus
Sweezyes
Bacchus
5,341
666
0
1,440
7,608
7,608
872
79
7,301
18,069
0
L
6,757
2,047
97
1,492
10,237
3,351
263
4,562
5,675
43,225
0
W
5,851
2,946
100
2,848
9,324
3,713
2,260
4,790
4,457
38,547
5,257

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,976
Gold Earned
32,879
358
Minions Killed
243
0
Camps Cleared
0
1,360,380
Distance Traveled
1,102,597
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,767
698
101
7
0
240,538
1
W
Loki
7,710
551
87
6
0
305,041
0
L
Ares
4,532
324
4
0
0
37,308
0
L
Serqet
6,587
471
37
3
0
277,727
0
L
Shiva
7,080
506
71
5
0
274,456
0
L
Chernobog
7,157
511
46
3
0
260,895
0
W
Mulan
6,867
491
61
4
0
265,684
1
W
Bacchus
8,646
618
27
2
0
298,334
1
L
Hera
7,523
537
85
6
0
252,211
1
W
Olorun
7,986
570
82
6
0
250,783
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role