Player Matchup

Ah Muzen Cab
Ah Muzen Cab
ArchAnge54
Ah Muzen Cab
Level 64
God Stats
2W - 3L
1,500 SR
Queue Stats
85W - 78L
1,457 Elo+
Solo
Shiva
Shiva
ZeRo212
Shiva
Level 70
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 63L
1,471 Elo+
Solo
Chang'e
Chang'e
ibaileon
Chang'e
Level 84
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 13L
1,265 Elo+
Solo
Team Averages
Level 73
1,500 SR
1,398 Elo+

VS

Team Averages
Level 100
1,416 SR
1,367 Elo+
Neith
Neith
ArKz952
Neith
Level 113
God Stats
9W - 13L
1,681 SR
Queue Stats
472W - 449L
1,548 Elo+
Party 1
Kuzenbo
Kuzenbo
Tiamatyx
Kuzenbo
Level 140
God Stats
5W - 6L
1,284 SR
Queue Stats
251W - 218L
1,495 Elo+
Party 1
Scylla
Scylla
Trollasol
Scylla
Level 48
God Stats
1W - 6L
1,284 SR
Queue Stats
45W - 82L
1,059 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
ArchAnge54
Ah Muzen Cab
17
7 / 2 / 4
11,741
783
18,270
12,653
4,945
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Shiva
ZeRo212
Shiva
14
3 / 6 / 6
11,041
736
8,874
16,975
16,658
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mace

Mace

+10
Physical Power

Chang'e
ibaileon
Chang'e
14
1 / 8 / 6
9,446
630
4,702
13,264
3,817
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
ArKz952
Neith
15
9 / 3 / 7
11,472
765
16,852
13,729
4,865
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kuzenbo
Tiamatyx
Kuzenbo
14
2 / 5 / 12
9,757
650
9,632
17,999
26,257
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Breastplate

Breastplate

+20
Physical Protection

Scylla
Trollasol
Scylla
15
5 / 4 / 9
10,760
717
8,797
9,021
2,739
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
44
11
Kills
16
16
Deaths
12
16
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Neith
ArKz952
Neith
9
3
7
4.17
W
Ah Muzen Cab
ArchAnge54
Ah Muzen Cab
7
2
4
4.5
L
Kuzenbo
Tiamatyx
Kuzenbo
2
5
12
1.6
L
Scylla
Trollasol
Scylla
5
4
9
2.38
W
Shiva
ZeRo212
Shiva
3
6
6
1
W
Chang'e
ibaileon
Chang'e
1
8
6
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,846
Damage
35,281
42,892
Taken
40,749
25,420
Mitigated
33,861
10,257
Healing
4,810
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
ArKz952
Neith
16,852
8,471
0
3,564
13,729
4,865
1,798
1,969
11,760
0
40,438
W
Ah Muzen Cab
ArchAnge54
Ah Muzen Cab
18,270
5,831
0
2,536
12,653
4,945
1,328
3,974
8,679
0
62,368
L
Kuzenbo
Tiamatyx
Kuzenbo
9,632
3,045
0
249
17,999
26,257
190
2,301
15,698
18,911
0
L
Scylla
Trollasol
Scylla
8,797
614
0
997
9,021
2,739
521
2,205
6,816
38,015
0
W
Shiva
ZeRo212
Shiva
8,874
1,546
1,404
2,199
16,975
16,658
201
7,911
9,064
6,562
25,185
W
Chang'e
ibaileon
Chang'e
4,702
544
1,643
2,475
13,264
3,817
400
7,130
6,134
21,904
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,228
Gold Earned
31,989
175
Minions Killed
166
5
Camps Cleared
5
695,245
Distance Traveled
726,515
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,472
765
72
5
4
213,106
2
W
Ah Muzen Cab
11,741
783
98
7
2
256,832
1
L
Kuzenbo
9,757
650
20
1
0
266,247
6
L
Scylla
10,760
717
74
5
1
247,162
3
W
Shiva
11,041
736
39
3
1
226,877
1
W
Chang'e
9,446
630
38
3
2
211,536
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role