Player Matchup

Nemesis
Nemesis
Silver I
 
Nemesis
Silver I
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Rama
Rama
Gold V
 
Rama
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver IV
 
Tyr
Silver IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver IV
NohacksjustEZ
Ymir
Silver IV
Level 128
God Stats
45W - 62L
1,492 SR
Queue Stats
396W - 424L
834 MMR
Solo
Merlin
Merlin
Gold V
wilzip
Merlin
Gold V
Level 121
God Stats
33W - 29L
1,504 SR
Queue Stats
427W - 446L
1,364 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 130
1,499 SR
1,340 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 152
1,473 SR
1,263 MMR
Thoth
Thoth
Gold IV
 
Thoth
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Silver I
 
Hercules
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Thanatos
Thanatos
Gold V
BeniGods
Thanatos
Gold V
Level 156
God Stats
7W - 7L
1,372 SR
Queue Stats
103W - 103L
1,342 MMR
Solo
Jing Wei
Jing Wei
Bronze II
Halkad
Jing Wei
Bronze II
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 57L
821 MMR
Solo
Sylvanus
Sylvanus
Silver II
Sopphie
Sylvanus
Silver II
Level 133
God Stats
59W - 56L
1,492 SR
Queue Stats
154W - 156L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
7
1 / 0 / 0
4,070
678
477
2,879
686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Rama
 
Rama
7
1 / 0 / 1
3,982
664
1,926
1,787
383
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tyr
 
Tyr
5
0 / 0 / 0
3,575
596
547
1,275
468
Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

6
0 / 1 / 2
3,839
640
995
4,377
1,718
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Merlin
wilzip
Merlin
5
0 / 2 / 0
3,280
547
667
2,134
506
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
ArtioTsukuyomiGebAthena

VS

Bans
BastetGilgameshApolloTiamat
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
8
1 / 0 / 1
4,483
747
709
1,380
348
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
 
Hercules
8
0 / 0 / 0
4,041
674
664
2,438
1,799
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Thanatos
BeniGods
Thanatos
7
2 / 0 / 0
4,433
739
710
2,648
909
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
Halkad
Jing Wei
7
0 / 1 / 0
3,790
632
1,162
2,983
527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Sylvanus
Sopphie
Sylvanus
5
0 / 1 / 1
3,639
607
1,107
3,259
1,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
2
Kills
3
3
Deaths
2
3
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
0
0
1
L
Rama
 
Rama
1
0
1
1.5
L
Tyr
 
Tyr
0
0
0
0
W
Thoth
 
Thoth
1
0
1
1.5
W
Hercules
 
Hercules
0
0
0
0
W
Thanatos
BeniGods
Thanatos
2
0
0
2
W
Jing Wei
Halkad
Jing Wei
0
1
0
0
L
0
1
2
1
W
Sylvanus
Sopphie
Sylvanus
0
1
1
0.5
L
Merlin
wilzip
Merlin
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,612
Damage
4,352
12,452
Taken
12,708
3,761
Mitigated
4,684
3,585
Healing
7,974
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
477
181
0
190
2,879
686
0
0
2,879
0
17,176
L
Rama
 
Rama
1,926
1,721
0
1,447
1,787
383
0
547
1,240
0
20,088
L
Tyr
 
Tyr
547
57
0
571
1,275
468
0
0
1,275
0
12,498
W
Thoth
 
Thoth
709
0
0
500
1,380
348
825
667
713
21,435
0
W
Hercules
 
Hercules
664
140
0
1,222
2,438
1,799
0
0
2,438
0
17,645
W
Thanatos
BeniGods
Thanatos
710
428
0
3,264
2,648
909
0
178
2,470
0
20,615
W
Jing Wei
Halkad
Jing Wei
1,162
866
0
657
2,983
527
0
354
2,629
0
17,267
L
995
520
0
1,337
4,377
1,718
0
560
3,817
13,607
0
W
Sylvanus
Sopphie
Sylvanus
1,107
743
915
1,416
3,259
1,101
39
463
2,796
9,454
0
L
Merlin
wilzip
Merlin
667
84
0
40
2,134
506
0
709
1,425
11,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,746
Gold Earned
20,386
169
Minions Killed
196
0
Camps Cleared
0
546,971
Distance Traveled
602,332
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
4,070
678
48
8
0
138,823
1
L
Rama
3,982
664
56
9
0
118,818
3
L
Tyr
3,575
596
31
5
0
94,396
2
W
Thoth
4,483
747
48
8
0
114,869
2
W
Hercules
4,041
674
40
7
0
128,047
2
W
Thanatos
4,433
739
49
8
0
140,870
2
W
Jing Wei
3,790
632
40
7
0
99,536
1
L
Ymir
3,839
640
16
3
0
108,976
2
W
Sylvanus
3,639
607
19
3
0
119,010
1
L
Merlin
3,280
547
18
3
0
85,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role