Player Matchup

Shiva
Shiva
GOLDringOfDeath
Shiva
Level 146
God Stats
1W - 5L
1,500 SR
Queue Stats
75W - 77L
1,619 Elo+
Solo
Chiron
Chiron
Schtyx
Chiron
Level 69
God Stats
1W - 1L
1,465 SR
Queue Stats
2W - 1L
1,665 Elo+
Party 1
Tiamat
Tiamat
Tiaaamat
Tiamat
Level 105
God Stats
2W - 5L
1,504 SR
Queue Stats
9W - 11L
1,796 Elo+
Party 1
Team Averages
Level 107
1,490 SR
1,693 Elo+

VS

Team Averages
Level 47
1,524 SR
1,331 Elo+
Hou Yi
Hou Yi
AetherrGod
Hou Yi
Level 109
God Stats
1W - 1L
1,689 SR
Queue Stats
24W - 33L
1,370 Elo+
Party 2
Athena
Athena
Rich Replayz
Athena
Level 15
God Stats
0W - 1L
1,381 SR
Queue Stats
9W - 14L
1,295 Elo+
Party 2
Merlin
Merlin
Sweezyes
Merlin
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 18L
1,330 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 13
9,072
756
8,564
10,170
9,388
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Mace

Heavy Mace

+30
Physical Power

Chiron
Schtyx
Chiron
14
8 / 0 / 9
9,760
813
9,970
6,742
2,631
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tiamat
Tiaaamat
Tiamat
14
7 / 0 / 13
9,450
788
13,042
10,604
9,241
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
AetherrGod
Hou Yi
12
0 / 4 / 1
7,271
606
9,278
9,301
3,726
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
11
1 / 6 / 0
7,773
648
3,017
17,499
10,564
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Merlin
Sweezyes
Merlin
10
0 / 10 / 0
6,590
549
4,509
10,190
3,781
Magic Focus

Magic Focus

+20
Magical Power

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
2
20
Kills
1
1
Deaths
20
35
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
AetherrGod
Hou Yi
0
4
1
0.13
W
5
1
13
11.5
L
Athena
1
6
0
0.17
W
Chiron
Schtyx
Chiron
8
0
9
12.5
L
Merlin
Sweezyes
Merlin
0
10
0
0
W
Tiamat
Tiaaamat
Tiamat
7
0
13
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,576
Damage
16,804
27,516
Taken
36,990
21,260
Mitigated
18,071
11,065
Healing
4,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
AetherrGod
Hou Yi
9,278
3,792
0
1,303
9,301
3,726
0
3,986
5,159
0
34,207
W
8,564
1,707
680
1,966
10,170
9,388
0
2,095
8,075
3,762
19,922
L
Athena
3,017
788
378
2,564
17,499
10,564
0
5,625
11,638
7,593
0
W
Chiron
Schtyx
Chiron
9,970
4,802
1,572
3,163
6,742
2,631
1,768
2,704
4,038
0
33,334
L
Merlin
Sweezyes
Merlin
4,509
573
0
35
10,190
3,781
0
5,214
4,813
16,502
510
W
Tiamat
Tiaaamat
Tiamat
13,042
1,314
0
3,684
10,604
9,241
285
2,923
7,681
30,441
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,282
Gold Earned
21,634
126
Minions Killed
96
6
Camps Cleared
3
667,329
Distance Traveled
555,412
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
7,271
606
64
5
3
174,116
2
W
Shiva
9,072
756
25
2
1
210,851
4
L
Athena
7,773
648
9
1
0
214,237
2
W
Chiron
9,760
813
58
5
2
222,323
0
L
Merlin
6,590
549
23
2
0
167,059
0
W
Tiamat
9,450
788
43
4
3
234,155
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role