Player Matchup

Shiva
Shiva
EP1Cspartan300
Shiva
Level 79
God Stats
4W - 3L
1,500 SR
Queue Stats
97W - 100L
1,448 Elo+
Solo
Merlin
Merlin
Ellamayohh
Merlin
Level 84
God Stats
18W - 10L
1,704 SR
Queue Stats
100W - 86L
1,490 Elo+
Solo
Atlas
Atlas
JRichie13
Atlas
Level 106
God Stats
23W - 27L
1,624 SR
Queue Stats
210W - 221L
1,516 Elo+
Solo
Neith
Neith
Linaomine
Neith
Level 107
God Stats
1W - 0L
1,847 SR
Queue Stats
3W - 6L
1,361 Elo+
Solo
Hercules
Hercules
cousyj23
Hercules
Level 141
God Stats
8W - 15L
1,461 SR
Queue Stats
192W - 187L
1,460 Elo+
Solo
Team Averages
Level 103
1,627 SR
1,455 Elo+

VS

Team Averages
Level 115
1,515 SR
1,496 Elo+
Scylla
Scylla
 
Scylla
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
 
Discordia
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
 
Atlas
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BAD DaDDy 609
Charybdis
Level 140
God Stats
38W - 46L
1,577 SR
Queue Stats
299W - 292L
1,614 Elo+
Party 1
Anhur
Anhur
muddy_shrimp3
Anhur
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,364 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 3 / 2
7,093
788
5,589
8,040
5,245
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
Ellamayohh
Merlin
12
1 / 2 / 4
6,480
720
6,448
5,481
2,070
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Atlas
JRichie13
Atlas
14
1 / 1 / 5
7,053
784
6,009
8,361
6,526
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
Linaomine
Neith
14
2 / 3 / 0
7,676
853
2,134
7,015
2,536
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hercules
cousyj23
Hercules
12
0 / 1 / 6
6,629
737
4,388
7,411
4,871
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
13
3 / 1 / 2
7,035
782
5,544
3,097
959
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Discordia
 
Discordia
13
3 / 1 / 1
6,989
777
8,016
5,316
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Atlas
 
Atlas
13
3 / 2 / 3
6,798
755
4,469
9,454
5,217
Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
BAD DaDDy 609
Charybdis
14
1 / 1 / 8
7,496
833
8,161
6,458
2,190
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

11
0 / 2 / 2
6,126
681
1,280
5,212
1,567
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
26
7
Kills
10
10
Deaths
7
17
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
3
1
2
4
L
Discordia
 
Discordia
3
1
1
3.5
L
Atlas
 
Atlas
3
2
3
2.25
L
Charybdis
BAD DaDDy 609
Charybdis
1
1
8
5
W
3
3
2
1.33
W
Merlin
Ellamayohh
Merlin
1
2
4
1.5
W
Atlas
JRichie13
Atlas
1
1
5
3.5
W
Neith
Linaomine
Neith
2
3
0
0.67
W
Hercules
cousyj23
Hercules
0
1
6
3
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,568
Damage
27,470
36,308
Taken
29,537
21,248
Mitigated
11,570
5,893
Healing
9,145
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
5,544
489
0
624
3,097
959
120
1,465
1,632
17,480
0
L
Discordia
 
Discordia
8,016
188
0
1,884
5,316
1,637
0
2,091
3,225
24,502
0
L
Atlas
 
Atlas
4,469
1,750
395
2,077
9,454
5,217
0
4,870
4,584
10,933
0
L
Charybdis
BAD DaDDy 609
Charybdis
8,161
3,212
0
2,722
6,458
2,190
243
2,109
4,349
0
29,220
W
5,589
1,010
212
611
8,040
5,245
103
4,228
3,812
0
18,442
W
Merlin
Ellamayohh
Merlin
6,448
147
0
218
5,481
2,070
383
3,439
2,042
19,218
0
W
Atlas
JRichie13
Atlas
6,009
1,865
238
2,028
8,361
6,526
0
4,279
4,082
24,256
0
W
Neith
Linaomine
Neith
2,134
377
0
767
7,015
2,536
532
3,425
3,590
0
26,132
W
Hercules
cousyj23
Hercules
4,388
745
0
1,819
7,411
4,871
52
2,658
4,753
0
13,256
L
1,280
504
0
1,443
5,212
1,567
331
1,922
3,290
0
8,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,931
Gold Earned
34,444
164
Minions Killed
170
0
Camps Cleared
0
981,399
Distance Traveled
908,307
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
7,035
782
29
3
0
181,333
5
L
Discordia
6,989
777
36
4
0
208,955
1
L
Atlas
6,798
755
23
3
0
153,608
0
L
Charybdis
7,496
833
62
7
0
176,808
2
W
Shiva
7,093
788
26
3
0
200,019
0
W
Merlin
6,480
720
24
3
0
191,765
2
W
Atlas
7,053
784
34
4
0
198,002
3
W
Neith
7,676
853
61
7
0
178,819
0
W
Hercules
6,629
737
19
2
0
212,794
4
L
Anhur
6,126
681
20
2
0
187,603
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role