Player Matchup

Charybdis
Charybdis
Dropskullz
Charybdis
Level 110
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 36L
1,589 Elo+
Party 2
Janus
Janus
SoreJaguar0
Janus
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 74L
1,600 Elo+
Party 2
Thanatos
Thanatos
THEW1ZarDShaZam
Thanatos
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 33L
1,458 Elo+
Solo
Cthulhu
Cthulhu
Venomslayer55
Cthulhu
Level 47
God Stats
2W - 3L
1,420 SR
Queue Stats
58W - 48L
1,666 Elo+
Party 2
Odin
Odin
whaleshark99
Odin
Level 103
God Stats
4W - 3L
1,323 SR
Queue Stats
82W - 71L
1,600 Elo+
Party 2
Team Averages
Level 66
1,449 SR
1,583 Elo+

VS

Team Averages
Level 99
1,657 SR
1,618 Elo+
Zeus
Zeus
 
Zeus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Olorun
Olorun
JamesBronce
Olorun
Level 16
God Stats
1W - 0L
1,762 SR
Queue Stats
18W - 12L
1,658 Elo+
Solo
Shiva
Shiva
Xx LioN24 xX
Shiva
Level 159
God Stats
3W - 0L
1,721 SR
Queue Stats
107W - 111L
1,664 Elo+
Party 1
Hera
Hera
shmertin
Hera
Level 155
God Stats
1W - 1L
1,803 SR
Queue Stats
301W - 307L
1,649 Elo+
Party 1
Achilles
Achilles
wakingthelions
Achilles
Level 9
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 9L
1,618 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Dropskullz
Charybdis
15
2 / 3 / 0
8,441
703
5,542
11,034
3,125
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 7 / 3
8,417
701
11,326
12,849
4,384
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Thanatos
14
2 / 8 / 1
8,556
713
1,971
8,747
2,817
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
16
3 / 3 / 3
9,367
781
9,912
19,735
15,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate

Breastplate

+20
Physical Protection

16
0 / 4 / 4
8,868
739
6,196
13,904
14,577
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
18
13 / 2 / 6
10,986
916
20,649
10,405
5,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Olorun
18
3 / 1 / 9
10,442
870
10,863
9,097
4,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 2 / 12
9,642
804
8,484
11,419
12,719
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hera
17
5 / 1 / 10
9,972
831
12,520
7,569
3,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
16
1 / 2 / 16
9,504
792
5,453
12,899
13,460
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
78
8
Kills
25
25
Deaths
8
11
Assists
53
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
13
2
6
8
L
Charybdis
Dropskullz
Charybdis
2
3
0
0.67
W
Olorun
3
1
9
7.5
L
1
7
3
0.36
L
Thanatos
2
8
1
0.31
L
Cthulhu
3
3
3
1.5
W
3
2
12
4.5
W
Hera
5
1
10
10
W
Achilles
1
2
16
4.5
L
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,947
Damage
57,969
66,269
Taken
51,389
40,644
Mitigated
38,661
9,743
Healing
21,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
20,649
2,370
0
3,377
10,405
5,327
1,505
3,826
6,539
43,986
0
L
Charybdis
Dropskullz
Charybdis
5,542
1,856
311
1,011
11,034
3,125
0
7,523
3,193
0
17,388
W
Olorun
10,863
5,488
905
2,743
9,097
4,100
7,077
2,037
6,914
58,459
0
L
11,326
570
380
370
12,849
4,384
0
8,779
3,789
32,056
0
L
Thanatos
1,971
70
0
1,842
8,747
2,817
0
6,957
1,558
0
6,040
L
Cthulhu
9,912
401
949
4,490
19,735
15,741
0
11,937
6,985
29,499
0
W
8,484
1,450
2,336
4,433
11,419
12,719
196
5,926
5,133
0
20,630
W
Hera
12,520
2,818
0
2,085
7,569
3,055
1,172
3,663
3,764
36,924
0
W
Achilles
5,453
1,786
430
4,772
12,899
13,460
637
5,293
7,501
0
13,474
L
6,196
1,410
0
390
13,904
14,577
0
7,436
5,800
2,269
31,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,649
Gold Earned
50,546
173
Minions Killed
248
0
Camps Cleared
0
1,152,525
Distance Traveled
1,310,162
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,986
916
50
4
0
257,845
0
L
Charybdis
8,441
703
30
3
0
227,556
2
W
Olorun
10,442
870
102
9
0
246,421
0
L
Janus
8,417
701
37
3
0
231,897
1
L
Thanatos
8,556
713
9
1
0
190,918
2
L
Cthulhu
9,367
781
38
3
0
240,381
0
W
Shiva
9,642
804
24
2
0
272,782
0
W
Hera
9,972
831
59
5
0
262,897
0
W
Achilles
9,504
792
13
1
0
270,217
3
L
Odin
8,868
739
59
5
0
261,773
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role