Player Matchup

King Arthur
King Arthur
Platinum I
Jaybo115
King Arthur
Platinum I
Level 156
God Stats
82W - 67L
1,623 SR
Queue Stats
290W - 263L
1,835 MMR
Solo
Thanatos
Thanatos
Platinum V
Nehlzer
Thanatos
Platinum V
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
52W - 37L
1,754 MMR
Party 2
Sylvanus
Sylvanus
Platinum III
NiftyDC
Sylvanus
Platinum III
Level 160
God Stats
6W - 8L
1,520 SR
Queue Stats
98W - 85L
1,839 MMR
Solo
Poseidon
Poseidon
Diamond IV
Príde
Poseidon
Diamond IV
Level 148
God Stats
6W - 2L
1,893 SR
Queue Stats
108W - 94L
1,995 MMR
Party 2
Medusa
Medusa
Platinum II
SirLancersAlot
Medusa
Platinum II
Level 160
God Stats
160W - 126L
1,702 SR
Queue Stats
435W - 416L
1,847 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 147
1,648 SR
1,854 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 145
1,474 SR
1,855 MMR
He Bo
He Bo
Platinum II
Ausence
He Bo
Platinum II
Level 146
God Stats
0W - 2L
1,500 SR
Queue Stats
200W - 189L
1,889 MMR
Party 1
Zeus
Zeus
Platinum III
Bindez
Zeus
Platinum III
Level 142
God Stats
27W - 22L
1,722 SR
Queue Stats
414W - 391L
1,858 MMR
Solo
Anhur
Anhur
Platinum III
Matchey56
Anhur
Platinum III
Level 141
God Stats
5W - 6L
1,542 SR
Queue Stats
133W - 134L
1,865 MMR
Solo
Atlas
Atlas
Platinum IV
ThePhar0h
Atlas
Platinum IV
Level 153
God Stats
0W - 5L
1,107 SR
Queue Stats
70W - 69L
1,828 MMR
Party 1
Bellona
Bellona
Platinum III
awesomesauce6789
Bellona
Platinum III
Level 145
God Stats
11W - 17L
1,500 SR
Queue Stats
532W - 533L
1,835 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Jaybo115
King Arthur
20
3 / 0 / 7
14,008
667
21,042
21,137
26,100
Sigil of The Old Guard

Sigil of The Old Guard

+25
Physical Power
+35
Magical Power
+40
Physical Protection
+65
Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
Nehlzer
Thanatos
19
10 / 3 / 9
12,931
616
20,918
20,188
5,608
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sylvanus
NiftyDC
Sylvanus
17
6 / 1 / 12
12,198
581
5,459
20,375
24,294
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Poseidon
Príde
Poseidon
20
5 / 3 / 8
13,378
637
12,729
12,516
3,849
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
7 / 1 / 3
12,551
598
14,619
13,788
5,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bans
GilgameshThothAgniCamazotz

VS

Bans
BastetArtioGebFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
Ausence
He Bo
17
4 / 6 / 0
10,351
493
11,430
15,219
4,401
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zeus
Bindez
Zeus
11
1 / 8 / 2
8,103
386
6,384
12,555
1,822
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anhur
Matchey56
Anhur
16
1 / 7 / 1
9,811
467
8,316
17,654
3,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
ThePhar0h
Atlas
12
0 / 5 / 3
8,192
390
6,529
17,332
15,623
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
2 / 5 / 1
10,280
490
9,719
26,198
23,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
15
31
Kills
8
8
Deaths
31
39
Assists
7
Player
Kills
Deaths
Assists
KDA
L
He Bo
Ausence
He Bo
4
6
0
0.67
L
Zeus
Bindez
Zeus
1
8
2
0.25
W
King Arthur
Jaybo115
King Arthur
3
0
7
6.5
L
Anhur
Matchey56
Anhur
1
7
1
0.21
W
Thanatos
Nehlzer
Thanatos
10
3
9
4.83
W
Sylvanus
NiftyDC
Sylvanus
6
1
12
12
W
Poseidon
Príde
Poseidon
5
3
8
3
W
7
1
3
8.5
L
Atlas
ThePhar0h
Atlas
0
5
3
0.3
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

74,767
Damage
42,378
88,004
Taken
88,958
65,566
Mitigated
48,527
52,711
Healing
14,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
Ausence
He Bo
11,430
256
0
2,767
15,219
4,401
0
3,078
12,141
78,240
0
L
Zeus
Bindez
Zeus
6,384
232
0
622
12,555
1,822
0
3,340
9,215
35,447
0
W
King Arthur
Jaybo115
King Arthur
21,042
3,044
0
11,967
21,137
26,100
731
2,166
18,971
0
114,773
L
Anhur
Matchey56
Anhur
8,316
4,060
0
3,215
17,654
3,588
2,719
1,387
16,267
0
65,419
W
Thanatos
Nehlzer
Thanatos
20,918
6,650
0
16,680
20,188
5,608
0
8,752
9,912
0
89,257
W
Sylvanus
NiftyDC
Sylvanus
5,459
1,017
4,252
9,439
20,375
24,294
1,097
5,026
15,349
22,845
5,206
W
Poseidon
Príde
Poseidon
12,729
1,981
0
3,736
12,516
3,849
889
6,565
5,951
116,254
1,248
W
14,619
7,631
0
6,637
13,788
5,715
8,681
4,028
9,760
0
111,303
L
Atlas
ThePhar0h
Atlas
6,529
2,309
0
1,293
17,332
15,623
0
5,351
11,981
27,747
0
L
9,719
3,979
0
6,948
26,198
23,093
0
4,087
22,111
0
71,141

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,066
Gold Earned
46,737
671
Minions Killed
514
0
Camps Cleared
0
2,126,961
Distance Traveled
1,808,731
22
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
10,351
493
145
7
0
389,486
1
L
Zeus
8,103
386
81
4
0
247,963
5
W
King Arthur
14,008
667
217
10
0
451,609
5
L
Anhur
9,811
467
121
6
0
370,181
7
W
Thanatos
12,931
616
104
5
0
450,593
3
W
Sylvanus
12,198
581
42
2
0
403,393
5
W
Poseidon
13,378
637
165
8
0
436,181
2
W
Medusa
12,551
598
143
7
0
385,185
7
L
Atlas
8,192
390
32
2
0
418,320
9
L
Bellona
10,280
490
135
6
0
382,781
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role