Player Matchup

Odin
Odin
 
Odin
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
TODYM
Medusa
Level 87
God Stats
10W - 8L
1,385 SR
Queue Stats
119W - 171L
1,369 Elo+
Solo
Nox
Nox
Thyffy2
Nox
Level 66
God Stats
15W - 22L
1,684 SR
Queue Stats
191W - 251L
1,458 Elo+
Solo
Team Averages
Level 102
1,523 SR
1,442 Elo+

VS

Team Averages
Level 88
1,516 SR
1,462 Elo+
Apollo
Apollo
castillonahuel63
Apollo
Level 69
God Stats
2W - 3L
1,846 SR
Queue Stats
13W - 20L
1,526 Elo+
Party 1
Shiva
Shiva
cleiton15reis
Shiva
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 35L
1,340 Elo+
Solo
Hera
Hera
valentin2552
Hera
Level 90
God Stats
1W - 8L
1,203 SR
Queue Stats
134W - 146L
1,521 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
13
1 / 1 / 5
8,724
623
6,881
14,496
12,648
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
TODYM
Medusa
15
5 / 1 / 3
10,008
715
8,980
5,857
2,177
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nox
13
2 / 2 / 5
9,032
645
9,350
7,492
3,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,381
599
6,207
11,031
4,110
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
0 / 4 / 2
8,110
579
3,504
12,039
8,843
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 1 / 0
9,001
643
12,256
7,556
2,813
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
8
Kills
4
4
Deaths
8
13
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
1
1
5
3.5
W
Medusa
TODYM
Medusa
5
1
3
6.5
W
Nox
2
2
5
2.25
L
1
3
2
0.67
L
0
4
2
0.25
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,211
Damage
21,967
27,845
Taken
30,626
17,906
Mitigated
15,766
6,070
Healing
5,328
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
6,881
1,467
0
1,969
14,496
12,648
0
5,114
8,988
75
16,708
W
Medusa
TODYM
Medusa
8,980
3,093
0
1,749
5,857
2,177
1,486
3,190
2,531
0
36,326
W
Nox
9,350
492
88
2,264
7,492
3,081
170
4,430
2,860
35,752
0
L
6,207
3,889
0
663
11,031
4,110
0
4,752
6,279
0
21,154
L
3,504
529
607
2,815
12,039
8,843
0
3,310
8,729
4,738
10,412
L
12,256
2,575
0
1,243
7,556
2,813
0
1,844
5,712
42,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,764
Gold Earned
25,492
132
Minions Killed
142
6
Camps Cleared
6
806,284
Distance Traveled
734,049
14
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,724
623
25
2
4
261,952
1
W
Medusa
10,008
715
58
4
1
282,056
1
W
Nox
9,032
645
49
4
1
262,276
12
L
Apollo
8,381
599
37
3
2
236,023
2
L
Shiva
8,110
579
19
1
0
241,173
0
L
Hera
9,001
643
86
6
4
256,853
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role