Player Matchup

Medusa
Medusa
 
Medusa
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Acs189
Da Ji
Level 105
God Stats
5W - 4L
1,362 SR
Queue Stats
115W - 96L
1,549 Elo+
Party 1
Shiva
Shiva
ERG0_J0K3R
Shiva
Level 147
God Stats
5W - 6L
1,500 SR
Queue Stats
210W - 195L
1,631 Elo+
Solo
Cthulhu
Cthulhu
Jetski7790
Cthulhu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 34L
1,587 Elo+
Party 1
Eset
Eset
Simbacor
Eset
Level 156
God Stats
22W - 17L
1,500 SR
Queue Stats
336W - 326L
1,504 Elo+
Solo
Team Averages
Level 124
1,472 SR
1,554 Elo+

VS

Team Averages
Level 92
1,514 SR
1,615 Elo+
Baron Samedi
Baron Samedi
CYBER GAIA
Baron Samedi
Level 115
God Stats
1W - 1L
1,500 SR
Queue Stats
112W - 146L
1,554 Elo+
Solo
Skadi
Skadi
Mystic Frogger
Skadi
Level 105
God Stats
10W - 4L
1,500 SR
Queue Stats
203W - 184L
1,533 Elo+
Solo
Loki
Loki
RuthlessNooby
Loki
Level 89
God Stats
1W - 2L
1,243 SR
Queue Stats
11W - 14L
1,576 Elo+
Solo
Shiva
Shiva
dumesdays
Shiva
Level 45
God Stats
18W - 8L
1,546 SR
Queue Stats
98W - 45L
1,790 Elo+
Solo
Jormungandr
Jormungandr
yung_Lehoe
Jormungandr
Level 105
God Stats
10W - 5L
1,779 SR
Queue Stats
33W - 19L
1,623 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 3 / 0
4,954
450
3,633
6,799
1,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Da Ji
Acs189
Da Ji
9
0 / 3 / 1
5,252
477
2,260
8,374
3,146
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Shiva
7
1 / 4 / 2
4,975
452
3,159
9,903
4,870
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cthulhu
Jetski7790
Cthulhu
9
2 / 4 / 1
5,649
514
3,535
7,743
5,179
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Eset
12
4 / 1 / 0
6,679
607
4,343
5,155
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CYBER GAIA
Baron Samedi
11
1 / 3 / 4
6,300
573
3,993
7,099
2,546
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

11
2 / 0 / 3
6,135
558
4,318
4,957
1,405
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

12
8 / 1 / 1
7,175
652
3,198
5,753
1,879
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Shiva
dumesdays
Shiva
9
3 / 1 / 4
5,888
535
6,961
10,344
6,239
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jormungandr
yung_Lehoe
Jormungandr
11
1 / 2 / 4
6,626
602
4,552
6,737
4,495
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
31
7
Kills
15
15
Deaths
7
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
0
0
L
Da Ji
Acs189
Da Ji
0
3
1
0.17
W
Baron Samedi
CYBER GAIA
Baron Samedi
1
3
4
1
L
Shiva
1
4
2
0.5
L
Cthulhu
Jetski7790
Cthulhu
2
4
1
0.63
W
2
0
3
3.5
W
8
1
1
8.5
L
Eset
4
1
0
4
W
Shiva
dumesdays
Shiva
3
1
4
5
W
Jormungandr
yung_Lehoe
Jormungandr
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,930
Damage
23,022
37,974
Taken
34,890
16,375
Mitigated
16,564
8,268
Healing
10,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
3,633
1,706
0
2,174
6,799
1,506
0
0
6,799
0
27,402
L
Da Ji
Acs189
Da Ji
2,260
449
0
1,614
8,374
3,146
0
1,512
6,762
0
32,685
W
Baron Samedi
CYBER GAIA
Baron Samedi
3,993
333
0
2,105
7,099
2,546
114
2,642
4,457
30,440
0
L
Shiva
3,159
432
80
1,726
9,903
4,870
0
1,369
8,449
0
13,384
L
Cthulhu
Jetski7790
Cthulhu
3,535
340
0
1,472
7,743
5,179
0
4,097
3,646
23,515
0
W
4,318
2,462
133
822
4,957
1,405
452
0
4,957
0
41,114
W
3,198
368
0
2,964
5,753
1,879
0
901
4,823
0
31,725
L
Eset
4,343
289
198
1,004
5,155
1,674
0
1,286
3,773
42,049
0
W
Shiva
dumesdays
Shiva
6,961
1,051
0
3,217
10,344
6,239
0
1,435
8,880
0
25,336
W
Jormungandr
yung_Lehoe
Jormungandr
4,552
2,008
0
1,469
6,737
4,495
34
2,397
3,895
31,231
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,509
Gold Earned
32,124
265
Minions Killed
325
0
Camps Cleared
0
1,043,438
Distance Traveled
1,050,349
13
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,954
450
51
5
0
198,973
4
L
Da Ji
5,252
477
63
6
0
223,740
1
W
Baron Samedi
6,300
573
75
7
0
183,413
4
L
Shiva
4,975
452
17
2
0
211,815
0
L
Cthulhu
5,649
514
45
4
0
203,317
3
W
Skadi
6,135
558
81
7
0
202,218
2
W
Loki
7,175
652
73
7
0
233,985
1
L
Eset
6,679
607
89
8
0
205,593
5
W
Shiva
5,888
535
28
3
0
225,896
7
W
Jormungandr
6,626
602
68
6
0
204,837
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role