Player Matchup

Medusa
Medusa
 
Medusa
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
EXILVS
Mercury
Level 124
God Stats
0W - 1L
1,682 SR
Queue Stats
123W - 130L
1,489 Elo+
Party 1
Nu Wa
Nu Wa
EkkoGun
Nu Wa
Level 88
God Stats
10W - 4L
1,500 SR
Queue Stats
179W - 197L
1,461 Elo+
Solo
Baron Samedi
Baron Samedi
KITK4T
Baron Samedi
Level 114
God Stats
7W - 8L
1,534 SR
Queue Stats
37W - 54L
1,298 Elo+
Party 1
Bastet
Bastet
Nitejar
Bastet
Level 66
God Stats
4W - 8L
1,225 SR
Queue Stats
141W - 148L
1,452 Elo+
Party 1
Team Averages
Level 108
1,488 SR
1,440 Elo+

VS

Team Averages
Level 109
1,443 SR
1,537 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
 
Arachne
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
CthulhuWetStuff
Hera
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
297W - 320L
1,513 Elo+
Solo
Shiva
Shiva
YokaiDeath
Shiva
Level 88
God Stats
7W - 6L
1,215 SR
Queue Stats
386W - 359L
1,489 Elo+
Solo
Ymir
Ymir
yRichard
Ymir
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
117W - 96L
1,683 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
1 / 5 / 0
5,083
508
2,918
7,172
1,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
EXILVS
Mercury
9
2 / 5 / 1
5,319
532
2,168
6,955
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Nu Wa
EkkoGun
Nu Wa
8
1 / 4 / 2
5,343
534
3,516
4,973
1,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
KITK4T
Baron Samedi
7
1 / 4 / 3
4,959
496
2,966
6,091
4,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bastet
Nitejar
Bastet
9
3 / 2 / 3
5,798
580
2,235
6,756
1,891
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
12
5 / 1 / 2
7,010
701
4,040
4,489
1,335
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Arachne
 
Arachne
11
6 / 2 / 3
6,815
682
4,909
7,627
2,290
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

11
2 / 2 / 4
6,178
618
2,632
3,564
2,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shiva
11
5 / 2 / 3
6,531
653
6,486
7,306
3,080
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ymir
10
2 / 2 / 10
6,398
640
3,220
8,914
7,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
42
8
Kills
20
20
Deaths
9
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
1
5
0
0.2
W
Danzaburou
 
Danzaburou
5
1
2
6
W
Arachne
 
Arachne
6
2
3
3.75
W
2
2
4
2
L
Mercury
EXILVS
Mercury
2
5
1
0.5
L
Nu Wa
EkkoGun
Nu Wa
1
4
2
0.5
L
Baron Samedi
KITK4T
Baron Samedi
1
4
3
0.63
L
Bastet
Nitejar
Bastet
3
2
3
2.25
W
Shiva
5
2
3
3.25
W
Ymir
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,803
Damage
21,287
31,947
Taken
31,900
13,151
Mitigated
16,137
7,172
Healing
7,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,918
1,736
0
1,890
7,172
1,597
0
691
6,481
0
24,754
W
Danzaburou
 
Danzaburou
4,040
2,292
0
1,454
4,489
1,335
1,533
486
3,979
0
43,401
W
Arachne
 
Arachne
4,909
3,649
0
2,433
7,627
2,290
0
1,714
5,867
0
34,993
W
2,632
292
0
93
3,564
2,158
42
976
2,516
33,191
0
L
Mercury
EXILVS
Mercury
2,168
945
128
1,330
6,955
3,445
0
1,191
5,764
0
18,701
L
Nu Wa
EkkoGun
Nu Wa
3,516
906
0
282
4,973
1,471
0
996
3,977
24,138
0
L
Baron Samedi
KITK4T
Baron Samedi
2,966
397
470
1,230
6,091
4,747
0
1,266
4,825
13,901
0
L
Bastet
Nitejar
Bastet
2,235
167
0
1,842
6,756
1,891
0
1,708
5,048
0
23,335
W
Shiva
6,486
1,041
50
1,465
7,306
3,080
0
857
6,403
0
30,916
W
Ymir
3,220
1,104
0
1,900
8,914
7,274
50
2,137
6,653
17,590
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,502
Gold Earned
32,932
204
Minions Killed
313
0
Camps Cleared
0
916,435
Distance Traveled
995,162
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,083
508
48
5
0
132,822
1
W
Danzaburou
7,010
701
94
9
0
185,096
1
W
Arachne
6,815
682
65
7
0
225,418
1
W
Hera
6,178
618
75
8
0
184,186
3
L
Mercury
5,319
532
40
4
0
197,966
1
L
Nu Wa
5,343
534
49
5
0
179,939
1
L
Baron Samedi
4,959
496
20
2
0
171,541
1
L
Bastet
5,798
580
47
5
0
234,167
4
W
Shiva
6,531
653
59
6
0
210,253
0
W
Ymir
6,398
640
20
2
0
190,209
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role