Player Matchup

Ah Muzen Cab
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
Level 135
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 25L
1,540 Elo+
Party 1
Cliodhna
Cliodhna
Grimdle
Cliodhna
Level 60
God Stats
36W - 25L
1,537 SR
Queue Stats
70W - 58L
1,486 Elo+
Party 1
Sun Wukong
Sun Wukong
Metagross
Sun Wukong
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
35W - 41L
1,510 Elo+
Party 1
Jormungandr
Jormungandr
Snecko
Jormungandr
Level 25
God Stats
7W - 11L
1,498 SR
Queue Stats
24W - 22L
1,510 Elo+
Party 1
Kukulkan
Kukulkan
bugsnot
Kukulkan
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,510 Elo+
Party 1
Team Averages
Level 66
1,507 SR
1,511 Elo+

VS

Team Averages
Level 42
1,506 SR
1,572 Elo+
Cu Chulainn
Cu Chulainn
MFzScauri
Cu Chulainn
Level 104
God Stats
2W - 5L
1,417 SR
Queue Stats
36W - 40L
1,407 Elo+
Solo
Atlas
Atlas
MedakaBox5461
Atlas
Level 8
God Stats
0W - 1L
1,380 SR
Queue Stats
16W - 13L
1,361 Elo+
Party 3
Ra
Ra
Mikhole
Ra
Level 8
God Stats
4W - 2L
1,732 SR
Queue Stats
67W - 59L
1,721 Elo+
Party 2
Shiva
Shiva
Neithchan
Shiva
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 13L
1,648 Elo+
Party 3
Skadi
Skadi
PinnacleVortex
Skadi
Level 69
God Stats
2W - 4L
1,500 SR
Queue Stats
59W - 55L
1,721 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
20
4 / 2 / 9
12,853
803
22,332
19,864
9,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cliodhna
Grimdle
Cliodhna
18
2 / 6 / 9
10,970
686
15,616
15,337
5,996
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
Metagross
Sun Wukong
19
7 / 0 / 3
11,647
728
10,605
15,470
16,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
Snecko
Jormungandr
18
3 / 5 / 8
11,711
732
10,952
21,540
26,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kukulkan
bugsnot
Kukulkan
17
2 / 5 / 4
10,556
660
11,242
13,789
5,857
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
MFzScauri
Cu Chulainn
17
5 / 5 / 4
10,542
659
10,167
22,807
22,714
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

18
1 / 2 / 6
10,625
664
17,823
18,124
11,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

17
3 / 4 / 7
10,589
662
10,733
11,174
7,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Shiva
Neithchan
Shiva
17
2 / 2 / 7
10,586
662
16,541
18,474
16,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

20
7 / 5 / 6
11,983
749
18,012
17,568
6,820
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
48
18
Kills
18
18
Deaths
18
33
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
4
2
9
4.25
W
Cliodhna
Grimdle
Cliodhna
2
6
9
1.08
L
Cu Chulainn
MFzScauri
Cu Chulainn
5
5
4
1.4
L
1
2
6
2
W
Sun Wukong
Metagross
Sun Wukong
7
0
3
8.5
L
3
4
7
1.63
L
Shiva
Neithchan
Shiva
2
2
7
2.75
L
7
5
6
2
W
Jormungandr
Snecko
Jormungandr
3
5
8
1.4
W
Kukulkan
bugsnot
Kukulkan
2
5
4
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,747
Damage
73,276
86,000
Taken
88,147
63,869
Mitigated
64,881
14,283
Healing
20,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BagheeraBlack
Ah Muzen Cab
22,332
8,072
0
8,856
19,864
9,552
1,589
4,351
14,967
0
78,648
W
Cliodhna
Grimdle
Cliodhna
15,616
2,001
0
502
15,337
5,996
0
5,622
9,283
0
41,736
L
Cu Chulainn
MFzScauri
Cu Chulainn
10,167
1,072
265
2,779
22,807
22,714
0
4,913
17,567
5,059
15,074
L
17,823
4,364
892
4,939
18,124
11,822
0
5,864
12,140
44,302
0
W
Sun Wukong
Metagross
Sun Wukong
10,605
1,487
0
1,884
15,470
16,397
0
5,305
9,691
0
31,664
L
10,733
1,006
4,495
2,450
11,174
7,064
287
4,327
6,623
45,388
0
L
Shiva
Neithchan
Shiva
16,541
3,237
1,155
2,578
18,474
16,461
0
3,016
15,242
0
39,176
L
18,012
6,741
0
857
17,568
6,820
734
4,074
13,365
0
56,769
W
Jormungandr
Snecko
Jormungandr
10,952
1,013
301
1,304
21,540
26,067
252
9,579
11,222
24,647
0
W
Kukulkan
bugsnot
Kukulkan
11,242
888
189
1,247
13,789
5,857
0
4,127
9,373
29,381
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,737
Gold Earned
54,325
291
Minions Killed
320
0
Camps Cleared
0
1,653,497
Distance Traveled
1,591,920
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,853
803
125
8
0
358,360
0
W
Cliodhna
10,970
686
51
3
0
342,230
0
L
Cu Chulainn
10,542
659
35
2
0
318,430
0
L
Atlas
10,625
664
54
3
0
337,519
0
W
Sun Wukong
11,647
728
38
2
0
346,976
0
L
Ra
10,589
662
86
5
0
300,052
1
L
Shiva
10,586
662
46
3
0
352,616
1
L
Skadi
11,983
749
99
6
0
283,303
0
W
Jormungandr
11,711
732
23
1
0
290,241
2
W
Kukulkan
10,556
660
54
3
0
315,690
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role