Player Matchup

Bastet
Bastet
 
Bastet
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
CaptCrouchwalk
Shiva
Level 159
God Stats
10W - 5L
1,500 SR
Queue Stats
175W - 167L
1,590 Elo+
Party 2
Atlas
Atlas
Dreadsorry
Atlas
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,348 Elo+
Solo
Sol
Sol
KombatEvolv3d
Sol
Level 160
God Stats
6W - 3L
1,445 SR
Queue Stats
281W - 269L
1,582 Elo+
Party 2
Hachiman
Hachiman
SinLocke66
Hachiman
Level 109
God Stats
9W - 1L
1,650 SR
Queue Stats
123W - 134L
1,545 Elo+
Party 2
Team Averages
Level 147
1,519 SR
1,513 Elo+

VS

Team Averages
Level 133
1,734 SR
1,646 Elo+
Loki
Loki
A tan penguin
Loki
Level 158
God Stats
3W - 3L
1,780 SR
Queue Stats
57W - 57L
1,602 Elo+
Solo
Charybdis
Charybdis
Chism
Charybdis
Level 149
God Stats
5W - 5L
1,692 SR
Queue Stats
85W - 61L
1,745 Elo+
Solo
Merlin
Merlin
Ryuxay-
Merlin
Level 109
God Stats
24W - 20L
1,682 SR
Queue Stats
381W - 333L
1,685 Elo+
Party 1
Shiva
Shiva
SaladTin
Shiva
Level 128
God Stats
6W - 3L
1,758 SR
Queue Stats
85W - 73L
1,506 Elo+
Solo
Ganesha
Ganesha
WhatWrongwithU
Ganesha
Level 123
God Stats
19W - 12L
1,759 SR
Queue Stats
596W - 510L
1,695 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
8 / 0 / 2
7,972
664
6,861
7,232
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 0 / 2
7,580
632
5,737
6,145
4,316
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Atlas
11
3 / 1 / 2
6,909
576
5,416
9,535
5,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
1 / 0 / 3
7,827
652
2,627
5,747
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
SinLocke66
Hachiman
11
1 / 1 / 2
6,472
539
4,297
7,071
1,859
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,077
506
2,545
7,940
2,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charybdis
Chism
Charybdis
11
1 / 3 / 1
6,337
528
6,150
8,997
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Merlin
Ryuxay-
Merlin
11
0 / 2 / 0
6,201
517
2,396
2,881
778
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
SaladTin
Shiva
10
0 / 4 / 0
6,001
500
4,838
8,359
5,092
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

7
0 / 3 / 1
5,185
432
3,208
9,735
4,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
4
15
Kills
2
2
Deaths
15
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
8
0
2
9
L
1
3
0
0.33
W
2
0
2
3
L
Charybdis
Chism
Charybdis
1
3
1
0.5
W
Atlas
3
1
2
4
W
1
0
3
2.5
L
Merlin
Ryuxay-
Merlin
0
2
0
0
L
Shiva
SaladTin
Shiva
0
4
0
0
W
Hachiman
SinLocke66
Hachiman
1
1
2
2
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,938
Damage
19,137
35,730
Taken
37,912
15,007
Mitigated
15,244
14,228
Healing
11,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
6,861
2,457
0
2,516
7,232
2,267
0
1,195
6,037
0
44,126
L
2,545
469
0
3,324
7,940
2,121
0
1,805
6,135
0
38,989
W
5,737
614
0
1,344
6,145
4,316
0
260
5,885
0
41,684
L
Charybdis
Chism
Charybdis
6,150
2,226
0
4,100
8,997
2,335
820
2,623
6,374
0
46,833
W
Atlas
5,416
2,064
267
2,954
9,535
5,082
0
2,014
7,521
20,265
0
W
2,627
1,076
0
4,306
5,747
1,483
1,118
1,590
4,157
56,984
0
L
Merlin
Ryuxay-
Merlin
2,396
56
0
270
2,881
778
0
1,043
1,838
42,754
0
L
Shiva
SaladTin
Shiva
4,838
565
0
1,778
8,359
5,092
0
0
8,359
0
35,015
W
Hachiman
SinLocke66
Hachiman
4,297
1,908
0
2,841
7,071
1,859
0
545
6,526
0
37,889
L
3,208
354
0
1,571
9,735
4,918
0
2,572
7,163
13,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,760
Gold Earned
29,801
390
Minions Killed
366
0
Camps Cleared
0
1,221,536
Distance Traveled
1,177,728
24
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
7,972
664
87
7
0
273,733
7
L
Loki
6,077
506
79
7
0
267,889
3
W
Shiva
7,580
632
88
7
0
259,809
1
L
Charybdis
6,337
528
101
8
0
190,631
2
W
Atlas
6,909
576
21
2
0
222,306
5
W
Sol
7,827
652
121
10
0
235,984
7
L
Merlin
6,201
517
100
8
0
247,148
7
L
Shiva
6,001
500
83
7
0
238,772
5
W
Hachiman
6,472
539
73
6
0
229,704
4
L
Ganesha
5,185
432
3
0
0
233,288
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role