Player Matchup

Bellona
Bellona
Aluifar Silver
Bellona
Level 55
God Stats
7W - 11L
1,165 SR
Queue Stats
98W - 152L
1,204 Elo+
Solo
Shiva
Shiva
Scottwolf084
Shiva
Level 27
God Stats
2W - 0L
1,812 SR
Queue Stats
41W - 27L
1,545 Elo+
Party 1
Hera
Hera
ThynameisPrice
Hera
Level 108
God Stats
9W - 6L
1,771 SR
Queue Stats
252W - 219L
1,444 Elo+
Party 1
Team Averages
Level 63
1,583 SR
1,398 Elo+

VS

Team Averages
Level 122
1,607 SR
1,586 Elo+
Raijin
Raijin
QK Predator
Raijin
Level 103
God Stats
13W - 9L
1,530 SR
Queue Stats
190W - 148L
1,693 Elo+
Solo
Hun Batz
Hun Batz
W4ND3R5ON
Hun Batz
Level 154
God Stats
0W - 3L
1,500 SR
Queue Stats
177W - 226L
1,571 Elo+
Solo
Shiva
Shiva
causticDeity
Shiva
Level 109
God Stats
18W - 14L
1,791 SR
Queue Stats
26W - 29L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 7 / 14
12,341
617
9,113
19,784
9,839
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
3 / 4 / 16
14,058
703
17,760
26,806
30,430
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

20
19 / 2 / 3
16,637
832
27,089
15,931
5,876
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
18
5 / 7 / 7
13,539
677
24,049
15,461
5,022
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hun Batz
W4ND3R5ON
Hun Batz
17
3 / 8 / 7
12,487
624
7,785
17,421
8,454
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

18
5 / 8 / 7
13,389
669
16,075
27,398
15,442
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
34
23
Kills
13
13
Deaths
23
33
Assists
21
Player
Kills
Deaths
Assists
KDA
W
1
7
14
1.14
L
Raijin
5
7
7
1.21
W
3
4
16
2.75
W
19
2
3
10.25
L
Hun Batz
W4ND3R5ON
Hun Batz
3
8
7
0.81
L
5
8
7
1.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,962
Damage
47,909
62,521
Taken
60,280
46,145
Mitigated
28,918
18,786
Healing
11,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,113
3,853
454
4,050
19,784
9,839
186
6,982
12,314
193
40,303
L
Raijin
24,049
1,102
0
2,751
15,461
5,022
186
7,354
8,107
77,351
0
W
17,760
3,260
1,926
8,300
26,806
30,430
278
9,252
16,955
0
54,790
W
27,089
8,523
0
4,056
15,931
5,876
3,188
7,494
8,065
88,461
0
L
Hun Batz
W4ND3R5ON
Hun Batz
7,785
1,569
0
465
17,421
8,454
426
7,678
9,743
0
36,853
L
16,075
1,601
506
7,920
27,398
15,442
0
13,142
14,256
0
42,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,036
Gold Earned
39,415
239
Minions Killed
212
11
Camps Cleared
7
1,088,541
Distance Traveled
969,549
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
12,341
617
39
2
2
356,615
3
L
Raijin
13,539
677
111
6
5
295,938
2
W
Shiva
14,058
703
65
3
3
393,617
3
W
Hera
16,637
832
135
7
6
338,309
3
L
Hun Batz
12,487
624
52
3
1
338,276
5
L
Shiva
13,389
669
49
2
1
335,335
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role