Player Matchup

Agni
Agni
Platinum IV
Genwua
Agni
Platinum IV
Level 159
God Stats
19W - 11L
2,022 SR
Queue Stats
447W - 455L
1,781 MMR
Solo
Pele
Pele
Silver III
MaxinjiNika
Pele
Silver III
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
117W - 98L
1,456 MMR
Party 1
Kali
Kali
Gold I
MohnJilton
Kali
Gold I
Level 158
God Stats
15W - 12L
1,544 SR
Queue Stats
386W - 372L
1,696 MMR
Solo
Medusa
Medusa
Platinum V
SforSimple
Medusa
Platinum V
Level 122
God Stats
15W - 10L
1,761 SR
Queue Stats
269W - 266L
1,690 MMR
Solo
Terra
Terra
Gold III
sCharm
Terra
Gold III
Level 160
God Stats
5W - 2L
1,762 SR
Queue Stats
100W - 76L
1,815 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 133
1,718 SR
1,688 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 132
1,617 SR
1,571 MMR
Apollo
Apollo
Gold IV
 
Apollo
Gold IV
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hera
Hera
Platinum III
 
Hera
Platinum III
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
 
Kumbhakarna
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
King Arthur
King Arthur
Gold I
ELTRUCOisback
King Arthur
Gold I
Level 103
God Stats
5W - 5L
1,850 SR
Queue Stats
130W - 108L
1,750 MMR
Solo
Da Ji
Da Ji
Gold III
Shine4L
Da Ji
Gold III
Level 97
God Stats
1W - 1L
1,734 SR
Queue Stats
60W - 64L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
Genwua
Agni
19
5 / 3 / 8
10,932
607
13,010
8,175
3,026
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

17
3 / 5 / 4
10,183
566
15,835
18,798
8,936
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
10 / 1 / 8
11,421
635
11,787
13,801
6,541
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Medusa
SforSimple
Medusa
17
3 / 4 / 6
10,656
592
10,438
12,570
4,924
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Terra
sCharm
Terra
14
3 / 1 / 11
9,268
515
6,116
16,455
13,996
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
MulanCamazotzBastetGilgamesh

VS

Bans
CliodhnaAmaterasuAtlasFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
17
3 / 3 / 2
10,061
559
9,549
15,421
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hera
 
Hera
15
3 / 6 / 3
8,976
499
10,603
10,713
3,467
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Kumbhakarna
 
Kumbhakarna
13
2 / 4 / 3
8,128
452
4,581
15,717
13,218
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

King Arthur
ELTRUCOisback
King Arthur
17
3 / 5 / 2
9,850
547
13,538
19,233
16,748
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
Shine4L
Da Ji
15
3 / 6 / 2
9,387
522
4,740
12,054
4,710
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
24
Kills
14
14
Deaths
24
37
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
3
3
2
1.33
L
Hera
 
Hera
3
6
3
0.75
L
Kumbhakarna
 
Kumbhakarna
2
4
3
0.88
L
King Arthur
ELTRUCOisback
King Arthur
3
5
2
0.8
W
Agni
Genwua
Agni
5
3
8
3
W
3
5
4
1
W
10
1
8
14
W
Medusa
SforSimple
Medusa
3
4
6
1.5
L
Da Ji
Shine4L
Da Ji
3
6
2
0.67
W
Terra
sCharm
Terra
3
1
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,186
Damage
43,011
69,799
Taken
73,138
37,423
Mitigated
42,940
27,461
Healing
13,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
9,549
7,483
0
6,092
15,421
4,797
0
1,643
13,776
0
75,470
L
Hera
 
Hera
10,603
3,048
0
631
10,713
3,467
0
5,635
4,615
60,489
0
L
Kumbhakarna
 
Kumbhakarna
4,581
578
163
2,663
15,717
13,218
0
7,188
8,013
17,706
6,307
L
King Arthur
ELTRUCOisback
King Arthur
13,538
1,943
0
2,105
19,233
16,748
0
669
18,541
0
71,451
W
Agni
Genwua
Agni
13,010
1,219
63
2,355
8,175
3,026
150
2,550
5,553
103,142
0
W
15,835
6,265
0
8,784
18,798
8,936
0
370
18,428
0
70,607
W
11,787
5,423
0
7,726
13,801
6,541
117
3,215
10,428
0
72,200
W
Medusa
SforSimple
Medusa
10,438
3,857
0
4,509
12,570
4,924
2,863
2,771
9,741
0
91,073
L
Da Ji
Shine4L
Da Ji
4,740
1,136
0
2,145
12,054
4,710
0
3,281
8,683
0
58,069
W
Terra
sCharm
Terra
6,116
698
618
3,406
16,455
13,996
13
4,598
10,728
17,864
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,460
Gold Earned
46,402
589
Minions Killed
566
0
Camps Cleared
0
1,799,923
Distance Traveled
1,675,102
31
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
10,061
559
161
9
0
322,227
8
L
Hera
8,976
499
130
7
0
335,352
4
L
Kumbhakarna
8,128
452
31
2
0
358,382
0
L
King Arthur
9,850
547
144
8
0
351,706
3
W
Agni
10,932
607
178
10
0
348,692
8
W
Pele
10,183
566
132
7
0
362,282
3
W
Kali
11,421
635
98
5
0
387,369
4
W
Medusa
10,656
592
158
9
0
330,105
7
L
Da Ji
9,387
522
100
6
0
307,435
2
W
Terra
9,268
515
23
1
0
371,475
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role