Player Matchup

Nu Wa
Nu Wa
CebolaConservada
Nu Wa
Level 12
God Stats
4W - 1L
1,500 SR
Queue Stats
80W - 36L
1,692 Elo+
Party 1
Ao Kuang
Ao Kuang
Eric_Bull
Ao Kuang
Level 160
God Stats
4W - 3L
1,860 SR
Queue Stats
375W - 316L
1,559 Elo+
Party 1
Horus
Horus
andremenezes97
Horus
Level 155
God Stats
6W - 5L
1,339 SR
Queue Stats
233W - 175L
1,640 Elo+
Party 1
Shiva
Shiva
arthurgenarogg
Shiva
Level 156
God Stats
9W - 6L
1,500 SR
Queue Stats
435W - 359L
1,579 Elo+
Party 1
Izanami
Izanami
jpanubis16
Izanami
Level 123
God Stats
16W - 10L
1,674 SR
Queue Stats
163W - 121L
1,725 Elo+
Party 1
Team Averages
Level 121
1,575 SR
1,639 Elo+

VS

Team Averages
Level 91
1,455 SR
1,426 Elo+
Shiva
Shiva
 
Shiva
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
AllySunac
Tyr
Level 47
God Stats
0W - 2L
1,297 SR
Queue Stats
132W - 166L
1,330 Elo+
Solo
Baron Samedi
Baron Samedi
NEIVADOCEU
Baron Samedi
Level 103
God Stats
18W - 17L
1,475 SR
Queue Stats
210W - 199L
1,485 Elo+
Solo
Cthulhu
Cthulhu
luizwolf360
Cthulhu
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 9L
1,317 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 3
7,245
604
6,580
6,481
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ao Kuang
Eric_Bull
Ao Kuang
13
3 / 4 / 2
7,347
612
7,056
9,967
3,942
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 1 / 6
7,333
611
4,221
9,492
4,831
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 2 / 2
7,085
590
5,758
7,174
3,052
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Izanami
jpanubis16
Izanami
13
10 / 3 / 5
8,748
729
14,658
12,048
4,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
8 / 2 / 2
7,362
614
8,382
11,608
4,143
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rama
 
Rama
10
1 / 5 / 1
5,891
491
5,169
9,881
2,439
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

9
0 / 7 / 2
5,681
473
1,839
9,697
3,421
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Baron Samedi
NEIVADOCEU
Baron Samedi
10
2 / 4 / 4
6,445
537
6,208
9,753
3,953
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
luizwolf360
Cthulhu
10
2 / 4 / 3
6,344
529
4,646
9,526
2,454
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
25
22
Kills
13
13
Deaths
22
18
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Shiva
 
Shiva
8
2
2
4.5
L
Rama
 
Rama
1
5
1
0.3
L
0
7
2
0.14
W
3
3
3
1.5
W
Ao Kuang
Eric_Bull
Ao Kuang
3
4
2
1
L
Baron Samedi
NEIVADOCEU
Baron Samedi
2
4
4
1
W
3
1
6
6
W
3
2
2
2
W
Izanami
jpanubis16
Izanami
10
3
5
4.17
L
Cthulhu
luizwolf360
Cthulhu
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,273
Damage
26,244
45,162
Taken
50,465
18,058
Mitigated
16,410
18,402
Healing
12,362
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
 
Shiva
8,382
2,975
108
2,747
11,608
4,143
0
3,253
8,259
0
27,231
L
Rama
 
Rama
5,169
2,973
155
2,944
9,881
2,439
0
3,245
6,464
0
35,705
L
1,839
731
0
264
9,697
3,421
0
1,673
7,978
0
19,479
W
6,580
2,283
0
860
6,481
1,479
529
1,452
5,029
46,160
0
W
Ao Kuang
Eric_Bull
Ao Kuang
7,056
1,959
0
4,780
9,967
3,942
0
1,161
8,806
42,656
9,814
L
Baron Samedi
NEIVADOCEU
Baron Samedi
6,208
898
533
3,568
9,753
3,953
0
1,531
8,183
30,734
0
W
4,221
1,282
2,220
2,772
9,492
4,831
0
2,925
6,567
0
25,921
W
5,758
1,569
0
879
7,174
3,052
0
1,795
5,379
0
46,412
W
Izanami
jpanubis16
Izanami
14,658
9,674
0
6,891
12,048
4,754
2,782
3,521
8,527
0
59,463
L
Cthulhu
luizwolf360
Cthulhu
4,646
686
146
1,897
9,526
2,454
0
2,653
6,674
15,627
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,758
Gold Earned
31,723
399
Minions Killed
248
0
Camps Cleared
0
1,153,917
Distance Traveled
1,140,758
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
7,362
614
45
4
0
279,529
1
L
Rama
5,891
491
62
5
0
192,789
1
L
Tyr
5,681
473
45
4
0
230,668
0
W
Nu Wa
7,245
604
93
8
0
220,012
3
W
Ao Kuang
7,347
612
86
7
0
248,368
1
L
Baron Samedi
6,445
537
65
5
0
208,241
4
W
Horus
7,333
611
45
4
0
257,596
2
W
Shiva
7,085
590
82
7
0
206,902
2
W
Izanami
8,748
729
93
8
0
221,039
0
L
Cthulhu
6,344
529
31
3
0
229,531
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role