Player Matchup

Ares
Ares
AyItsDoxx
Ares
Level 129
God Stats
2W - 2L
1,337 SR
Queue Stats
266W - 324L
1,466 Elo+
Party 1
Shiva
Shiva
BtH Cryptic
Shiva
Level 92
God Stats
3W - 0L
1,500 SR
Queue Stats
258W - 344L
1,420 Elo+
Party 3
Izanami
Izanami
BtH DaTonic
Izanami
Level 86
God Stats
14W - 13L
1,256 SR
Queue Stats
64W - 99L
1,374 Elo+
Party 3
Chaac
Chaac
BtH Hater
Chaac
Level 86
God Stats
40W - 29L
1,731 SR
Queue Stats
397W - 489L
1,433 Elo+
Party 3
Zeus
Zeus
Daviotori
Zeus
Level 89
God Stats
9W - 11L
1,281 SR
Queue Stats
125W - 152L
1,443 Elo+
Party 1
Team Averages
Level 96
1,421 SR
1,427 Elo+

VS

Team Averages
Level 74
1,430 SR
1,346 Elo+
Freya
Freya
BigSlimGamer
Freya
Level 91
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 6L
1,274 Elo+
Solo
Apollo
Apollo
DRAC iQ4314
Apollo
Level 16
God Stats
7W - 15L
1,500 SR
Queue Stats
11W - 35L
1,181 Elo+
Party 2
Neith
Neith
Il_TwoTime_lI
Neith
Level 139
God Stats
2W - 5L
1,369 SR
Queue Stats
75W - 94L
1,458 Elo+
Solo
Hel
Hel
Mcpawz
Hel
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 66L
1,416 Elo+
Party 2
Shiva
Shiva
Sauce F2
Shiva
Level 27
God Stats
0W - 5L
1,280 SR
Queue Stats
105W - 142L
1,398 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
10
1 / 1 / 11
6,371
579
3,870
6,555
4,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
4 / 2 / 1
6,576
598
3,769
7,353
3,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
BtH DaTonic
Izanami
11
7 / 1 / 4
6,920
629
5,104
5,402
1,916
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chaac
BtH Hater
Chaac
12
1 / 0 / 0
6,836
621
4,612
5,357
4,538
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Zeus
12
2 / 0 / 2
6,819
620
2,318
3,037
1,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 3
5,670
515
2,281
7,297
1,834
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Apollo
7
1 / 5 / 0
4,738
431
2,655
6,321
1,295
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 1
6,728
612
3,367
6,137
1,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hel
Mcpawz
Hel
7
0 / 5 / 1
4,481
407
2,726
6,716
1,244
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
Sauce F2
Shiva
10
1 / 1 / 0
5,748
523
2,652
7,395
3,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
3
4
Deaths
15
18
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ares
1
1
11
6.5
L
0
2
3
0.75
W
4
2
1
2.25
W
Izanami
BtH DaTonic
Izanami
7
1
4
9
W
Chaac
BtH Hater
Chaac
1
0
0
1
L
Apollo
1
5
0
0.2
W
Zeus
2
0
2
3
L
1
2
1
0.75
L
Hel
Mcpawz
Hel
0
5
1
0.1
L
Shiva
Sauce F2
Shiva
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,673
Damage
13,681
27,704
Taken
33,866
14,976
Mitigated
9,181
8,173
Healing
7,778
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
3,870
390
338
1,264
6,555
4,442
0
1,725
4,410
9,385
3,201
L
2,281
890
0
1,381
7,297
1,834
0
972
6,287
29,221
0
W
3,769
1,627
0
2,855
7,353
3,018
0
663
6,690
0
34,560
W
Izanami
BtH DaTonic
Izanami
5,104
2,631
0
1,505
5,402
1,916
1,642
1,141
4,261
0
43,166
W
Chaac
BtH Hater
Chaac
4,612
957
0
2,094
5,357
4,538
0
703
4,362
0
39,364
L
Apollo
2,655
2,143
0
1,258
6,321
1,295
276
1,584
4,737
0
15,699
W
Zeus
2,318
0
0
117
3,037
1,062
118
775
2,262
40,875
0
L
3,367
1,205
0
1,640
6,137
1,587
0
1,460
4,647
0
35,713
L
Hel
Mcpawz
Hel
2,726
322
249
873
6,716
1,244
0
1,651
5,025
21,872
0
L
Shiva
Sauce F2
Shiva
2,652
873
0
2,377
7,395
3,221
0
0
7,395
0
26,515

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,522
Gold Earned
27,365
350
Minions Killed
287
0
Camps Cleared
0
1,067,304
Distance Traveled
934,872
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
6,371
579
18
2
0
210,545
3
L
Freya
5,670
515
67
6
0
238,162
3
W
Shiva
6,576
598
69
6
0
234,714
0
W
Izanami
6,920
629
73
7
0
196,909
0
W
Chaac
6,836
621
93
8
0
221,733
1
L
Apollo
4,738
431
29
3
0
142,626
0
W
Zeus
6,819
620
97
9
0
203,403
0
L
Neith
6,728
612
96
9
0
159,457
2
L
Hel
4,481
407
34
3
0
192,214
0
L
Shiva
5,748
523
61
6
0
202,413
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role