Player Matchup

Serqet
Serqet
Grikk
Serqet
Level 160
God Stats
7W - 8L
1,257 SR
Queue Stats
237W - 261L
1,412 Elo+
Solo
Nu Wa
Nu Wa
MikeDegraff3
Nu Wa
Level 89
God Stats
141W - 110L
1,544 SR
Queue Stats
234W - 238L
1,457 Elo+
Solo
Achilles
Achilles
Roganvarth
Achilles
Level 124
God Stats
9W - 15L
1,427 SR
Queue Stats
37W - 55L
1,422 Elo+
Solo
Merlin
Merlin
Rvger
Merlin
Level 149
God Stats
4W - 1L
1,500 SR
Queue Stats
36W - 25L
1,415 Elo+
Solo
Izanami
Izanami
SVG-AfterGlow
Izanami
Level 24
God Stats
5W - 6L
1,457 SR
Queue Stats
5W - 7L
1,423 Elo+
Solo
Team Averages
Level 109
1,437 SR
1,426 Elo+

VS

Team Averages
Level 122
1,494 SR
1,486 Elo+
The Morrigan
The Morrigan
 
The Morrigan
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
CuatroCincoo
Aphrodite
Level 140
God Stats
2W - 4L
1,500 SR
Queue Stats
235W - 216L
1,501 Elo+
Party 1
Tyr
Tyr
Da BoMb x QSB
Tyr
Level 60
God Stats
30W - 28L
1,471 SR
Queue Stats
108W - 134L
1,372 Elo+
Solo
Hun Batz
Hun Batz
Schweizguy
Hun Batz
Level 122
God Stats
2W - 2L
1,500 SR
Queue Stats
239W - 253L
1,547 Elo+
Solo
Shiva
Shiva
donuts42069
Shiva
Level 128
God Stats
10W - 8L
1,500 SR
Queue Stats
169W - 157L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
Grikk
Serqet
15
0 / 1 / 4
8,922
637
5,121
11,443
4,522
Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
3 / 2 / 3
10,766
769
19,281
7,624
2,731
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Roganvarth
Achilles
16
3 / 1 / 6
9,533
681
14,542
24,989
18,636
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Rvger
Merlin
19
8 / 2 / 4
11,192
799
20,520
11,613
5,115
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
18
1 / 1 / 5
10,644
760
6,824
12,579
4,849
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
16
1 / 5 / 2
9,563
683
11,070
13,375
4,026
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Aphrodite
CuatroCincoo
Aphrodite
14
0 / 3 / 3
8,639
617
9,063
16,338
5,370
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
0 / 3 / 6
9,041
646
6,686
20,846
13,573
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Hun Batz
Schweizguy
Hun Batz
18
4 / 1 / 1
10,721
766
11,770
12,683
4,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
2 / 3 / 3
9,665
690
16,345
17,038
7,820
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
22
15
Kills
7
7
Deaths
15
22
Assists
15
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
1
5
2
0.4
L
Aphrodite
CuatroCincoo
Aphrodite
0
3
3
0.5
L
0
3
6
1
W
Serqet
Grikk
Serqet
0
1
4
2
W
3
2
3
2.25
W
Achilles
Roganvarth
Achilles
3
1
6
6
W
Merlin
Rvger
Merlin
8
2
4
5
W
Izanami
1
1
5
3.5
L
Hun Batz
Schweizguy
Hun Batz
4
1
1
4.5
L
2
3
3
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,288
Damage
54,934
68,248
Taken
80,280
35,853
Mitigated
34,826
15,064
Healing
27,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
11,070
2,001
230
660
13,375
4,026
345
4,692
8,225
40,727
1,488
L
Aphrodite
CuatroCincoo
Aphrodite
9,063
1,538
8,492
9,098
16,338
5,370
45
9,251
6,623
28,162
0
L
6,686
103
0
5,319
20,846
13,573
0
10,001
9,756
0
18,983
W
Serqet
Grikk
Serqet
5,121
338
0
0
11,443
4,522
465
2,647
8,768
0
12,430
W
19,281
2,994
0
1,728
7,624
2,731
222
2,437
5,163
63,107
0
W
Achilles
Roganvarth
Achilles
14,542
2,488
0
10,874
24,989
18,636
0
6,147
18,824
0
26,311
W
Merlin
Rvger
Merlin
20,520
1,244
0
1,996
11,613
5,115
0
2,515
9,074
61,232
0
W
Izanami
6,824
4,206
249
217
12,579
4,849
2,365
4,781
7,774
0
44,290
L
Hun Batz
Schweizguy
Hun Batz
11,770
4,097
0
1,074
12,683
4,037
0
4,630
7,440
0
37,051
L
16,345
1,711
745
1,591
17,038
7,820
0
9,602
6,673
0
38,595

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,057
Gold Earned
47,629
303
Minions Killed
251
0
Camps Cleared
0
1,507,186
Distance Traveled
1,534,726
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
9,563
683
62
4
0
238,866
0
L
Aphrodite
8,639
617
48
3
0
288,499
3
L
Tyr
9,041
646
36
3
0
332,243
2
W
Serqet
8,922
637
14
1
0
322,349
0
W
Nu Wa
10,766
769
86
6
0
274,566
1
W
Achilles
9,533
681
14
1
0
330,460
3
W
Merlin
11,192
799
92
7
0
277,069
3
W
Izanami
10,644
760
97
7
0
302,742
2
L
Hun Batz
10,721
766
56
4
0
347,289
5
L
Shiva
9,665
690
49
4
0
327,829
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role