Player Matchup

Gilgamesh
Gilgamesh
Hey901
Gilgamesh
Level 34
God Stats
11W - 6L
1,806 SR
Queue Stats
261W - 226L
1,562 Elo+
Party 2
Cernunnos
Cernunnos
KDDREAMS
Cernunnos
Level 30
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,464 Elo+
Party 2
Chang'e
Chang'e
Player89327
Chang'e
Level 125
God Stats
4W - 9L
1,284 SR
Queue Stats
157W - 149L
1,479 Elo+
Party 2
Shiva
Shiva
Ragnuu
Shiva
Level 73
God Stats
5W - 6L
1,117 SR
Queue Stats
31W - 26L
1,482 Elo+
Party 2
Bacchus
Bacchus
SubParSupport
Bacchus
Level 153
God Stats
5W - 2L
1,542 SR
Queue Stats
92W - 78L
1,692 Elo+
Party 2
Team Averages
Level 83
1,450 SR
1,536 Elo+

VS

Team Averages
Level 65
1,486 SR
1,467 Elo+
Horus
Horus
 
Horus
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anubis
Anubis
ManGravie
Anubis
Level 86
God Stats
48W - 51L
1,534 SR
Queue Stats
74W - 85L
1,427 Elo+
Party 1
Bastet
Bastet
Swoonis
Bastet
Level 128
God Stats
64W - 65L
1,564 SR
Queue Stats
173W - 194L
1,559 Elo+
Party 3
Arachne
Arachne
VsevenBR
Arachne
Level 39
God Stats
0W - 2L
1,333 SR
Queue Stats
34W - 43L
1,441 Elo+
Solo
Nu Wa
Nu Wa
captainslop
Nu Wa
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
106W - 142L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Hey901
Gilgamesh
15
8 / 1 / 5
8,756
625
10,802
11,248
4,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cernunnos
KDDREAMS
Cernunnos
16
9 / 3 / 1
9,978
713
9,335
8,214
2,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Chang'e
Player89327
Chang'e
13
2 / 1 / 4
7,872
562
6,732
7,106
1,887
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shiva
Ragnuu
Shiva
13
0 / 4 / 2
7,536
538
6,750
10,709
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Bacchus
13
4 / 0 / 12
8,658
618
6,768
7,775
6,535
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 5 / 5
7,327
523
4,811
13,132
9,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
ManGravie
Anubis
10
0 / 5 / 1
6,507
465
7,456
10,404
5,049
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bastet
Swoonis
Bastet
13
3 / 2 / 1
7,579
541
8,007
11,533
9,786
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Arachne
VsevenBR
Arachne
12
3 / 5 / 3
7,609
544
3,566
9,769
5,051
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
1 / 7 / 0
7,514
537
3,917
8,562
1,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
19
23
Kills
9
9
Deaths
24
24
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
5
5
0.9
W
Gilgamesh
Hey901
Gilgamesh
8
1
5
10.5
W
Cernunnos
KDDREAMS
Cernunnos
9
3
1
3.17
L
Anubis
ManGravie
Anubis
0
5
1
0.1
W
Chang'e
Player89327
Chang'e
2
1
4
4
W
Shiva
Ragnuu
Shiva
0
4
2
0.25
W
Bacchus
4
0
12
10
L
Bastet
Swoonis
Bastet
3
2
1
1.75
L
Arachne
VsevenBR
Arachne
3
5
3
0.9
L
1
7
0
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,387
Damage
27,757
45,052
Taken
53,400
22,682
Mitigated
31,484
14,324
Healing
14,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
4,811
2,566
833
3,589
13,132
9,938
406
3,184
9,838
0
16,235
W
Gilgamesh
Hey901
Gilgamesh
10,802
3,869
0
2,804
11,248
4,631
0
2,478
8,702
0
47,045
W
Cernunnos
KDDREAMS
Cernunnos
9,335
5,657
0
3,356
8,214
2,587
702
1,567
6,065
0
74,575
L
Anubis
ManGravie
Anubis
7,456
795
0
3,616
10,404
5,049
0
4,947
5,103
41,512
0
W
Chang'e
Player89327
Chang'e
6,732
534
1,493
3,512
7,106
1,887
636
3,533
3,521
45,220
0
W
Shiva
Ragnuu
Shiva
6,750
973
0
1,421
10,709
7,042
0
436
10,205
0
43,662
W
Bacchus
6,768
1,102
0
1,738
7,775
6,535
0
2,915
4,740
24,457
0
L
Bastet
Swoonis
Bastet
8,007
1,436
0
4,412
11,533
9,786
169
1,519
9,194
0
33,836
L
Arachne
VsevenBR
Arachne
3,566
2,285
0
1,409
9,769
5,051
1,633
1,980
7,715
0
37,865
L
3,917
758
0
760
8,562
1,660
650
1,312
7,208
39,414
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,800
Gold Earned
36,536
441
Minions Killed
312
0
Camps Cleared
0
1,499,408
Distance Traveled
1,321,057
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
7,327
523
21
2
0
294,509
0
W
Gilgamesh
8,756
625
84
6
0
320,332
2
W
Cernunnos
9,978
713
128
9
0
268,555
3
L
Anubis
6,507
465
69
5
0
182,862
4
W
Chang'e
7,872
562
92
7
0
302,181
0
W
Shiva
7,536
538
100
7
0
285,933
1
W
Bacchus
8,658
618
37
3
0
322,407
4
L
Bastet
7,579
541
75
5
0
308,445
4
L
Arachne
7,609
544
69
5
0
300,427
1
L
Nu Wa
7,514
537
78
6
0
234,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role