Player Matchup

Shiva
Shiva
IGerILight
Shiva
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
68W - 125L
1,329 Elo+
Party 2
Ah Puch
Ah Puch
M335d
Ah Puch
Level 58
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 8L
1,489 Elo+
Party 2
Ares
Ares
RacingRolf
Ares
Level 37
God Stats
14W - 31L
1,325 SR
Queue Stats
16W - 51L
1,338 Elo+
Party 2
Team Averages
Level 65
1,442 SR
1,385 Elo+

VS

Team Averages
Level 107
1,496 SR
1,517 Elo+
Nu Wa
Nu Wa
kendo-loco25
Nu Wa
Level 129
God Stats
3W - 1L
1,500 SR
Queue Stats
246W - 189L
1,542 Elo+
Party 1
Neith
Neith
magos12345
Neith
Level 65
God Stats
7W - 7L
1,424 SR
Queue Stats
17W - 19L
1,465 Elo+
Solo
Shiva
Shiva
neo-tau
Shiva
Level 128
God Stats
6W - 2L
1,563 SR
Queue Stats
252W - 198L
1,545 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
12
3 / 6 / 3
8,976
641
9,153
18,409
10,481
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ah Puch
M335d
Ah Puch
13
2 / 5 / 3
8,907
636
9,470
11,449
4,177
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 4 / 4
8,929
638
2,260
15,321
14,828
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
9 / 2 / 6
11,206
800
17,418
8,744
2,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
14
0 / 1 / 13
9,065
648
8,526
10,022
2,964
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shiva
neo-tau
Shiva
15
6 / 3 / 9
10,154
725
13,350
13,167
11,817
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
43
6
Kills
15
15
Deaths
6
10
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Shiva
3
6
3
0.75
L
Ah Puch
M335d
Ah Puch
2
5
3
0.7
L
1
4
4
0.75
W
9
2
6
6
W
Neith
0
1
13
6.5
W
Shiva
neo-tau
Shiva
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,883
Damage
39,294
45,179
Taken
31,933
29,486
Mitigated
17,399
5,122
Healing
10,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Shiva
9,153
1,314
663
1,264
18,409
10,481
0
7,836
9,866
704
27,268
L
Ah Puch
M335d
Ah Puch
9,470
318
388
1,930
11,449
4,177
0
4,881
6,115
32,948
0
L
2,260
36
0
877
15,321
14,828
0
5,104
9,305
9,491
0
W
17,418
2,522
396
1,453
8,744
2,618
901
2,823
5,835
62,489
0
W
Neith
8,526
2,769
0
4,658
10,022
2,964
602
3,703
6,157
0
30,641
W
Shiva
neo-tau
Shiva
13,350
980
1,016
3,188
13,167
11,817
167
5,990
6,884
4,400
24,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,812
Gold Earned
30,425
101
Minions Killed
180
1
Camps Cleared
12
690,971
Distance Traveled
762,626
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,976
641
26
2
0
231,954
2
L
Ah Puch
8,907
636
59
4
1
239,677
1
L
Ares
8,929
638
16
1
0
219,340
0
W
Nu Wa
11,206
800
101
7
9
248,194
4
W
Neith
9,065
648
51
4
1
239,470
4
W
Shiva
10,154
725
28
2
2
274,962
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role