Player Matchup

Charybdis
Charybdis
Adrian121
Charybdis
Level 127
God Stats
0W - 2L
1,302 SR
Queue Stats
38W - 46L
1,614 Elo+
Party 1
Hera
Hera
Hãhnter
Hera
Level 129
God Stats
7W - 7L
1,726 SR
Queue Stats
93W - 87L
1,721 Elo+
Solo
Cthulhu
Cthulhu
Shush0
Cthulhu
Level 88
God Stats
36W - 25L
1,764 SR
Queue Stats
877W - 887L
1,553 Elo+
Solo
Janus
Janus
aallstar12
Janus
Level 89
God Stats
48W - 52L
1,558 SR
Queue Stats
213W - 208L
1,637 Elo+
Solo
Shiva
Shiva
juanda1999
Shiva
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 76L
1,521 Elo+
Party 1
Team Averages
Level 112
1,570 SR
1,609 Elo+

VS

Team Averages
Level 109
1,597 SR
1,468 Elo+
Baron Samedi
Baron Samedi
CanadianSteakRub
Baron Samedi
Level 109
God Stats
12W - 12L
1,500 SR
Queue Stats
211W - 205L
1,277 Elo+
Solo
Shiva
Shiva
DeadBlackHole
Shiva
Level 153
God Stats
3W - 0L
1,500 SR
Queue Stats
179W - 177L
1,503 Elo+
Solo
Jing Wei
Jing Wei
DefiantGibbon
Jing Wei
Level 67
God Stats
10W - 7L
1,558 SR
Queue Stats
270W - 268L
1,446 Elo+
Solo
Scylla
Scylla
MindofMina
Scylla
Level 64
God Stats
3W - 0L
1,928 SR
Queue Stats
11W - 3L
1,590 Elo+
Solo
Fenrir
Fenrir
TheLostMisery
Fenrir
Level 152
God Stats
3W - 3L
1,500 SR
Queue Stats
339W - 315L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Adrian121
Charybdis
16
4 / 5 / 3
11,359
1,136
11,184
20,349
5,837
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
17
2 / 4 / 5
11,391
1,139
7,723
7,154
2,567
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cthulhu
Shush0
Cthulhu
16
1 / 5 / 7
10,944
1,094
9,925
17,970
16,745
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Janus
17
1 / 5 / 6
11,208
1,121
12,075
11,807
2,461
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shiva
16
1 / 8 / 5
10,253
1,025
8,555
22,638
20,882
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Team 1 Tickets

116

VS

Team 2 Tickets

249

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CanadianSteakRub
Baron Samedi
18
0 / 2 / 24
12,367
1,237
9,363
13,266
17,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

17
2 / 1 / 13
11,096
1,110
6,381
12,632
12,980
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
DefiantGibbon
Jing Wei
17
4 / 2 / 11
11,748
1,175
12,308
9,003
3,363
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Scylla
MindofMina
Scylla
19
17 / 1 / 8
14,418
1,442
35,726
7,304
2,997
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

18
4 / 3 / 18
11,752
1,175
13,058
13,022
12,578
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
101
9
Kills
27
27
Deaths
9
26
Assists
74
Player
Kills
Deaths
Assists
KDA
L
Charybdis
Adrian121
Charybdis
4
5
3
1.1
W
Baron Samedi
CanadianSteakRub
Baron Samedi
0
2
24
6
W
2
1
13
8.5
W
Jing Wei
DefiantGibbon
Jing Wei
4
2
11
4.75
L
Hera
2
4
5
1.13
W
Scylla
MindofMina
Scylla
17
1
8
21
L
Cthulhu
Shush0
Cthulhu
1
5
7
0.9
W
4
3
18
4.33
L
Janus
1
5
6
0.8
L
Shiva
1
8
5
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,462
Damage
76,836
79,918
Taken
55,227
48,492
Mitigated
49,185
5,611
Healing
14,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
Adrian121
Charybdis
11,184
4,025
0
970
20,349
5,837
0
13,664
6,685
0
21,416
W
Baron Samedi
CanadianSteakRub
Baron Samedi
9,363
1,048
4,335
5,715
13,266
17,267
0
6,756
6,510
17,315
0
W
6,381
572
1,011
946
12,632
12,980
0
5,465
7,167
7,184
20,554
W
Jing Wei
DefiantGibbon
Jing Wei
12,308
11,307
0
0
9,003
3,363
0
6,141
2,862
0
31,264
L
Hera
7,723
1,958
0
120
7,154
2,567
0
3,050
4,104
25,036
0
W
Scylla
MindofMina
Scylla
35,726
4,422
0
2,119
7,304
2,997
0
4,786
2,518
59,485
0
L
Cthulhu
Shush0
Cthulhu
9,925
320
73
2,608
17,970
16,745
0
10,476
7,494
17,999
0
W
13,058
2,906
0
714
13,022
12,578
0
6,575
6,447
6,433
15,631
L
Janus
12,075
1,096
0
103
11,807
2,461
0
8,336
3,471
42,154
0
L
Shiva
8,555
876
697
1,040
22,638
20,882
0
13,746
8,892
0
16,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,155
Gold Earned
61,381
186
Minions Killed
189
7
Camps Cleared
9
914,086
Distance Traveled
978,760
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
11,359
1,136
28
3
2
197,250
3
W
Baron Samedi
12,367
1,237
21
2
0
170,762
0
W
Shiva
11,096
1,110
45
5
1
177,515
2
W
Jing Wei
11,748
1,175
49
5
5
206,691
1
L
Hera
11,391
1,139
42
4
0
148,332
1
W
Scylla
14,418
1,442
59
6
2
193,855
4
L
Cthulhu
10,944
1,094
24
2
0
173,841
0
W
Fenrir
11,752
1,175
15
2
1
229,937
3
L
Janus
11,208
1,121
78
8
3
199,147
0
L
Shiva
10,253
1,025
14
1
2
195,516
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role