Player Matchup

Neith
Neith
DEATHMACHINE116
Neith
Level 59
God Stats
4W - 7L
1,529 SR
Queue Stats
4W - 9L
1,509 Elo+
Party 1
Shiva
Shiva
NIBBESAREUS
Shiva
Level 23
God Stats
8W - 5L
1,500 SR
Queue Stats
37W - 23L
1,729 Elo+
Party 1
Chronos
Chronos
Taco smells8361
Chronos
Level 7
God Stats
1W - 2L
1,529 SR
Queue Stats
3W - 5L
1,450 Elo+
Party 1
Team Averages
Level 30
1,519 SR
1,563 Elo+

VS

Team Averages
Level 64
1,532 SR
1,598 Elo+
Hera
Hera
A FNCS Smurf
Hera
Level 11
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,768 Elo+
Party 2
Shiva
Shiva
Adroit Hope
Shiva
Level 135
God Stats
3W - 1L
1,500 SR
Queue Stats
136W - 39L
1,746 Elo+
Party 2
Nu Wa
Nu Wa
NagisaShiota999
Nu Wa
Level 47
God Stats
9W - 18L
1,597 SR
Queue Stats
265W - 455L
1,279 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 2
9,352
585
5,866
13,164
4,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

14
2 / 4 / 1
9,800
613
13,324
16,284
13,741
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
2 / 4 / 2
9,821
614
6,872
12,757
4,565
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
7 / 0 / 5
12,483
780
12,935
8,252
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 1 / 9
10,938
684
12,975
15,120
17,016
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
2 / 4 / 8
10,361
648
9,102
9,313
2,619
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
34
4
Kills
12
12
Deaths
5
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
0
5
9.5
W
3
1
9
7.5
L
0
4
2
0.25
L
2
4
1
0.63
W
2
4
8
1.5
L
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,062
Damage
35,012
42,205
Taken
32,685
22,603
Mitigated
22,483
5,834
Healing
8,046
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,935
2,076
0
1,109
8,252
2,848
2,132
2,589
5,663
72,892
0
W
12,975
1,209
472
4,450
15,120
17,016
340
2,583
12,537
524
32,948
L
5,866
2,786
680
1,866
13,164
4,297
0
6,939
5,909
0
41,087
L
13,324
864
246
1,329
16,284
13,741
0
7,362
8,741
0
53,519
W
9,102
3,460
825
1,190
9,313
2,619
774
1,723
7,590
28,618
0
L
6,872
1,799
496
1,217
12,757
4,565
0
7,135
5,294
42,110
2,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,973
Gold Earned
33,782
229
Minions Killed
210
5
Camps Cleared
9
832,306
Distance Traveled
930,481
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
12,483
780
143
9
7
323,565
4
W
Shiva
10,938
684
37
2
2
335,574
1
L
Neith
9,352
585
75
5
1
250,548
0
L
Shiva
9,800
613
61
4
1
307,575
1
W
Nu Wa
10,361
648
30
2
0
271,342
1
L
Chronos
9,821
614
93
6
3
274,183
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role