Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Shiva
Shiva
JCsTwisted
Shiva
Level 129
God Stats
20W - 19L
1,390 SR
Queue Stats
126W - 122L
1,534 Elo+
Party 3
Medusa
Medusa
WorthlessJak
Medusa
Level 79
God Stats
4W - 1L
1,783 SR
Queue Stats
142W - 152L
1,551 Elo+
Party 3
Ymir
Ymir
WorthlessPyro
Ymir
Level 81
God Stats
5W - 3L
1,887 SR
Queue Stats
113W - 111L
1,589 Elo+
Party 3
Nox
Nox
Young_Swayyy
Nox
Level 107
God Stats
2W - 1L
1,566 SR
Queue Stats
40W - 29L
1,526 Elo+
Party 2
Team Averages
Level 103
1,625 SR
1,540 Elo+

VS

Team Averages
Level 128
1,583 SR
1,653 Elo+
Shiva
Shiva
 
Shiva
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Bread888
Gilgamesh
Level 128
God Stats
3W - 2L
1,562 SR
Queue Stats
21W - 17L
1,728 Elo+
Party 1
Merlin
Merlin
GreatValue3311
Merlin
Level 125
God Stats
2W - 1L
1,672 SR
Queue Stats
7W - 3L
1,812 Elo+
Party 1
Heimdallr
Heimdallr
Skrypt_1
Heimdallr
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 75L
1,517 Elo+
Solo
Atlas
Atlas
Spicabilly
Atlas
Level 102
God Stats
8W - 2L
1,680 SR
Queue Stats
18W - 16L
1,710 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
13
1 / 1 / 3
6,566
821
3,831
3,077
1,069
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shiva
11
0 / 4 / 2
5,622
703
6,050
7,872
4,413
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Medusa
13
3 / 2 / 1
6,348
794
6,185
6,163
2,178
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

12
3 / 3 / 3
6,487
811
4,246
5,991
5,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

12
1 / 2 / 3
6,343
793
3,734
4,593
2,051
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
11
5 / 1 / 1
6,338
792
4,379
5,132
2,498
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Gilgamesh
Bread888
Gilgamesh
12
1 / 2 / 7
6,430
804
4,714
7,971
3,964
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 0 / 6
6,942
868
4,396
3,659
1,391
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Heimdallr
Skrypt_1
Heimdallr
12
2 / 3 / 6
6,308
789
3,879
5,774
2,318
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atlas
12
2 / 2 / 7
6,385
798
4,516
8,624
6,830
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
39
8
Kills
12
12
Deaths
8
12
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
 
Kukulkan
1
1
3
2.5
L
Shiva
 
Shiva
5
1
1
5.5
L
Gilgamesh
Bread888
Gilgamesh
1
2
7
2.25
L
2
0
6
5
W
Shiva
0
4
2
0.25
L
Heimdallr
Skrypt_1
Heimdallr
2
3
6
1.67
L
Atlas
2
2
7
2.75
W
Medusa
3
2
1
1.75
W
3
3
3
1.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,046
Damage
21,884
27,696
Taken
31,160
15,067
Mitigated
17,001
5,960
Healing
4,405
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
 
Kukulkan
3,831
669
0
315
3,077
1,069
0
1,141
1,936
18,837
0
L
Shiva
 
Shiva
4,379
598
328
624
5,132
2,498
0
2,327
2,718
0
7,649
L
Gilgamesh
Bread888
Gilgamesh
4,714
1,027
0
143
7,971
3,964
0
2,637
5,143
0
23,402
L
4,396
75
196
778
3,659
1,391
0
941
2,598
22,080
0
W
Shiva
6,050
1,628
497
2,065
7,872
4,413
0
2,119
5,753
0
12,454
L
Heimdallr
Skrypt_1
Heimdallr
3,879
1,176
0
650
5,774
2,318
167
2,089
3,554
0
16,334
L
Atlas
4,516
1,219
549
1,137
8,624
6,830
97
3,144
5,336
10,984
0
W
Medusa
6,185
2,406
249
1,495
6,163
2,178
20
2,720
3,443
0
21,964
W
4,246
399
63
629
5,991
5,356
0
1,393
4,598
10,478
0
W
3,734
348
0
647
4,593
2,051
0
1,539
3,054
19,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,366
Gold Earned
32,403
156
Minions Killed
148
0
Camps Cleared
0
920,817
Distance Traveled
802,665
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
6,566
821
54
7
0
177,358
3
L
Shiva
6,338
792
5
1
0
120,083
0
L
Gilgamesh
6,430
804
49
6
0
183,900
1
L
Merlin
6,942
868
55
7
0
176,756
2
W
Shiva
5,622
703
12
2
0
178,798
6
L
Heimdallr
6,308
789
32
4
0
147,539
1
L
Atlas
6,385
798
7
1
0
174,387
1
W
Medusa
6,348
794
32
4
0
162,000
1
W
Ymir
6,487
811
18
2
0
181,387
5
W
Nox
6,343
793
40
5
0
221,274
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role