Player Matchup

Izanami
Izanami
KingBuggyClown
Izanami
Level 22
God Stats
38W - 24L
1,797 SR
Queue Stats
121W - 108L
1,531 Elo+
Party 2
Yemoja
Yemoja
LunarLightYuna
Yemoja
Level 7
God Stats
17W - 11L
1,539 SR
Queue Stats
193W - 146L
1,444 Elo+
Party 1
Shiva
Shiva
Wolfsrudel_5
Shiva
Level 156
God Stats
26W - 14L
1,310 SR
Queue Stats
322W - 255L
1,603 Elo+
Party 1
Fenrir
Fenrir
dein_MeTT_BroT
Fenrir
Level 129
God Stats
6W - 4L
1,500 SR
Queue Stats
955W - 883L
1,554 Elo+
Party 1
Hera
Hera
xJ4YDE33x
Hera
Level 62
God Stats
6W - 5L
1,386 SR
Queue Stats
168W - 139L
1,516 Elo+
Party 2
Team Averages
Level 75
1,506 SR
1,530 Elo+

VS

Team Averages
Level 42
1,505 SR
1,366 Elo+
Hun Batz
Hun Batz
Bdszokni7958
Hun Batz
Level 32
God Stats
0W - 3L
1,500 SR
Queue Stats
16W - 21L
1,243 Elo+
Party 3
Ganesha
Ganesha
Strujojeb
Ganesha
Level 23
God Stats
21W - 17L
1,565 SR
Queue Stats
28W - 25L
1,480 Elo+
Party 4
Sun Wukong
Sun Wukong
Token7989
Sun Wukong
Level 8
God Stats
2W - 5L
1,230 SR
Queue Stats
9W - 12L
1,243 Elo+
Party 3
Artemis
Artemis
coberda
Artemis
Level 125
God Stats
2W - 1L
1,732 SR
Queue Stats
41W - 37L
1,462 Elo+
Party 4
Anubis
Anubis
drmex96
Anubis
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
11W - 22L
1,404 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
4 / 1 / 5
11,432
602
5,644
12,664
5,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 1 / 13
9,213
485
4,309
10,076
15,094
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
3 / 3 / 8
10,700
563
10,978
16,308
23,309
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
15 / 3 / 5
11,624
612
22,641
17,614
8,787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hera
17
6 / 2 / 10
11,060
582
15,024
8,795
3,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Bdszokni7958
Hun Batz
14
5 / 6 / 0
9,490
499
9,252
16,717
5,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Ganesha
Strujojeb
Ganesha
12
1 / 5 / 6
8,442
444
7,287
18,838
18,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sun Wukong
Token7989
Sun Wukong
12
0 / 5 / 7
7,821
412
4,674
13,900
7,337
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Artemis
coberda
Artemis
15
4 / 6 / 1
9,723
512
11,109
12,041
4,847
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Anubis
drmex96
Anubis
10
0 / 6 / 2
6,354
334
2,967
9,467
3,785
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
26
28
Kills
10
10
Deaths
28
41
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
Bdszokni7958
Hun Batz
5
6
0
0.83
W
4
1
5
6.5
W
0
1
13
6.5
L
Ganesha
Strujojeb
Ganesha
1
5
6
0.8
L
Sun Wukong
Token7989
Sun Wukong
0
5
7
0.7
W
3
3
8
2.33
L
Artemis
coberda
Artemis
4
6
1
0.75
W
15
3
5
5.83
L
Anubis
drmex96
Anubis
0
6
2
0.17
W
Hera
6
2
10
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,596
Damage
35,289
65,457
Taken
70,963
55,941
Mitigated
39,362
19,568
Healing
9,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
Bdszokni7958
Hun Batz
9,252
4,055
0
3,063
16,717
5,386
0
4,285
12,432
0
38,391
W
5,644
4,293
2
3,708
12,664
5,580
7,536
1,838
10,826
0
101,753
W
4,309
725
5,211
1,351
10,076
15,094
494
2,183
7,893
11,894
2,347
L
Ganesha
Strujojeb
Ganesha
7,287
608
0
1,506
18,838
18,007
0
6,577
12,261
25,731
0
L
Sun Wukong
Token7989
Sun Wukong
4,674
964
0
1,770
13,900
7,337
0
2,639
11,261
0
26,225
W
10,978
766
795
1,740
16,308
23,309
689
1,867
14,441
0
71,430
L
Artemis
coberda
Artemis
11,109
4,328
0
1,710
12,041
4,847
0
2,394
9,647
0
48,002
W
22,641
6,272
0
6,256
17,614
8,787
0
2,898
14,716
0
82,596
L
Anubis
drmex96
Anubis
2,967
259
0
1,908
9,467
3,785
0
2,441
7,026
15,396
0
W
Hera
15,024
4,162
0
505
8,795
3,171
331
1,640
7,155
79,925
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,029
Gold Earned
41,830
603
Minions Killed
255
0
Camps Cleared
0
1,831,326
Distance Traveled
1,668,508
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
9,490
499
65
3
0
379,322
0
W
Izanami
11,432
602
199
10
0
343,387
1
W
Yemoja
9,213
485
21
1
0
349,697
2
L
Ganesha
8,442
444
9
0
0
379,809
3
L
Sun Wukong
7,821
412
52
3
0
368,741
3
W
Shiva
10,700
563
130
7
0
355,952
0
L
Artemis
9,723
512
100
5
0
297,981
4
W
Fenrir
11,624
612
112
6
0
410,137
2
L
Anubis
6,354
334
29
2
0
242,655
2
W
Hera
11,060
582
141
7
0
372,153
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role