Player Matchup

Atlas
Atlas
 
Atlas
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ArthurAmarok
Hercules
Level 89
God Stats
10W - 18L
1,367 SR
Queue Stats
65W - 72L
1,378 Elo+
Solo
Thanatos
Thanatos
Folg0re
Thanatos
Level 67
God Stats
13W - 8L
1,500 SR
Queue Stats
245W - 225L
1,610 Elo+
Solo
Cernunnos
Cernunnos
SirDarvos
Cernunnos
Level 159
God Stats
20W - 6L
1,593 SR
Queue Stats
363W - 419L
1,469 Elo+
Solo
Skadi
Skadi
pepomaquina
Skadi
Level 80
God Stats
2W - 3L
1,285 SR
Queue Stats
141W - 141L
1,575 Elo+
Solo
Team Averages
Level 110
1,449 SR
1,506 Elo+

VS

Team Averages
Level 85
1,577 SR
1,441 Elo+
Fafnir
Fafnir
 
Fafnir
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Arsene0P
Tiamat
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 56L
1,397 Elo+
Solo
Shiva
Shiva
Farenheist
Shiva
Level 89
God Stats
3W - 2L
1,712 SR
Queue Stats
58W - 64L
1,402 Elo+
Party 1
Danzaburou
Danzaburou
LIONS_Freyr
Danzaburou
Level 109
God Stats
9W - 5L
1,760 SR
Queue Stats
440W - 436L
1,477 Elo+
Solo
Ravana
Ravana
rompeanos47
Ravana
Level 95
God Stats
9W - 13L
1,415 SR
Queue Stats
76W - 82L
1,430 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
11
0 / 1 / 5
6,904
531
3,650
10,364
6,247
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hercules
ArthurAmarok
Hercules
16
7 / 2 / 2
9,313
716
9,169
11,439
6,206
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Thanatos
Folg0re
Thanatos
14
8 / 1 / 4
8,569
659
9,378
10,341
3,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cernunnos
SirDarvos
Cernunnos
14
1 / 3 / 0
7,711
593
4,503
8,799
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
4 / 6 / 3
8,010
616
7,191
9,040
2,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
9
2 / 0 / 1
6,629
510
3,645
6,244
5,273
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Tiamat
Arsene0P
Tiamat
11
3 / 5 / 1
7,010
539
5,004
9,724
3,620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shiva
10
2 / 7 / 1
6,518
501
7,616
11,367
6,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Danzaburou
LIONS_Freyr
Danzaburou
12
3 / 2 / 1
7,578
583
9,019
9,806
2,380
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ravana
13
3 / 6 / 2
7,209
555
5,001
9,620
3,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
19
20
Kills
13
13
Deaths
20
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
0
1
5
2.5
L
Fafnir
 
Fafnir
2
0
1
2.5
L
Tiamat
Arsene0P
Tiamat
3
5
1
0.7
W
Hercules
ArthurAmarok
Hercules
7
2
2
4
L
Shiva
2
7
1
0.36
W
Thanatos
Folg0re
Thanatos
8
1
4
10
L
Danzaburou
LIONS_Freyr
Danzaburou
3
2
1
1.75
W
Cernunnos
SirDarvos
Cernunnos
1
3
0
0.33
W
4
6
3
0.92
L
Ravana
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,891
Damage
30,285
49,983
Taken
46,761
20,623
Mitigated
20,360
25,745
Healing
12,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
3,650
1,322
0
2,074
10,364
6,247
72
2,133
8,085
21,505
0
L
Fafnir
 
Fafnir
3,645
798
1,403
2,052
6,244
5,273
0
1,647
4,597
9,235
0
L
Tiamat
Arsene0P
Tiamat
5,004
648
0
1,774
9,724
3,620
0
791
8,933
26,662
0
W
Hercules
ArthurAmarok
Hercules
9,169
2,596
0
6,005
11,439
6,206
268
148
10,825
0
63,851
L
Shiva
7,616
1,805
0
1,584
11,367
6,004
0
229
11,138
0
28,746
W
Thanatos
Folg0re
Thanatos
9,378
1,827
0
12,868
10,341
3,589
497
1,516
8,773
0
42,777
L
Danzaburou
LIONS_Freyr
Danzaburou
9,019
3,558
0
3,863
9,806
2,380
1,315
983
8,823
0
55,547
W
Cernunnos
SirDarvos
Cernunnos
4,503
1,238
0
2,992
8,799
1,969
1,862
753
8,046
0
54,674
W
7,191
3,626
0
1,806
9,040
2,612
1,717
3,679
5,043
0
46,929
L
Ravana
5,001
1,486
0
2,228
9,620
3,083
18
0
9,620
0
40,304

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,507
Gold Earned
34,944
440
Minions Killed
330
0
Camps Cleared
0
1,283,527
Distance Traveled
1,144,067
17
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
6,904
531
28
2
0
276,908
5
L
Fafnir
6,629
510
18
1
0
208,700
6
L
Tiamat
7,010
539
63
5
0
222,341
1
W
Hercules
9,313
716
132
10
0
260,325
3
L
Shiva
6,518
501
60
5
0
236,825
3
W
Thanatos
8,569
659
82
6
0
289,884
5
L
Danzaburou
7,578
583
102
8
0
230,871
8
W
Cernunnos
7,711
593
115
9
0
234,547
4
W
Skadi
8,010
616
83
6
0
221,863
0
L
Ravana
7,209
555
87
7
0
245,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role