Player Matchup

Neith
Neith
FinnaNuut
Neith
Level 26
God Stats
8W - 12L
1,539 SR
Queue Stats
33W - 31L
1,612 Elo+
Party 1
Shiva
Shiva
JarJarSqeeksSSG
Shiva
Level 126
God Stats
0W - 2L
1,500 SR
Queue Stats
155W - 121L
1,627 Elo+
Party 1
Scylla
Scylla
MeatballMan420
Scylla
Level 76
God Stats
2W - 7L
1,320 SR
Queue Stats
7W - 16L
1,346 Elo+
Party 1
Tiamat
Tiamat
MintTOP7
Tiamat
Level 76
God Stats
2W - 4L
1,092 SR
Queue Stats
61W - 66L
1,550 Elo+
Solo
Cthulhu
Cthulhu
cptfoxybeard
Cthulhu
Level 112
God Stats
18W - 11L
1,811 SR
Queue Stats
112W - 91L
1,690 Elo+
Party 1
Team Averages
Level 83
1,452 SR
1,565 Elo+

VS

Team Averages
Level 65
1,495 SR
1,613 Elo+
Cthulhu
Cthulhu
Arntyoujustcute
Cthulhu
Level 141
God Stats
25W - 10L
1,500 SR
Queue Stats
126W - 132L
1,616 Elo+
Solo
Charybdis
Charybdis
CernaSpaulda
Charybdis
Level 43
God Stats
25W - 34L
1,470 SR
Queue Stats
26W - 35L
1,436 Elo+
Solo
Gilgamesh
Gilgamesh
Dasfter
Gilgamesh
Level 25
God Stats
5W - 4L
1,293 SR
Queue Stats
68W - 24L
1,781 Elo+
Solo
Nu Wa
Nu Wa
Hiunorone
Nu Wa
Level 11
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 4L
1,641 Elo+
Solo
Shiva
Shiva
TheWhiteness
Shiva
Level 107
God Stats
11W - 6L
1,715 SR
Queue Stats
129W - 124L
1,593 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FinnaNuut
Neith
20
5 / 7 / 9
13,568
754
13,074
19,901
7,052
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

20
10 / 5 / 8
14,176
788
26,711
27,149
32,953
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

18
1 / 8 / 11
11,674
649
11,471
15,605
4,252
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiamat
MintTOP7
Tiamat
18
3 / 10 / 10
11,978
665
15,151
21,233
10,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Cthulhu
cptfoxybeard
Cthulhu
20
4 / 5 / 12
14,023
779
23,029
31,264
36,338
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 4 / 18
13,629
757
15,661
23,918
30,192
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Charybdis
CernaSpaulda
Charybdis
19
3 / 3 / 10
12,534
696
10,050
18,632
8,028
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
Dasfter
Gilgamesh
20
21 / 5 / 6
17,188
955
34,504
28,856
16,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nu Wa
Hiunorone
Nu Wa
19
3 / 5 / 14
12,690
705
20,470
13,505
6,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
6 / 6 / 13
13,677
760
18,195
27,754
31,661
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
96
23
Kills
35
35
Deaths
23
50
Assists
61
Player
Kills
Deaths
Assists
KDA
W
2
4
18
2.75
W
Charybdis
CernaSpaulda
Charybdis
3
3
10
2.67
W
Gilgamesh
Dasfter
Gilgamesh
21
5
6
4.8
L
Neith
FinnaNuut
Neith
5
7
9
1.36
W
Nu Wa
Hiunorone
Nu Wa
3
5
14
2
L
10
5
8
2.8
L
1
8
11
0.81
L
Tiamat
MintTOP7
Tiamat
3
10
10
0.8
W
6
6
13
2.08
L
Cthulhu
cptfoxybeard
Cthulhu
4
5
12
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,436
Damage
98,880
115,152
Taken
112,665
91,471
Mitigated
93,235
31,799
Healing
28,609
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,661
853
1,098
3,116
23,918
30,192
339
8,576
15,124
45,537
0
W
Charybdis
CernaSpaulda
Charybdis
10,050
4,577
0
5,471
18,632
8,028
4,835
7,969
10,445
0
35,539
W
Gilgamesh
Dasfter
Gilgamesh
34,504
11,157
0
8,264
28,856
16,579
558
12,666
15,926
0
108,332
L
Neith
FinnaNuut
Neith
13,074
5,292
0
4,212
19,901
7,052
4,114
6,331
13,482
0
53,909
W
Nu Wa
Hiunorone
Nu Wa
20,470
6,053
837
2,367
13,505
6,775
2,640
8,068
5,299
48,591
0
L
26,711
2,776
1,010
10,690
27,149
32,953
0
9,253
17,538
0
67,413
L
11,471
1,417
0
383
15,605
4,252
538
3,837
11,726
35,298
0
L
Tiamat
MintTOP7
Tiamat
15,151
161
0
3,252
21,233
10,876
360
6,270
14,871
38,125
0
W
18,195
2,399
1,060
6,396
27,754
31,661
566
11,254
16,220
0
49,110
L
Cthulhu
cptfoxybeard
Cthulhu
23,029
1,171
1,381
10,871
31,264
36,338
0
9,897
20,660
68,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

65,419
Gold Earned
69,718
324
Minions Killed
348
0
Camps Cleared
0
1,732,711
Distance Traveled
1,808,314
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
13,629
757
38
2
0
373,824
0
W
Charybdis
12,534
696
53
3
0
338,087
0
W
Gilgamesh
17,188
955
137
8
0
371,191
4
L
Neith
13,568
754
60
3
0
334,385
0
W
Nu Wa
12,690
705
54
3
0
322,057
0
L
Shiva
14,176
788
69
4
0
405,310
0
L
Scylla
11,674
649
54
3
0
311,165
0
L
Tiamat
11,978
665
40
2
0
308,987
0
W
Shiva
13,677
760
66
4
0
403,155
3
L
Cthulhu
14,023
779
101
6
0
372,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role