Player Matchup

Shiva
Shiva
Antoine77181
Shiva
Level 63
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Medusa
Medusa
Gastann
Medusa
Level 17
God Stats
1W - 1L
1,473 SR
Queue Stats
1W - 2L
1,727 Elo+
Party 2
Nu Wa
Nu Wa
Omax-77
Nu Wa
Level 58
God Stats
0W - 1L
1,441 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Guan Yu
Guan Yu
W1770W
Guan Yu
Level 10
God Stats
1W - 2L
1,318 SR
Queue Stats
1W - 2L
1,727 Elo+
Party 2
Janus
Janus
XISOCRAZYX
Janus
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,727 Elo+
Party 2
Team Averages
Level 33
1,447 SR
1,636 Elo+

VS

Team Averages
Level 98
1,452 SR
1,652 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Bogaerdt
Shiva
Level 95
God Stats
7W - 5L
1,721 SR
Queue Stats
53W - 47L
1,500 Elo+
Solo
Rama
Rama
Fuscolo
Rama
Level 118
God Stats
1W - 0L
1,285 SR
Queue Stats
4W - 0L
1,883 Elo+
Party 1
Geb
Geb
MugilTime
Geb
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,771 Elo+
Party 1
Tiamat
Tiamat
aaAlelag
Tiamat
Level 13
God Stats
1W - 1L
1,255 SR
Queue Stats
3W - 1L
1,604 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 7 / 7
7,712
701
5,524
17,816
13,862
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Medusa
Gastann
Medusa
16
4 / 7 / 6
9,351
850
8,563
14,796
5,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Omax-77
Nu Wa
15
3 / 8 / 3
9,076
825
10,560
14,126
6,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Guan Yu
W1770W
Guan Yu
14
2 / 9 / 5
8,477
771
7,490
18,836
20,876
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
14
1 / 8 / 5
8,229
748
9,011
12,826
3,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
18
12 / 4 / 13
10,788
981
21,514
12,958
4,308
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Shiva
Bogaerdt
Shiva
19
16 / 0 / 7
11,083
1,008
20,127
15,558
12,893
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Rama
Fuscolo
Rama
17
8 / 3 / 12
9,747
886
15,562
10,636
4,089
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

16
3 / 3 / 16
9,153
832
7,350
13,565
12,007
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tiamat
aaAlelag
Tiamat
14
0 / 0 / 11
7,854
714
4,207
4,689
2,026
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
98
10
Kills
39
39
Deaths
10
26
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
12
4
13
4.63
L
0
7
7
0.5
W
Shiva
Bogaerdt
Shiva
16
0
7
19.5
W
Rama
Fuscolo
Rama
8
3
12
4.67
L
Medusa
Gastann
Medusa
4
7
6
1
W
3
3
16
3.67
L
Nu Wa
Omax-77
Nu Wa
3
8
3
0.56
L
Guan Yu
W1770W
Guan Yu
2
9
5
0.5
L
Janus
1
8
5
0.44
W
Tiamat
aaAlelag
Tiamat
0
0
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,148
Damage
68,760
78,400
Taken
57,406
49,689
Mitigated
35,323
11,932
Healing
15,914
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
21,514
1,193
0
3,619
12,958
4,308
974
3,616
9,208
50,107
0
L
5,524
502
1,266
1,552
17,816
13,862
0
7,667
9,897
0
16,167
W
Shiva
Bogaerdt
Shiva
20,127
3,399
456
7,813
15,558
12,893
744
4,548
10,865
0
55,227
W
Rama
Fuscolo
Rama
15,562
8,147
0
133
10,636
4,089
2,267
4,374
6,054
0
39,764
L
Medusa
Gastann
Medusa
8,563
3,401
24
2,074
14,796
5,230
536
6,687
7,861
0
22,944
W
7,350
1,572
0
2,255
13,565
12,007
209
3,761
9,582
19,785
0
L
Nu Wa
Omax-77
Nu Wa
10,560
1,711
0
208
14,126
6,102
217
4,578
9,420
22,696
0
L
Guan Yu
W1770W
Guan Yu
7,490
1,487
2,421
2,921
18,836
20,876
121
6,686
12,002
0
16,143
L
Janus
9,011
425
667
799
12,826
3,619
312
6,410
6,149
23,472
0
W
Tiamat
aaAlelag
Tiamat
4,207
333
214
1,424
4,689
2,026
75
2,481
2,126
11,073
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,845
Gold Earned
48,625
147
Minions Killed
228
0
Camps Cleared
0
1,101,269
Distance Traveled
1,212,896
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,788
981
72
7
0
226,127
1
L
Shiva
7,712
701
20
2
0
240,223
0
W
Shiva
11,083
1,008
75
7
0
282,335
0
W
Rama
9,747
886
46
4
0
209,243
0
L
Medusa
9,351
850
36
3
0
210,496
1
W
Geb
9,153
832
20
2
0
240,227
0
L
Nu Wa
9,076
825
27
2
0
221,970
0
L
Guan Yu
8,477
771
25
2
0
219,427
0
L
Janus
8,229
748
39
4
0
209,153
5
W
Tiamat
7,854
714
15
1
0
254,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role