Player Matchup

Bacchus
Bacchus
BriseurDeFion
Bacchus
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 16L
1,466 Elo+
Solo
Thanatos
Thanatos
HorseyMakeGlue
Thanatos
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 36L
1,484 Elo+
Solo
Cu Chulainn
Cu Chulainn
PriorMagician96
Cu Chulainn
Level 160
God Stats
24W - 32L
1,608 SR
Queue Stats
2,042W - 1,936L
1,488 Elo+
Solo
Mercury
Mercury
hideokashima
Mercury
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 175L
1,506 Elo+
Solo
Da Ji
Da Ji
jhorsoto69
Da Ji
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,535 Elo+
Solo
Team Averages
Level 95
1,522 SR
1,496 Elo+

VS

Team Averages
Level 58
1,504 SR
1,540 Elo+
Raijin
Raijin
DestinysDemand
Raijin
Level 18
God Stats
3W - 6L
1,522 SR
Queue Stats
330W - 394L
1,528 Elo+
Solo
Danzaburou
Danzaburou
Etrimos
Danzaburou
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Ullr
Ullr
ExpiredMonika
Ullr
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 25L
1,846 Elo+
Solo
Cliodhna
Cliodhna
HoneyMojo
Cliodhna
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
128W - 126L
1,353 Elo+
Solo
Sol
Sol
Mtkwolf
Sol
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 179L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
16
5 / 3 / 15
9,847
895
11,240
13,376
18,606
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
16
9 / 6 / 9
9,932
903
6,922
10,286
4,051
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cu Chulainn
PriorMagician96
Cu Chulainn
16
3 / 4 / 12
8,794
799
7,690
12,678
10,199
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Mercury
hideokashima
Mercury
15
5 / 5 / 12
9,214
838
10,505
10,397
3,817
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Da Ji
16
2 / 3 / 14
8,709
792
8,721
11,006
5,859
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 13
9,056
823
11,930
10,610
3,741
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Etrimos
Danzaburou
15
3 / 4 / 7
8,659
787
7,775
8,255
3,037
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
1 / 5 / 11
7,993
727
2,476
11,799
6,354
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cliodhna
HoneyMojo
Cliodhna
17
5 / 4 / 8
9,127
830
10,170
9,269
3,874
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sol
16
5 / 5 / 8
9,314
847
8,565
9,380
3,101
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
64
24
Kills
17
21
Deaths
24
62
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Bacchus
5
3
15
4.17
L
3
6
13
1.58
L
Danzaburou
Etrimos
Danzaburou
3
4
7
1.63
L
1
5
11
1.3
L
Cliodhna
HoneyMojo
Cliodhna
5
4
8
2.25
W
Thanatos
9
6
9
2.25
L
Sol
5
5
8
1.8
W
Cu Chulainn
PriorMagician96
Cu Chulainn
3
4
12
2.25
W
Mercury
hideokashima
Mercury
5
5
12
2.2
W
Da Ji
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,078
Damage
40,916
57,743
Taken
49,313
42,532
Mitigated
20,107
22,423
Healing
10,348
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
11,240
1,079
1,391
2,848
13,376
18,606
454
5,276
7,838
17,777
0
L
11,930
981
422
1,494
10,610
3,741
40
1,558
9,052
23,607
0
L
Danzaburou
Etrimos
Danzaburou
7,775
2,224
0
796
8,255
3,037
50
2,301
5,954
0
15,890
L
2,476
1,517
497
2,307
11,799
6,354
0
3,778
8,021
0
13,014
L
Cliodhna
HoneyMojo
Cliodhna
10,170
1,118
692
1,131
9,269
3,874
0
2,175
7,094
0
14,331
W
Thanatos
6,922
2,122
2,176
5,214
10,286
4,051
1,023
3,281
6,877
0
17,802
L
Sol
8,565
3,035
687
2,322
9,380
3,101
439
3,317
6,063
18,452
0
W
Cu Chulainn
PriorMagician96
Cu Chulainn
7,690
1,179
925
2,731
12,678
10,199
521
5,160
7,334
5,065
13,972
W
Mercury
hideokashima
Mercury
10,505
3,477
1,208
1,336
10,397
3,817
2,827
2,504
7,766
0
21,431
W
Da Ji
8,721
1,063
1,474
3,120
11,006
5,859
718
3,451
7,433
0
12,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,496
Gold Earned
44,149
93
Minions Killed
111
0
Camps Cleared
0
1,031,025
Distance Traveled
921,814
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
9,847
895
9
1
0
216,733
2
L
Raijin
9,056
823
22
2
0
178,196
1
L
Danzaburou
8,659
787
25
2
0
199,441
1
L
Ullr
7,993
727
24
2
0
167,072
3
L
Cliodhna
9,127
830
12
1
0
196,313
1
W
Thanatos
9,932
903
28
3
0
183,743
4
L
Sol
9,314
847
28
3
0
180,792
3
W
Cu Chulainn
8,794
799
29
3
0
197,543
1
W
Mercury
9,214
838
20
2
0
215,689
1
W
Da Ji
8,709
792
7
1
0
217,317
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role