Player Matchup

Thanatos
Thanatos
DieskerYe
Thanatos
Level 81
God Stats
37W - 34L
1,574 SR
Queue Stats
77W - 87L
1,524 Elo+
Solo
Agni
Agni
L0rd P1r4nh4
Agni
Level 103
God Stats
16W - 20L
1,411 SR
Queue Stats
549W - 630L
1,390 Elo+
Solo
Anhur
Anhur
MrGoldBlack
Anhur
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 181L
1,527 Elo+
Solo
King Arthur
King Arthur
Sr nice8997
King Arthur
Level 123
God Stats
9W - 19L
1,421 SR
Queue Stats
654W - 738L
1,513 Elo+
Solo
Shiva
Shiva
yGolld
Shiva
Level 107
God Stats
2W - 2L
1,500 SR
Queue Stats
28W - 28L
1,496 Elo+
Solo
Team Averages
Level 107
1,481 SR
1,490 Elo+

VS

Team Averages
Level 113
1,554 SR
1,469 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Aladin_Wkh
Nu Wa
Level 125
God Stats
10W - 16L
1,787 SR
Queue Stats
320W - 388L
1,527 Elo+
Solo
Sylvanus
Sylvanus
Dom lucas5529
Sylvanus
Level 69
God Stats
21W - 11L
1,485 SR
Queue Stats
287W - 300L
1,522 Elo+
Solo
Danzaburou
Danzaburou
Kyrke
Danzaburou
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 67L
1,243 Elo+
Solo
Odin
Odin
vetake
Odin
Level 79
God Stats
3W - 2L
1,500 SR
Queue Stats
76W - 68L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DieskerYe
Thanatos
17
4 / 6 / 5
9,948
524
12,240
17,327
6,641
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
4 / 6 / 3
10,825
570
12,581
16,423
4,288
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 7 / 4
7,989
420
5,062
14,457
3,829
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

King Arthur
Sr nice8997
King Arthur
15
1 / 4 / 3
8,739
460
8,027
15,722
14,997
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Shiva
yGolld
Shiva
14
4 / 5 / 3
8,811
464
10,736
19,222
10,076
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
18
4 / 2 / 5
11,123
585
12,690
12,635
5,368
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
17
5 / 5 / 8
10,747
566
19,932
10,769
3,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sylvanus
Dom lucas5529
Sylvanus
16
6 / 3 / 14
11,109
585
13,700
20,898
16,853
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Danzaburou
Kyrke
Danzaburou
17
2 / 3 / 10
10,760
566
9,086
15,086
4,797
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Odin
vetake
Odin
19
10 / 1 / 8
12,055
634
7,199
14,238
6,578
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
72
14
Kills
27
28
Deaths
14
18
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
4
2
5
3.25
W
Nu Wa
5
5
8
1.8
L
Thanatos
DieskerYe
Thanatos
4
6
5
1.08
W
Sylvanus
Dom lucas5529
Sylvanus
6
3
14
4.33
W
Danzaburou
Kyrke
Danzaburou
2
3
10
2.33
L
4
6
3
0.92
L
1
7
4
0.43
L
King Arthur
Sr nice8997
King Arthur
1
4
3
0.63
W
Odin
vetake
Odin
10
1
8
14
L
Shiva
yGolld
Shiva
4
5
3
1.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,646
Damage
62,607
83,151
Taken
73,626
39,831
Mitigated
36,895
28,723
Healing
29,259
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
12,690
5,390
0
4,946
12,635
5,368
880
1,036
11,599
0
76,774
W
Nu Wa
19,932
3,442
195
1,873
10,769
3,299
585
5,863
4,906
66,669
0
L
Thanatos
DieskerYe
Thanatos
12,240
3,383
0
14,274
17,327
6,641
0
5,212
11,835
0
72,939
W
Sylvanus
Dom lucas5529
Sylvanus
13,700
3,430
2,715
9,742
20,898
16,853
432
2,920
17,978
38,912
1,045
W
Danzaburou
Kyrke
Danzaburou
9,086
3,324
0
5,651
15,086
4,797
413
2,423
12,663
0
81,932
L
12,581
439
0
4,508
16,423
4,288
126
6,844
9,185
89,180
0
L
5,062
1,703
0
2,650
14,457
3,829
41
7,133
7,160
0
40,396
L
King Arthur
Sr nice8997
King Arthur
8,027
336
0
2,298
15,722
14,997
0
4,071
11,428
2,663
48,852
W
Odin
vetake
Odin
7,199
3,195
0
4,137
14,238
6,578
0
1,669
12,569
0
71,554
L
Shiva
yGolld
Shiva
10,736
1,476
716
4,277
19,222
10,076
0
8,716
10,269
4,311
36,276

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,312
Gold Earned
55,794
500
Minions Killed
538
0
Camps Cleared
0
1,760,156
Distance Traveled
1,747,542
26
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,123
585
131
7
0
342,142
4
W
Nu Wa
10,747
566
116
6
0
338,627
6
L
Thanatos
9,948
524
105
6
0
383,877
6
W
Sylvanus
11,109
585
53
3
0
362,082
5
W
Danzaburou
10,760
566
125
7
0
343,083
4
L
Agni
10,825
570
165
9
0
334,719
9
L
Anhur
7,989
420
80
4
0
309,375
6
L
King Arthur
8,739
460
99
5
0
368,754
4
W
Odin
12,055
634
113
6
0
361,608
5
L
Shiva
8,811
464
51
3
0
363,431
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role