Player Matchup

Sol
Sol
EARLYERG
Sol
Level 116
God Stats
8W - 5L
1,631 SR
Queue Stats
54W - 59L
1,533 Elo+
Party 2
Hachiman
Hachiman
Keifdabit
Hachiman
Level 89
God Stats
4W - 0L
1,500 SR
Queue Stats
292W - 273L
1,512 Elo+
Solo
Bacchus
Bacchus
Squigi83
Bacchus
Level 79
God Stats
3W - 6L
1,465 SR
Queue Stats
33W - 43L
1,438 Elo+
Party 3
Shiva
Shiva
crossswords1432
Shiva
Level 104
God Stats
7W - 2L
1,500 SR
Queue Stats
51W - 58L
1,479 Elo+
Party 3
Cliodhna
Cliodhna
ii Poncho
Cliodhna
Level 90
God Stats
19W - 8L
1,738 SR
Queue Stats
143W - 141L
1,517 Elo+
Party 2
Team Averages
Level 96
1,567 SR
1,496 Elo+

VS

Team Averages
Level 83
1,512 SR
1,494 Elo+
Shiva
Shiva
David Jeremy
Shiva
Level 126
God Stats
6W - 9L
1,286 SR
Queue Stats
302W - 255L
1,570 Elo+
Party 1
Baba Yaga
Baba Yaga
SH0RTsquid
Baba Yaga
Level 107
God Stats
1W - 1L
1,757 SR
Queue Stats
130W - 118L
1,602 Elo+
Solo
Neith
Neith
onGody
Neith
Level 29
God Stats
14W - 10L
1,559 SR
Queue Stats
25W - 39L
1,368 Elo+
Party 4
Heimdallr
Heimdallr
slimyrhino69
Heimdallr
Level 12
God Stats
0W - 3L
1,232 SR
Queue Stats
7W - 9L
1,369 Elo+
Party 4
Da Ji
Da Ji
theBushGoliath
Da Ji
Level 142
God Stats
2W - 2L
1,726 SR
Queue Stats
287W - 255L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 2 / 6
9,604
800
10,298
11,502
3,879
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
Keifdabit
Hachiman
18
6 / 4 / 8
10,463
872
9,700
10,940
4,099
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Squigi83
Bacchus
15
2 / 2 / 10
9,492
791
9,652
10,194
15,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
7 / 2 / 8
10,011
834
10,982
16,851
17,613
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cliodhna
ii Poncho
Cliodhna
16
7 / 3 / 9
10,297
858
16,046
14,186
5,547
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 2 / 5
8,739
728
8,977
13,215
12,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baba Yaga
SH0RTsquid
Baba Yaga
16
3 / 6 / 3
9,027
752
10,464
16,004
6,334
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
onGody
Neith
15
2 / 3 / 4
8,824
735
6,966
7,006
2,118
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Heimdallr
slimyrhino69
Heimdallr
14
4 / 10 / 5
8,578
715
9,226
15,678
5,639
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
2 / 5 / 5
8,314
693
8,507
12,719
9,752
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
35
26
Kills
13
13
Deaths
26
41
Assists
22
Player
Kills
Deaths
Assists
KDA
L
2
2
5
2.25
W
4
2
6
3.5
W
Hachiman
Keifdabit
Hachiman
6
4
8
2.5
L
Baba Yaga
SH0RTsquid
Baba Yaga
3
6
3
0.75
W
Bacchus
Squigi83
Bacchus
2
2
10
3.5
W
7
2
8
5.5
W
Cliodhna
ii Poncho
Cliodhna
7
3
9
3.83
L
Neith
onGody
Neith
2
3
4
1.33
L
Heimdallr
slimyrhino69
Heimdallr
4
10
5
0.65
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,678
Damage
44,140
63,673
Taken
64,622
47,128
Mitigated
36,429
19,859
Healing
10,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,977
1,430
808
2,979
13,215
12,586
0
4,106
8,983
0
31,552
W
10,298
3,721
0
4,813
11,502
3,879
1,128
1,929
9,517
42,170
0
W
Hachiman
Keifdabit
Hachiman
9,700
4,868
0
3,337
10,940
4,099
3,664
2,516
8,356
0
41,247
L
Baba Yaga
SH0RTsquid
Baba Yaga
10,464
658
427
3,370
16,004
6,334
0
4,039
11,802
34,095
0
W
Bacchus
Squigi83
Bacchus
9,652
1,283
491
1,640
10,194
15,990
322
1,420
8,681
20,759
0
W
10,982
3,268
1,119
3,284
16,851
17,613
923
2,428
14,200
0
24,171
W
Cliodhna
ii Poncho
Cliodhna
16,046
1,536
319
4,856
14,186
5,547
363
2,171
11,847
0
40,520
L
Neith
onGody
Neith
6,966
2,183
0
1,925
7,006
2,118
0
2,197
4,785
0
26,190
L
Heimdallr
slimyrhino69
Heimdallr
9,226
3,397
0
662
15,678
5,639
0
5,780
9,850
0
16,870
L
8,507
1,708
0
625
12,719
9,752
0
3,744
8,893
0
15,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,867
Gold Earned
43,482
201
Minions Killed
161
0
Camps Cleared
0
1,440,269
Distance Traveled
1,198,636
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Shiva
8,739
728
51
4
0
255,495
1
W
Sol
9,604
800
53
4
0
244,949
2
W
Hachiman
10,463
872
76
6
0
269,092
1
L
Baba Yaga
9,027
752
47
4
0
244,223
0
W
Bacchus
9,492
791
19
2
0
307,818
1
W
Shiva
10,011
834
24
2
0
296,355
1
W
Cliodhna
10,297
858
29
2
0
322,055
0
L
Neith
8,824
735
27
2
0
251,535
1
L
Heimdallr
8,578
715
14
1
0
206,683
1
L
Da Ji
8,314
693
22
2
0
240,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role