Player Matchup

Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
FatPPBoi
Sol
Level 36
God Stats
2W - 0L
1,746 SR
Queue Stats
12W - 12L
1,805 Elo+
Solo
Arachne
Arachne
LazzyPudding
Arachne
Level 24
God Stats
23W - 24L
1,160 SR
Queue Stats
245W - 300L
1,359 Elo+
Party 1
Shiva
Shiva
Thimsnod
Shiva
Level 42
God Stats
13W - 12L
1,253 SR
Queue Stats
465W - 503L
1,400 Elo+
Party 1
Ymir
Ymir
cafu23
Ymir
Level 13
God Stats
4W - 5L
1,557 SR
Queue Stats
19W - 35L
1,457 Elo+
Party 2
Team Averages
Level 54
1,443 SR
1,504 Elo+

VS

Team Averages
Level 56
1,542 SR
1,454 Elo+
Shiva
Shiva
 
Shiva
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DirtyDan18675
Ymir
Level 49
God Stats
339W - 317L
1,593 SR
Queue Stats
408W - 405L
1,557 Elo+
Solo
Yemoja
Yemoja
HarleHeal
Yemoja
Level 97
God Stats
11W - 15L
1,500 SR
Queue Stats
127W - 131L
1,413 Elo+
Solo
Thanatos
Thanatos
NickelCrack4763
Thanatos
Level 42
God Stats
0W - 2L
1,500 SR
Queue Stats
356W - 376L
1,391 Elo+
Solo
Danzaburou
Danzaburou
XaNiLLa g0riLLA
Danzaburou
Level 47
God Stats
8W - 7L
1,616 SR
Queue Stats
454W - 459L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
2 / 0 / 3
9,831
492
15,204
9,797
2,617
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

20
8 / 1 / 4
13,589
679
17,260
18,927
6,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
LazzyPudding
Arachne
17
7 / 4 / 3
10,804
540
10,452
17,572
7,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shiva
Thimsnod
Shiva
16
1 / 7 / 4
9,749
487
5,018
17,911
9,800
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Ymir
cafu23
Ymir
14
1 / 1 / 1
8,533
427
2,765
10,979
7,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
17
4 / 4 / 1
10,188
509
7,707
15,697
6,203
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
6 / 4 / 3
11,714
586
19,710
17,665
17,928
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Yemoja
HarleHeal
Yemoja
13
0 / 4 / 4
8,683
434
3,473
14,879
14,631
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
12
0 / 5 / 4
7,767
388
3,440
14,517
3,776
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
XaNiLLa g0riLLA
Danzaburou
15
3 / 2 / 0
9,335
467
7,862
14,966
3,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
19
Kills
13
13
Deaths
19
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
2
0
3
3.5
L
Shiva
 
Shiva
4
4
1
1.13
L
6
4
3
1.88
W
8
1
4
10
L
Yemoja
HarleHeal
Yemoja
0
4
4
0.5
W
Arachne
LazzyPudding
Arachne
7
4
3
2.13
L
Thanatos
0
5
4
0.4
W
Shiva
Thimsnod
Shiva
1
7
4
0.43
L
Danzaburou
XaNiLLa g0riLLA
Danzaburou
3
2
0
1.5
W
Ymir
cafu23
Ymir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,699
Damage
42,192
75,186
Taken
77,724
33,273
Mitigated
46,536
30,184
Healing
27,019
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,204
4,520
0
3,169
9,797
2,617
258
1,763
7,588
0
65,181
L
Shiva
 
Shiva
7,707
1,532
0
3,749
15,697
6,203
0
7,993
7,704
0
70,897
L
19,710
6,102
0
2,959
17,665
17,928
0
2,506
14,643
91,598
4,412
W
17,260
10,013
0
14,088
18,927
6,220
5,318
2,500
16,427
126,474
0
L
Yemoja
HarleHeal
Yemoja
3,473
399
1,163
2,700
14,879
14,631
76
4,916
9,887
21,573
0
W
Arachne
LazzyPudding
Arachne
10,452
8,896
56
7,800
17,572
7,171
0
4,516
13,056
0
53,809
L
Thanatos
3,440
991
0
10,609
14,517
3,776
0
1,338
13,150
0
40,708
W
Shiva
Thimsnod
Shiva
5,018
1,539
0
4,399
17,911
9,800
0
11,159
6,752
0
48,282
L
Danzaburou
XaNiLLa g0riLLA
Danzaburou
7,862
2,887
0
5,839
14,966
3,998
31
2,960
12,006
0
62,098
W
Ymir
cafu23
Ymir
2,765
271
0
672
10,979
7,465
0
2,484
7,735
23,615
5,468

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,506
Gold Earned
47,687
534
Minions Killed
490
0
Camps Cleared
0
1,864,248
Distance Traveled
1,801,388
14
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,831
492
118
6
0
371,746
10
L
Shiva
10,188
509
118
6
0
423,191
2
L
Ymir
11,714
586
169
8
0
309,878
4
W
Sol
13,589
679
201
10
0
374,324
2
L
Yemoja
8,683
434
33
2
0
348,616
10
W
Arachne
10,804
540
87
4
0
412,178
1
L
Thanatos
7,767
388
65
3
0
341,300
4
W
Shiva
9,749
487
83
4
0
327,035
1
L
Danzaburou
9,335
467
105
5
0
378,403
3
W
Ymir
8,533
427
45
2
0
378,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role