Player Matchup

Ra
Ra
 
Ra
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bakasura
Bakasura
 
Bakasura
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
HxShadow2302
Atlas
Level 110
God Stats
25W - 24L
1,623 SR
Queue Stats
303W - 337L
1,456 Elo+
Solo
Shiva
Shiva
Zwarfa
Shiva
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 45L
1,465 Elo+
Party 1
Anhur
Anhur
Ðizplay
Anhur
Level 56
God Stats
0W - 2L
1,500 SR
Queue Stats
41W - 28L
1,299 Elo+
Solo
Team Averages
Level 89
1,525 SR
1,444 Elo+

VS

Team Averages
Level 95
1,490 SR
1,468 Elo+
Atlas
Atlas
Hungules
Atlas
Level 67
God Stats
108W - 92L
1,545 SR
Queue Stats
161W - 163L
1,490 Elo+
Solo
Shiva
Shiva
Orochimaru59
Shiva
Level 155
God Stats
2W - 3L
1,275 SR
Queue Stats
155W - 211L
1,485 Elo+
Solo
Bellona
Bellona
SwimMirror91119
Bellona
Level 96
God Stats
32W - 33L
1,591 SR
Queue Stats
477W - 481L
1,507 Elo+
Solo
Sol
Sol
mikeyrickard
Sol
Level 88
God Stats
18W - 14L
1,541 SR
Queue Stats
212W - 209L
1,458 Elo+
Solo
Hou Yi
Hou Yi
zman77
Hou Yi
Level 68
God Stats
32W - 25L
1,497 SR
Queue Stats
77W - 76L
1,401 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
9
1 / 2 / 2
5,018
558
3,405
3,379
1,177
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
 
Bakasura
8
0 / 4 / 0
4,400
489
1,006
5,300
3,102
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

7
1 / 1 / 3
4,861
540
3,668
7,618
3,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shiva
Zwarfa
Shiva
8
1 / 2 / 2
4,756
528
2,747
5,643
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anhur
Ðizplay
Anhur
8
1 / 3 / 0
4,614
513
2,340
5,891
1,008
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Hungules
Atlas
7
0 / 1 / 3
4,734
526
3,594
5,894
2,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
3 / 1 / 3
5,454
606
2,791
5,426
2,185
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
6 / 0 / 1
6,154
684
6,310
4,640
2,680
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

10
1 / 1 / 0
5,646
627
1,338
4,163
1,047
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hou Yi
zman77
Hou Yi
9
2 / 1 / 3
5,441
605
5,567
4,003
873
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
22
4
Kills
12
12
Deaths
4
7
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
1
2
2
1
L
Bakasura
 
Bakasura
0
4
0
0
W
Atlas
Hungules
Atlas
0
1
3
1.5
L
1
1
3
2.5
W
3
1
3
4.5
W
6
0
1
6.5
L
Shiva
Zwarfa
Shiva
1
2
2
1
W
1
1
0
1
W
Hou Yi
zman77
Hou Yi
2
1
3
3.5
L
Anhur
Ðizplay
Anhur
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,166
Damage
19,600
27,831
Taken
24,126
10,742
Mitigated
9,485
8,460
Healing
6,017
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
3,405
531
266
793
3,379
1,177
0
1,182
2,197
23,927
0
L
Bakasura
 
Bakasura
1,006
600
0
1,185
5,300
3,102
0
315
4,985
0
12,606
W
Atlas
Hungules
Atlas
3,594
1,726
212
1,395
5,894
2,700
0
1,897
3,961
10,992
935
L
3,668
1,757
192
1,986
7,618
3,194
0
1,857
5,761
10,436
0
W
2,791
960
0
982
5,426
2,185
129
955
4,397
0
23,008
W
6,310
1,472
0
806
4,640
2,680
59
884
3,657
485
26,971
L
Shiva
Zwarfa
Shiva
2,747
889
371
1,572
5,643
2,261
0
500
5,143
0
17,331
W
1,338
1,002
0
1,316
4,163
1,047
0
1,871
2,120
34,526
0
W
Hou Yi
zman77
Hou Yi
5,567
2,910
0
1,306
4,003
873
0
1,146
2,857
0
24,132
L
Anhur
Ðizplay
Anhur
2,340
1,518
0
2,095
5,891
1,008
0
939
4,952
0
20,545

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,649
Gold Earned
27,429
176
Minions Killed
257
0
Camps Cleared
0
819,585
Distance Traveled
846,166
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
5,018
558
49
5
0
172,371
2
L
Bakasura
4,400
489
36
4
0
145,304
2
W
Atlas
4,734
526
16
2
0
171,083
2
L
Atlas
4,861
540
11
1
0
158,406
1
W
Shiva
5,454
606
50
6
0
153,570
2
W
Bellona
6,154
684
65
7
0
190,605
0
L
Shiva
4,756
528
44
5
0
189,340
1
W
Sol
5,646
627
83
9
0
162,716
4
W
Hou Yi
5,441
605
43
5
0
168,192
1
L
Anhur
4,614
513
36
4
0
154,164
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role